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https://github.com/Foundryborne/daggerheart.git
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[Feature] Group Roll Rework (#1785)
* Initial * . * Improvements * . * Renamed 'Main Charater' to 'Leader' * Localization fixes * . * Fixed roll sound coming when canceling a roll. Fixed the leader PART not being disabled when the player isn't the leader
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97636fa134
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27 changed files with 1214 additions and 455 deletions
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@ -1,8 +1,6 @@
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import { abilities } from '../../config/actorConfig.mjs';
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import { enrichedDualityRoll } from '../../enrichers/DualityRollEnricher.mjs';
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import { enrichedFateRoll, getFateTypeData } from '../../enrichers/FateRollEnricher.mjs';
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import { getCommandTarget, rollCommandToJSON } from '../../helpers/utils.mjs';
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import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
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export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
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constructor(options) {
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@ -150,18 +148,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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html.querySelectorAll('.reroll-button').forEach(element =>
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element.addEventListener('click', event => this.rerollEvent(event, message))
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);
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html.querySelectorAll('.group-roll-button').forEach(element =>
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element.addEventListener('click', event => this.groupRollButton(event, message))
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);
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html.querySelectorAll('.group-roll-reroll').forEach(element =>
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element.addEventListener('click', event => this.groupRollReroll(event, message))
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);
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html.querySelectorAll('.group-roll-success').forEach(element =>
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element.addEventListener('click', event => this.groupRollSuccessEvent(event, message))
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);
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html.querySelectorAll('.group-roll-header-expand-section').forEach(element =>
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element.addEventListener('click', this.groupRollExpandSection)
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);
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html.querySelectorAll('.risk-it-all-button').forEach(element =>
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element.addEventListener('click', event => this.riskItAllClearStressAndHitPoints(event, data))
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);
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@ -305,174 +291,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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}
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}
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async groupRollButton(event, message) {
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const path = event.currentTarget.dataset.path;
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const isLeader = path === 'leader';
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const { actor: actorData, trait } = foundry.utils.getProperty(message.system, path);
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const actor = game.actors.get(actorData._id);
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if (!actor) {
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return ui.notifications.error(
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game.i18n.format('DAGGERHEART.UI.Notifications.documentIsMissing', {
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documentType: game.i18n.localize('TYPES.Actor.character')
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})
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);
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}
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if (!actor.testUserPermission(game.user, 'OWNER')) {
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return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.noActorOwnership'));
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}
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const traitLabel = game.i18n.localize(abilities[trait].label);
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const config = {
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event: event,
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title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
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headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: traitLabel
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}),
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roll: {
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trait: trait,
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advantage: 0,
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modifiers: [{ label: traitLabel, value: actor.system.traits[trait].value }]
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},
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hasRoll: true,
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skips: {
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createMessage: true,
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resources: !isLeader,
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updateCountdowns: !isLeader
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}
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};
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const result = await actor.diceRoll({
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...config,
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headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
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title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: traitLabel
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})
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});
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if (!result) return;
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const newMessageData = foundry.utils.deepClone(message.system);
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foundry.utils.setProperty(newMessageData, `${path}.result`, result.roll);
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const renderData = { system: new game.system.api.models.chatMessages.config.groupRoll(newMessageData) };
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const updatedContent = await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
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{ ...renderData, user: game.user }
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);
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const mess = game.messages.get(message._id);
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await emitAsGM(
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GMUpdateEvent.UpdateDocument,
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mess.update.bind(mess),
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{
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...renderData,
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content: updatedContent
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},
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mess.uuid
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);
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}
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async groupRollReroll(event, message) {
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const path = event.currentTarget.dataset.path;
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const { actor: actorData, trait } = foundry.utils.getProperty(message.system, path);
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const actor = game.actors.get(actorData._id);
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if (!actor.testUserPermission(game.user, 'OWNER')) {
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return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.noActorOwnership'));
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}
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const traitLabel = game.i18n.localize(abilities[trait].label);
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const config = {
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event: event,
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title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
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headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: traitLabel
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}),
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roll: {
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trait: trait,
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advantage: 0,
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modifiers: [{ label: traitLabel, value: actor.system.traits[trait].value }]
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},
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hasRoll: true,
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skips: {
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createMessage: true,
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updateCountdowns: true
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}
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};
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const result = await actor.diceRoll({
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...config,
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headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${actor.name}`,
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title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: traitLabel
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})
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});
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const newMessageData = foundry.utils.deepClone(message.system);
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foundry.utils.setProperty(newMessageData, `${path}.result`, { ...result.roll, rerolled: true });
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const renderData = { system: new game.system.api.models.chatMessages.config.groupRoll(newMessageData) };
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const updatedContent = await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
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{ ...renderData, user: game.user }
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);
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const mess = game.messages.get(message._id);
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await emitAsGM(
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GMUpdateEvent.UpdateDocument,
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mess.update.bind(mess),
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{
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...renderData,
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content: updatedContent
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},
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mess.uuid
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);
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}
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async groupRollSuccessEvent(event, message) {
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if (!game.user.isGM) {
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return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.gmOnly'));
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}
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const { path, success } = event.currentTarget.dataset;
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const { actor: actorData } = foundry.utils.getProperty(message.system, path);
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const actor = game.actors.get(actorData._id);
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if (!actor.testUserPermission(game.user, 'OWNER')) {
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return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.noActorOwnership'));
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}
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const newMessageData = foundry.utils.deepClone(message.system);
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foundry.utils.setProperty(newMessageData, `${path}.manualSuccess`, Boolean(success));
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const renderData = { system: new game.system.api.models.chatMessages.config.groupRoll(newMessageData) };
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const updatedContent = await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/ui/chat/groupRoll.hbs',
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{ ...renderData, user: game.user }
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);
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const mess = game.messages.get(message._id);
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await emitAsGM(
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GMUpdateEvent.UpdateDocument,
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mess.update.bind(mess),
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{
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...renderData,
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content: updatedContent
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},
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mess.uuid
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);
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}
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async groupRollExpandSection(event) {
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event.target
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.closest('.group-roll-header-expand-section')
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.querySelectorAll('i')
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.forEach(element => {
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element.classList.toggle('fa-angle-up');
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element.classList.toggle('fa-angle-down');
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});
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event.target.closest('.group-roll-section').querySelector('.group-roll-content').classList.toggle('closed');
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}
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async riskItAllClearStressAndHitPoints(event, data) {
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const resourceValue = event.target.dataset.resourceValue;
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const actor = game.actors.get(event.target.dataset.actorId);
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