Levelup Remake (#100)

* Set up DhLevelTier datamodel

* Added Levelup data model and started at the render

* Fixed data handling in the LevelUp view

* Added back the save function

* Finalised levelup selections and propagating to PC

* Added level advancement selection data

* Added DomainCard selection

* Css merge commit

* Added PC level/delevel benefits of leveling up

* Fixed sticky previous selections on continous leveling

* Fixed up Summary. Fixed multiclass/subclass blocking on selection

* Removed unused level.hbs

* Fixed attribute base for PC

* Improved naming of attribute properties

* Renamed/structured resources/evasion/proficiency

* Improved trait marking

* Rework to level up once at a time

* Added markers

* Removed tabs when in Summary

* Fixed multilevel buttons

* Improved multiclass/subclass recognition

* Fixed tagify error on selection

* Review fixes
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WBHarry 2025-06-07 01:50:50 +02:00 committed by GitHub
parent 47a6abddfb
commit a92221778e
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41 changed files with 3279 additions and 1283 deletions

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@ -1,20 +1,20 @@
@import '../utils/colors.less';
@import '../utils/fonts.less';
.application.sheet.daggerheart.dh-style.feature {
.item-sheet-header {
display: flex;
.profile {
height: 130px;
width: 130px;
}
}
section.tab {
height: 400px;
overflow-y: auto;
scrollbar-width: thin;
scrollbar-color: light-dark(@dark-blue, @golden) transparent;
}
}
@import '../utils/colors.less';
@import '../utils/fonts.less';
.application.sheet.daggerheart.dh-style.feature {
.item-sheet-header {
display: flex;
.profile {
height: 130px;
width: 130px;
}
}
section.tab {
height: 400px;
overflow-y: auto;
scrollbar-width: thin;
scrollbar-color: light-dark(@dark-blue, @golden) transparent;
}
}