mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 11:41:08 +01:00
Levelup Remake (#100)
* Set up DhLevelTier datamodel * Added Levelup data model and started at the render * Fixed data handling in the LevelUp view * Added back the save function * Finalised levelup selections and propagating to PC * Added level advancement selection data * Added DomainCard selection * Css merge commit * Added PC level/delevel benefits of leveling up * Fixed sticky previous selections on continous leveling * Fixed up Summary. Fixed multiclass/subclass blocking on selection * Removed unused level.hbs * Fixed attribute base for PC * Improved naming of attribute properties * Renamed/structured resources/evasion/proficiency * Improved trait marking * Rework to level up once at a time * Added markers * Removed tabs when in Summary * Fixed multilevel buttons * Improved multiclass/subclass recognition * Fixed tagify error on selection * Review fixes
This commit is contained in:
parent
47a6abddfb
commit
a92221778e
41 changed files with 3279 additions and 1283 deletions
File diff suppressed because it is too large
Load diff
|
|
@ -1,3 +1,5 @@
|
|||
import { DualityRollColor } from '../config/settingsConfig.mjs';
|
||||
import { defaultLevelTiers, DhLevelTiers } from '../data/levelTier.mjs';
|
||||
import DhAppearance from '../data/settings/Appearance.mjs';
|
||||
import DHAppearanceSettings from './settings/appearanceSettings.mjs';
|
||||
import DhVariantRules from '../data/settings/VariantRules.mjs';
|
||||
|
|
@ -268,6 +270,23 @@ export const registerDHSettings = () => {
|
|||
default: DhAppearance.defaultSchema
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.DualityRollColor, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Name'),
|
||||
hint: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Hint'),
|
||||
scope: 'world',
|
||||
config: true,
|
||||
type: Number,
|
||||
choices: Object.values(DualityRollColor),
|
||||
default: DualityRollColor.colorful.value
|
||||
});
|
||||
|
||||
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers, {
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: DhLevelTiers,
|
||||
default: defaultLevelTiers
|
||||
});
|
||||
|
||||
game.settings.registerMenu(SYSTEM.id, SYSTEM.SETTINGS.menu.Automation.Name, {
|
||||
name: game.i18n.localize('DAGGERHEART.Settings.Menu.Automation.Name'),
|
||||
label: game.i18n.localize('DAGGERHEART.Settings.Menu.Automation.Label'),
|
||||
|
|
|
|||
|
|
@ -362,7 +362,7 @@ export default class AdversarySheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
name: x.actor.name,
|
||||
img: x.actor.img,
|
||||
difficulty: x.actor.system.difficulty,
|
||||
evasion: x.actor.system.evasion
|
||||
evasion: x.actor.system.evasion.value
|
||||
}));
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
import { capitalize } from '../../helpers/utils.mjs';
|
||||
import DhpDeathMove from '../deathMove.mjs';
|
||||
import DhpDowntime from '../downtime.mjs';
|
||||
import DhpLevelup from '../levelup.mjs';
|
||||
import AncestrySelectionDialog from '../ancestrySelectionDialog.mjs';
|
||||
import DaggerheartSheet from './daggerheart-sheet.mjs';
|
||||
import { abilities } from '../../config/actorConfig.mjs';
|
||||
import DhlevelUp from '../levelup.mjs';
|
||||
|
||||
const { ActorSheetV2 } = foundry.applications.sheets;
|
||||
const { TextEditor } = foundry.applications.ux;
|
||||
|
|
@ -167,13 +167,23 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
$(htmlElement).find('.attribute-value').on('change', this.attributeChange.bind(this));
|
||||
$(htmlElement).find('.tab-selector').on('click', this.tabSwitch.bind(this));
|
||||
$(htmlElement).find('.level-title.levelup').on('click', this.openLevelUp.bind(this));
|
||||
$(htmlElement).find('.feature-input').on('change', this.onFeatureInputBlur.bind(this));
|
||||
$(htmlElement).find('.experience-description').on('change', this.experienceDescriptionChange.bind(this));
|
||||
$(htmlElement).find('.experience-value').on('change', this.experienceValueChange.bind(this));
|
||||
$(htmlElement).find('[data-item]').on('change', this.itemUpdate.bind(this));
|
||||
htmlElement
|
||||
.querySelectorAll('.attribute-value')
|
||||
.forEach(element => element.addEventListener('change', this.attributeChange.bind(this)));
|
||||
htmlElement
|
||||
.querySelectorAll('.tab-selector')
|
||||
.forEach(element => element.addEventListener('click', this.tabSwitch.bind(this)));
|
||||
htmlElement.querySelector('.level-title.levelup')?.addEventListener('click', this.openLevelUp.bind(this));
|
||||
htmlElement
|
||||
.querySelectorAll('.feature-input')
|
||||
.forEach(element => element.addEventListener('change', this.onFeatureInputBlur.bind(this)));
|
||||
htmlElement
|
||||
.querySelectorAll('.experience-description')
|
||||
.forEach(element => element.addEventListener('change', this.experienceDescriptionChange.bind(this)));
|
||||
htmlElement
|
||||
.querySelectorAll('.experience-value')
|
||||
.forEach(element => element.addEventListener('change', this.experienceValueChange.bind(this)));
|
||||
htmlElement.querySelector('.level-value').addEventListener('change', this.onLevelChange.bind(this));
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
|
|
@ -188,7 +198,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
context.storyEditor = this.storyEditor;
|
||||
context.multiclassFeatureSetSelected = this.multiclassFeatureSetSelected;
|
||||
|
||||
const selectedAttributes = Object.values(this.document.system.attributes).map(x => x.data.base);
|
||||
const selectedAttributes = Object.values(this.document.system.traits).map(x => x.base);
|
||||
context.abilityScoreArray = JSON.parse(
|
||||
await game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray)
|
||||
).reduce((acc, x) => {
|
||||
|
|
@ -215,9 +225,9 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
}
|
||||
: {};
|
||||
|
||||
context.attributes = Object.keys(this.document.system.attributes).reduce((acc, key) => {
|
||||
context.attributes = Object.keys(this.document.system.traits).reduce((acc, key) => {
|
||||
acc[key] = {
|
||||
...this.document.system.attributes[key],
|
||||
...this.document.system.traits[key],
|
||||
name: game.i18n.localize(SYSTEM.ACTOR.abilities[key].name),
|
||||
verbs: SYSTEM.ACTOR.abilities[key].verbs.map(x => game.i18n.localize(x))
|
||||
};
|
||||
|
|
@ -479,7 +489,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
}
|
||||
|
||||
async attributeChange(event) {
|
||||
const path = `system.attributes.${event.currentTarget.dataset.attribute}.data.base`;
|
||||
const path = `system.traits.${event.currentTarget.dataset.attribute}.base`;
|
||||
await this.document.update({ [path]: event.currentTarget.value });
|
||||
}
|
||||
|
||||
|
|
@ -531,21 +541,21 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
}
|
||||
|
||||
static async toggleAttributeMark(_, button) {
|
||||
const attribute = this.document.system.attributes[button.dataset.attribute];
|
||||
const attribute = this.document.system.traits[button.dataset.attribute];
|
||||
const newMark = this.document.system.availableAttributeMarks
|
||||
.filter(x => x > Math.max.apply(null, this.document.system.attributes[button.dataset.attribute].levelMarks))
|
||||
.filter(x => x > Math.max.apply(null, this.document.system.traits[button.dataset.attribute].levelMarks))
|
||||
.sort((a, b) => (a > b ? 1 : -1))[0];
|
||||
|
||||
if (attribute.levelMark || !newMark) return;
|
||||
|
||||
const path = `system.attributes.${button.dataset.attribute}.levelMarks`;
|
||||
const path = `system.traits.${button.dataset.attribute}.levelMarks`;
|
||||
await this.document.update({ [path]: [...attribute.levelMarks, newMark] });
|
||||
}
|
||||
|
||||
static async toggleHP(_, button) {
|
||||
const healthValue = Number.parseInt(button.dataset.value);
|
||||
const newValue = this.document.system.resources.health.value >= healthValue ? healthValue - 1 : healthValue;
|
||||
await this.document.update({ 'system.resources.health.value': newValue });
|
||||
const newValue = this.document.system.resources.hitPoints.value >= healthValue ? healthValue - 1 : healthValue;
|
||||
await this.document.update({ 'system.resources.hitPoints.value': newValue });
|
||||
}
|
||||
|
||||
static async toggleStress(_, button) {
|
||||
|
|
@ -576,7 +586,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
type: weapon.system.damage.type,
|
||||
bonusDamage: this.document.system.bonuses.damage
|
||||
};
|
||||
const modifier = this.document.system.attributes[weapon.system.trait].data.value;
|
||||
const modifier = this.document.system.traits[weapon.system.trait].value;
|
||||
|
||||
const { roll, hope, fear, advantage, disadvantage, modifiers, bonusDamageString } =
|
||||
await this.document.dualityRoll(
|
||||
|
|
@ -592,7 +602,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
name: x.actor.name,
|
||||
img: x.actor.img,
|
||||
difficulty: x.actor.system.difficulty,
|
||||
evasion: x.actor.system.evasion
|
||||
evasion: x.actor.system.evasion.value
|
||||
}));
|
||||
|
||||
const systemData = {
|
||||
|
|
@ -633,7 +643,12 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
}
|
||||
|
||||
openLevelUp() {
|
||||
new DhpLevelup(this.document).render(true);
|
||||
if (!this.document.system.class || !this.document.system.subclass) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Sheets.PC.Errors.missingClassOrSubclass'));
|
||||
return;
|
||||
}
|
||||
|
||||
new DhlevelUp(this.document).render(true);
|
||||
}
|
||||
|
||||
static domainCardsTab(toVault) {
|
||||
|
|
@ -781,7 +796,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
}
|
||||
|
||||
static async makeDeathMove() {
|
||||
if (this.document.system.resources.health.value === this.document.system.resources.health.max) {
|
||||
if (this.document.system.resources.hitPoints.value === this.document.system.resources.hitPoints.max) {
|
||||
await new DhpDeathMove(this.document).render(true);
|
||||
await this.minimize();
|
||||
}
|
||||
|
|
@ -866,6 +881,11 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
await item.update({ [name]: event.currentTarget.value });
|
||||
}
|
||||
|
||||
async onLevelChange(event) {
|
||||
await this.document.updateLevel(Number(event.currentTarget.value));
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async deleteItem(_, button) {
|
||||
const item = await fromUuid($(button).closest('[data-item-id]')[0].dataset.itemId);
|
||||
await item.delete();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue