[Feature] Group Roll Rework (#1785)

* Initial

* .

* Improvements

* .

* Renamed 'Main Charater' to 'Leader'

* Localization fixes

* .

* Fixed roll sound coming when canceling a roll. Fixed the leader PART not being disabled when the player isn't the leader
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WBHarry 2026-04-11 11:14:36 +02:00 committed by GitHub
parent 97636fa134
commit a897037dc4
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27 changed files with 1214 additions and 455 deletions

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@ -4,6 +4,7 @@ export { default as DhRollTable } from './rollTable.mjs';
export { default as RegisteredTriggers } from './registeredTriggers.mjs';
export { default as CompendiumBrowserSettings } from './compendiumBrowserSettings.mjs';
export { default as TagTeamData } from './tagTeamData.mjs';
export { default as GroupRollData } from './groupRollData.mjs';
export { default as SpotlightTracker } from './spotlightTracker.mjs';
export * as countdowns from './countdowns.mjs';

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@ -1,6 +1,7 @@
import BaseDataActor from './base.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import TagTeamData from '../tagTeamData.mjs';
import GroupRollData from '../groupRollData.mjs';
export default class DhParty extends BaseDataActor {
/**@inheritdoc */
@ -16,7 +17,8 @@ export default class DhParty extends BaseDataActor {
bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true })
}),
tagTeam: new fields.EmbeddedDataField(TagTeamData)
tagTeam: new fields.EmbeddedDataField(TagTeamData),
groupRoll: new fields.EmbeddedDataField(GroupRollData)
};
}

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@ -1,6 +1,5 @@
import DHAbilityUse from './abilityUse.mjs';
import DHActorRoll from './actorRoll.mjs';
import DHGroupRoll from './groupRoll.mjs';
import DHSystemMessage from './systemMessage.mjs';
export const config = {
@ -9,6 +8,5 @@ export const config = {
damageRoll: DHActorRoll,
dualityRoll: DHActorRoll,
fateRoll: DHActorRoll,
groupRoll: DHGroupRoll,
systemMessage: DHSystemMessage
};

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@ -1,39 +0,0 @@
import { abilities } from '../../config/actorConfig.mjs';
export default class DHGroupRoll extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
leader: new fields.EmbeddedDataField(GroupRollMemberField),
members: new fields.ArrayField(new fields.EmbeddedDataField(GroupRollMemberField))
};
}
get totalModifier() {
return this.members.reduce((acc, m) => {
if (m.manualSuccess === null) return acc;
return acc + (m.manualSuccess ? 1 : -1);
}, 0);
}
}
class GroupRollMemberField extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
actor: new fields.ObjectField(),
trait: new fields.StringField({ choices: abilities }),
difficulty: new fields.StringField(),
result: new fields.ObjectField({ nullable: true, initial: null }),
manualSuccess: new fields.BooleanField({ nullable: true, initial: null })
};
}
/* Can be expanded if we handle automation of success/failure */
get success() {
return manualSuccess;
}
}

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@ -0,0 +1,40 @@
export default class GroupRollData extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
leader: new fields.EmbeddedDataField(CharacterData, { nullable: true, initial: null }),
aidingCharacters: new fields.TypedObjectField(new fields.EmbeddedDataField(CharacterData))
};
}
get participants() {
return {
...(this.leader ? { [this.leader.id]: this.leader } : {}),
...this.aidingCharacters
};
}
}
export class CharacterData extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
id: new fields.StringField({ required: true }),
name: new fields.StringField({ required: true }),
img: new fields.StringField({ required: true }),
rollChoice: new fields.StringField({
choices: CONFIG.DH.ACTOR.abilities,
initial: CONFIG.DH.ACTOR.abilities.agility.id
}),
rollData: new fields.JSONField({ nullable: true, initial: null }),
selected: new fields.BooleanField({ initial: false }),
successfull: new fields.BooleanField({ nullable: true, initial: null })
};
}
get roll() {
return this.rollData ? CONFIG.Dice.daggerheart.DualityRoll.fromData(this.rollData) : null;
}
}