Levelup Remake (#100)

* Set up DhLevelTier datamodel

* Added Levelup data model and started at the render

* Fixed data handling in the LevelUp view

* Added back the save function

* Finalised levelup selections and propagating to PC

* Added level advancement selection data

* Added DomainCard selection

* Css merge commit

* Added PC level/delevel benefits of leveling up

* Fixed sticky previous selections on continous leveling

* Fixed up Summary. Fixed multiclass/subclass blocking on selection

* Removed unused level.hbs

* Fixed attribute base for PC

* Improved naming of attribute properties

* Renamed/structured resources/evasion/proficiency

* Improved trait marking

* Rework to level up once at a time

* Added markers

* Removed tabs when in Summary

* Fixed multilevel buttons

* Improved multiclass/subclass recognition

* Fixed tagify error on selection

* Review fixes
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WBHarry 2025-06-07 01:50:50 +02:00 committed by GitHub
parent 47a6abddfb
commit a92221778e
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41 changed files with 3279 additions and 1283 deletions

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@ -31,6 +31,19 @@ export const gameSettings = {
AbilityArray: 'AbilityArray',
RangeMeasurement: 'RangeMeasurement'
},
DualityRollColor: 'DualityRollColor',
LevelTiers: 'LevelTiers',
appearance: 'Appearance',
variantRules: 'VariantRules'
};
export const DualityRollColor = {
colorful: {
value: 0,
label: 'DAGGERHEART.Settings.DualityRollColor.Options.Colorful'
},
normal: {
value: 1,
label: 'DAGGERHEART.Settings.DualityRollColor.Options.Normal'
}
};