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Updated to use the utils getWorldActor function
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1 changed files with 3 additions and 15 deletions
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@ -1,3 +1,5 @@
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import { getWorldActor } from '../../../helpers/utils.mjs';
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const fields = foundry.data.fields;
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export default class DHSummonField extends fields.SchemaField {
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@ -56,7 +58,7 @@ export default class DHSummonField extends fields.SchemaField {
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return false;
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}
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const actor = await DHSummonField.getWorldActor(baseActor);
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const actor = await getWorldActor(baseActor);
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const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
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const tokenSize = actor?.system.metadata.usesSize ? tokenSizes[actor.system.size] : actor.prototypeToken.width;
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@ -101,18 +103,4 @@ export default class DHSummonField extends fields.SchemaField {
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this.actor.sheet.close();
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token.actor.sheet.render({ force: true, position: prevPosition });
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}
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/* Check for any available instances of the actor present in the world, or create a world actor based on compendium */
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static async getWorldActor(baseActor) {
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if (!baseActor.inCompendium) return baseActor;
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const dataType = game.system.api.data.actors[`Dh${baseActor.type.capitalize()}`];
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if (dataType && baseActor.img === dataType.DEFAULT_ICON) {
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const worldActorCopy = game.actors.find(x => x.name === baseActor.name);
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if (worldActorCopy) return worldActorCopy;
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}
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const worldActor = await game.system.api.documents.DhpActor.create(baseActor.toObject());
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return worldActor;
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}
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}
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