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Levelup Remake (#100)
* Set up DhLevelTier datamodel * Added Levelup data model and started at the render * Fixed data handling in the LevelUp view * Added back the save function * Finalised levelup selections and propagating to PC * Added level advancement selection data * Added DomainCard selection * Css merge commit * Added PC level/delevel benefits of leveling up * Fixed sticky previous selections on continous leveling * Fixed up Summary. Fixed multiclass/subclass blocking on selection * Removed unused level.hbs * Fixed attribute base for PC * Improved naming of attribute properties * Renamed/structured resources/evasion/proficiency * Improved trait marking * Rework to level up once at a time * Added markers * Removed tabs when in Summary * Fixed multilevel buttons * Improved multiclass/subclass recognition * Fixed tagify error on selection * Review fixes
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@import '../utils/colors.less';
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@import '../utils/fonts.less';
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.application.sheet.daggerheart.dh-style.domain-card {
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section.tab {
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height: 400px;
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overflow-y: auto;
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scrollbar-width: thin;
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scrollbar-color: light-dark(@dark-blue, @golden) transparent;
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}
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}
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@import '../utils/colors.less';
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@import '../utils/fonts.less';
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.application.sheet.daggerheart.dh-style.domain-card {
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section.tab {
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height: 400px;
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overflow-y: auto;
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scrollbar-width: thin;
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scrollbar-color: light-dark(@dark-blue, @golden) transparent;
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}
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}
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