Updated to use the utils getWorldActor function

This commit is contained in:
WBHarry 2026-06-30 13:15:48 +02:00
parent 37a973ffee
commit a96809f9de

View file

@ -1,3 +1,5 @@
import { getWorldActor } from '../../../helpers/utils.mjs';
const fields = foundry.data.fields;
export default class DHSummonField extends fields.SchemaField {
@ -56,7 +58,7 @@ export default class DHSummonField extends fields.SchemaField {
return false;
}
const actor = await DHSummonField.getWorldActor(baseActor);
const actor = await getWorldActor(baseActor);
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
const tokenSize = actor?.system.metadata.usesSize ? tokenSizes[actor.system.size] : actor.prototypeToken.width;
@ -101,18 +103,4 @@ export default class DHSummonField extends fields.SchemaField {
this.actor.sheet.close();
token.actor.sheet.render({ force: true, position: prevPosition });
}
/* Check for any available instances of the actor present in the world, or create a world actor based on compendium */
static async getWorldActor(baseActor) {
if (!baseActor.inCompendium) return baseActor;
const dataType = game.system.api.data.actors[`Dh${baseActor.type.capitalize()}`];
if (dataType && baseActor.img === dataType.DEFAULT_ICON) {
const worldActorCopy = game.actors.find(x => x.name === baseActor.name);
if (worldActorCopy) return worldActorCopy;
}
const worldActor = await game.system.api.documents.DhpActor.create(baseActor.toObject());
return worldActor;
}
}