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Levelup Remake (#100)
* Set up DhLevelTier datamodel * Added Levelup data model and started at the render * Fixed data handling in the LevelUp view * Added back the save function * Finalised levelup selections and propagating to PC * Added level advancement selection data * Added DomainCard selection * Css merge commit * Added PC level/delevel benefits of leveling up * Fixed sticky previous selections on continous leveling * Fixed up Summary. Fixed multiclass/subclass blocking on selection * Removed unused level.hbs * Fixed attribute base for PC * Improved naming of attribute properties * Renamed/structured resources/evasion/proficiency * Improved trait marking * Rework to level up once at a time * Added markers * Removed tabs when in Summary * Fixed multilevel buttons * Improved multiclass/subclass recognition * Fixed tagify error on selection * Review fixes
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41 changed files with 3279 additions and 1283 deletions
115
lang/en.json
115
lang/en.json
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@ -163,6 +163,12 @@
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"Or": "Or",
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"Description": "Description",
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"Features": "Features",
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"proficiency": "Proficiency",
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"unarmored": "Unarmored",
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"Experience": {
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"Single": "Experience",
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"plural": "Experiences"
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},
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"Adversary": {
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"Singular": "Adversary",
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"Plural": "Adversaries"
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@ -357,39 +363,43 @@
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"combatStarted": "Active"
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},
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"LevelUp": {
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"Tier1": {
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"Label": "Level 2-4",
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"InfoLabel": "At Level 2, take an additional Experience.",
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"Pretext": "When you level up, record it on your character sheet, then choose two available options from the list below and mark them.",
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"Posttext": "Then increase your Severe Damage Threshold by +2 and choose a new Domain Deck card at your Level or lower."
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"Options": {
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"trait": "Gain a +1 bonus to two unmarked character traits and mark them.",
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"hitPoint": "Permanently gain one Hit Point slot.",
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"stress": "Permanently gain one Stress slot.",
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"experience": "Permanently gain a +1 bonus to two experiences.",
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"domainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})",
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"evasion": "Permanently gain a +1 bonus to your Evasion.",
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"subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
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"proficiency": "Increase your Proficiency by +1.",
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"multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet."
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},
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"Tier2": {
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"Label": "Level 5-7",
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"InfoLabel": "At Level 5, take an additional Experience and clear all marks on Character Traits.",
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"Pretext": "When you level up, record it on your character sheet, then choose two from the list below or any unmarked from the previous tier.",
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"Posttext": "Then, increase your Damage Thresholds: Major by +1 and Severe by +3. Then choose a new Domain Deck card at your Level or lower. If your loadout is full, you may choose a card to swap."
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"Label": "Levels 2-4",
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"InfoLabel": "At Level 2, gain an additional Experience at +2 and gain a +1 bonus to your Proficiency.",
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"Pretext": "Choose two options from the list below",
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"Posttext": "Take an additional domain card of your level or lower from a domain you have access to."
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},
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"Tier3": {
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"Label": "Level 8-10",
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"Label": "Levels 5-7",
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"InfoLabel": "At Level 5, take an additional Experience and clear all marks on Character Traits.",
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"Pretext": "When you level up, record it on your character sheet, then choose two from the list below or any unmarked from the previous tier.",
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"Posttext": "Take an additional domain card of your level or lower from a domain you have access to."
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},
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"Tier4": {
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"Label": "Levels 8-10",
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"InfoLabel": "At Level 8, take an additional Experience and clear all marks on Character Traits.",
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"Pretext": "When you level up, record it on your character sheet, then choose two from the list below or any unmarked from the previous tier.",
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"Posttext": "Then, increase your Damage Thresholds: Minor by +1, Major by +2, and Severe by +4. Then choose a new Domain Deck card at your Level or lower. If your loadout is full, you may choose a card to swap."
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"Posttext": "Take an additional domain card of your level or lower from a domain you have access to."
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},
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"ChoiceDescriptions": {
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"Attributes": "Increase two unmarked Character Traits by +1 and mark them.",
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"HitPointSlots": "Permanently add one Hit Point Slot.",
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"StressSlots": "Permanently add one Stress Slot.",
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"Experiences": "Increase two Experiences by +1.",
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"Proficiency": "Increase your Proficiency by +1",
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"ArmorOrEvasionSlot": "Permanently add one Armor Slot or take +1 to your Evasion.",
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"MajorDamageThreshold2": "Increase your Major Damage Threshold by +2.",
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"SevereDamageThreshold2": "Increase your Severe Damage Threshold by +2.",
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"MinorDamageThreshold2": "Increase your Minor Damage Threshold by +2.",
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"SevereDamageThreshold3": "Increase your Severe Damage Threshold by +3.",
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"Major2OrSevere4DamageThreshold": "Increase your Major Damage Threshold by +2 or Severe Damage Threshold by +4",
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"Minor1OrMajor1DamageThreshold": "Increase your Minor or Major Damage Threshold by +1.",
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"SevereDamageThreshold4": "Increase your Severe Damage Threshold by +4.",
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"MajorDamageThreshold1": "Increase your Major Damage Threshold by +1.",
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"Attributes": "Gain a +1 bonus to two unmarked character traits and mark them.",
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"HitPointSlots": "Permanently gain one Hit Point slot.",
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"StressSlots": "Permanently gain one Stress slot.",
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"Experiences": "Permanently gain a +1 bonus to two experiences.",
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"DomainCard": "Choose an additional domain card of your level or lower from a domain you have access to (up to level {maxLevel})",
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"Evasion": "Permanently gain a +1 bonus to your Evasion.",
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"Proficiency": "Increase your Proficiency by +1.",
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"Subclass": "Take an upgraded subclass card. Then cross out the multiclass option for this tier.",
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"Multiclass": "Multiclass: Choose an additional class for your character, then cross out an unused “Take an upgraded subclass card” and the other multiclass option on this sheet."
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}
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@ -775,8 +785,54 @@
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"TakeDowntime": "Take Downtime"
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},
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"LevelUp": {
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"AdvanceLevel": "Continue To Level {level}",
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"TakeLevelUp": "Finish Level Up"
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"Title": "{actor} Level Up",
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"Tabs": {
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"advancement": "Level Advancement",
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"selections": "Advancement Choices",
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"summary": "Summary"
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},
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"navigateLevel": "To Level {level}",
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"navigateToLevelup": "Return To Levelup",
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"navigateToSummary": "To Summary",
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"TakeLevelUp": "Finish Level Up",
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"Delevel": {
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"title": "Go back to previous level",
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"content": "Returning to the previous level selection will remove all selections made for this level. Do you want to proceed?"
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},
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"Selections": {
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"emptyDomainCardHint": "Domain Card Level {level} or below"
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},
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"summary": {
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"levelAchievements": "Level Achievements",
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"levelAdvancements": "Level Advancements",
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"proficiencyIncrease": "Proficiency Increased: {proficiency}",
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"hpIncrease": "Hit Points Increased: {hitPoints}",
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"stressIncrease": "Stress Increased: {stress}",
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"evasionIncrease": "Evasion Increased: {evasion}",
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"damageThresholdMajorIncrease": "Major: {threshold}",
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"damageThresholdSevereIncrease": "Severe: {threshold}",
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"newExperiences": "New Experiences",
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"experiencePlaceholder": "A new experience..",
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"domainCards": "Domain Cards",
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"subclass": "Subclass",
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"multiclass": "Multiclass",
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"traits": "Increased Traits",
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"experienceIncreases": "Experience Increases",
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"damageThresholds": "Damage Thresholds"
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},
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"notifications": {
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"info": {
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"insufficentAdvancements": "You don't have enough advancements left.",
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"insufficientTierAdvancements": "You have no available advancements for this tier."
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},
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"error": {
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"domainCardWrongDomain": "You don't have access to that Domain",
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"domainCardToHighLevel": "The Domain Card is too high level to be selected",
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"domainCardDuplicate": "You already have that domain card!",
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"noSelectionsLeft": "Nothing more to select!",
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"alreadySelectedClass": "You already have that class!"
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}
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}
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},
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"DeathMove": {
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"Title": "{actor} - Death Move",
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@ -937,7 +993,10 @@
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},
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"NewItem": "New Item",
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"NewScar": "New Scar",
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"DeleteConfirmation": "Are you sure you want to delete the item - {item}?"
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"DeleteConfirmation": "Are you sure you want to delete the item - {item}?",
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"Errors": {
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"missingClassOrSubclass": "The character doesn't have a class and subclass"
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}
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},
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"Adversary": {
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"Description": "Description",
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