[Feature] RollTable Improvements (#1552)

* Initial - Branch Test

* reorganized path for better usage

* something to mess with

* registration things

* .

* root-template error

* pushing in for the day

* hook?

* help?

* .

* implementation initial

* updated comment

* overcomplicated it

* .

* Added Formula select to view mode

* .

* Prettied up roll-results template

* Removed SRD table descriptions

* Improved draw result description css

* Fallback for default dark dice

* .

---------

Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
This commit is contained in:
WBHarry 2026-01-24 20:26:37 +01:00 committed by GitHub
parent fdb6412c8c
commit a78ef1f70c
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GPG key ID: B5690EEEBB952194
20 changed files with 660 additions and 10 deletions

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@ -58,6 +58,9 @@ CONFIG.Canvas.layers.tokens.layerClass = DhTokenLayer;
CONFIG.MeasuredTemplate.objectClass = placeables.DhMeasuredTemplate;
CONFIG.RollTable.documentClass = documents.DhRollTable;
CONFIG.RollTable.resultTemplate = 'systems/daggerheart/templates/ui/chat/table-result.hbs';
CONFIG.Scene.documentClass = documents.DhScene;
CONFIG.Token.documentClass = documents.DhToken;
@ -105,7 +108,7 @@ Hooks.once('init', () => {
type: game.i18n.localize(typePath)
});
const { Items, Actors } = foundry.documents.collections;
const { Items, Actors, RollTables } = foundry.documents.collections;
Items.unregisterSheet('core', foundry.applications.sheets.ItemSheetV2);
Items.registerSheet(SYSTEM.id, applications.sheets.items.Ancestry, {
types: ['ancestry'],
@ -190,6 +193,12 @@ Hooks.once('init', () => {
label: sheetLabel('TYPES.Actor.party')
});
RollTables.unregisterSheet('core', foundry.applications.sheets.RollTableSheet);
RollTables.registerSheet(SYSTEM.id, applications.sheets.rollTables.RollTableSheet, {
types: ['base'],
makeDefault: true
});
DocumentSheetConfig.unregisterSheet(
CONFIG.ActiveEffect.documentClass,
'core',

View file

@ -2383,6 +2383,12 @@
"secondaryWeapon": "Secondary Weapon"
}
},
"ROLLTABLES": {
"FIELDS": {
"formulaName": { "label": "Formula Name" }
},
"formula": "Formula"
},
"SETTINGS": {
"Appearance": {
"FIELDS": {

View file

@ -1,3 +1,4 @@
export * as actors from './actors/_module.mjs';
export * as api from './api/_modules.mjs';
export * as items from './items/_module.mjs';
export * as rollTables from './rollTables/_module.mjs';

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@ -0,0 +1 @@
export { default as RollTableSheet } from './rollTable.mjs';

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@ -0,0 +1,191 @@
export default class DhRollTableSheet extends foundry.applications.sheets.RollTableSheet {
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
actions: {
changeMode: DhRollTableSheet.#onChangeMode,
drawResult: DhRollTableSheet.#onDrawResult,
resetResults: DhRollTableSheet.#onResetResults,
addFormula: DhRollTableSheet.#addFormula,
removeFormula: DhRollTableSheet.#removeFormula
}
};
static buildParts() {
const { footer, header, sheet, results, ...parts } = super.PARTS;
return {
sheet: {
...sheet,
template: 'systems/daggerheart/templates/sheets/rollTable/sheet.hbs'
},
header: { template: 'systems/daggerheart/templates/sheets/rollTable/header.hbs' },
...parts,
results: {
template: 'systems/daggerheart/templates/sheets/rollTable/results.hbs',
templates: ['templates/sheets/roll-table/result-details.hbs'],
scrollable: ['table[data-results] tbody']
},
summary: { template: 'systems/daggerheart/templates/sheets/rollTable/summary.hbs' },
footer
};
}
static PARTS = DhRollTableSheet.buildParts();
async _preRender(context, options) {
await super._preRender(context, options);
if (!options.internalRefresh)
this.daggerheartFlag = new game.system.api.data.DhRollTable(this.document.flags.daggerheart);
}
/* root PART has a blank element on _attachPartListeners, so it cannot be used to set the eventListeners for the view mode */
async _onRender(context, options) {
super._onRender(context, options);
for (const element of this.element.querySelectorAll('.system-update-field'))
element.addEventListener('change', this.updateSystemField.bind(this));
}
async _preparePartContext(partId, context, options) {
context = await super._preparePartContext(partId, context, options);
switch (partId) {
case 'sheet':
context.altFormula = this.daggerheartFlag.altFormula;
context.usesAltFormula = Object.keys(this.daggerheartFlag.altFormula).length > 0;
context.altFormulaOptions = {
'': { name: this.daggerheartFlag.formulaName },
...this.daggerheartFlag.altFormula
};
context.activeAltFormula = this.daggerheartFlag.activeAltFormula;
context.selectedFormula = this.daggerheartFlag.getActiveFormula(this.document.formula);
context.results = this.getExtendedResults(context.results);
break;
case 'header':
context.altFormula = this.daggerheartFlag.altFormula;
context.usesAltFormula = Object.keys(this.daggerheartFlag.altFormula).length > 0;
context.altFormulaOptions = {
'': { name: this.daggerheartFlag.formulaName },
...this.daggerheartFlag.altFormula
};
context.activeAltFormula = this.daggerheartFlag.activeAltFormula;
break;
case 'summary':
context.systemFields = this.daggerheartFlag.schema.fields;
context.altFormula = this.daggerheartFlag.altFormula;
context.formulaName = this.daggerheartFlag.formulaName;
break;
case 'results':
context.results = this.getExtendedResults(context.results);
break;
}
return context;
}
getExtendedResults(results) {
const bodyDarkMode = document.body.classList.contains('theme-dark');
const elementLightMode = this.element.classList.contains('theme-light');
const elementDarkMode = this.element.classList.contains('theme-dark');
const isDarkMode = elementDarkMode || (!elementLightMode && bodyDarkMode);
return results.map(x => ({
...x,
displayImg: isDarkMode && x.img === 'icons/svg/d20-black.svg' ? 'icons/svg/d20.svg' : x.img
}));
}
/* -------------------------------------------- */
/* Flag SystemData update methods */
/* -------------------------------------------- */
async updateSystemField(event) {
const { dataset, value } = event.target;
await this.daggerheartFlag.updateSource({ [dataset.path]: value });
this.render({ internalRefresh: true });
}
getSystemFlagUpdate() {
const deleteUpdate = Object.keys(this.document._source.flags.daggerheart?.altFormula ?? {}).reduce(
(acc, formulaKey) => {
if (!this.daggerheartFlag.altFormula[formulaKey]) acc.altFormula[`-=${formulaKey}`] = null;
return acc;
},
{ altFormula: {} }
);
return { ['flags.daggerheart']: foundry.utils.mergeObject(this.daggerheartFlag.toObject(), deleteUpdate) };
}
static async #addFormula() {
await this.daggerheartFlag.updateSource({
[`altFormula.${foundry.utils.randomID()}`]: game.system.api.data.DhRollTable.getDefaultFormula()
});
this.render({ internalRefresh: true });
}
static async #removeFormula(_event, target) {
await this.daggerheartFlag.updateSource({
[`altFormula.-=${target.dataset.key}`]: null
});
this.render({ internalRefresh: true });
}
/* -------------------------------------------- */
/* Extended RollTable methods */
/* -------------------------------------------- */
/**
* Alternate between view and edit modes.
* @this {RollTableSheet}
* @type {ApplicationClickAction}
*/
static async #onChangeMode() {
this.mode = this.isEditMode ? 'view' : 'edit';
await this.document.update(this.getSystemFlagUpdate());
await this.render({ internalRefresh: true });
}
/** @inheritdoc */
async _processSubmitData(event, form, submitData, options) {
/* RollTable sends an empty dummy event when swapping from view/edit first time */
if (Object.keys(submitData).length) {
if (!submitData.flags) submitData.flags = { daggerheart: {} };
submitData.flags.daggerheart = this.getSystemFlagUpdate();
}
super._processSubmitData(event, form, submitData, options);
}
/** @inheritdoc */
static async #onResetResults() {
await this.document.update(this.getSystemFlagUpdate());
await this.document.resetResults();
}
/**
* Roll and draw a TableResult.
* @this {RollTableSheet}
* @type {ApplicationClickAction}
*/
static async #onDrawResult(_event, button) {
if (this.form) await this.submit({ operation: { render: false } });
button.disabled = true;
const table = this.document;
await this.document.update(this.getSystemFlagUpdate());
/* Sending in the currently selectd activeFormula to table.roll to use as the formula */
const selectedFormula = this.daggerheartFlag.getActiveFormula(this.document.formula);
const tableRoll = await table.roll({ selectedFormula });
const draws = table.getResultsForRoll(tableRoll.roll.total);
if (draws.length > 0) {
if (game.settings.get('core', 'animateRollTable')) await this._animateRoll(draws);
await table.draw(tableRoll);
}
// Reenable the button if drawing with replacement since the draw won't trigger a sheet re-render
if (table.replacement) button.disabled = false;
}
}

View file

@ -1,6 +1,7 @@
export { default as DhCombat } from './combat.mjs';
export { default as DhCombatant } from './combatant.mjs';
export { default as DhTagTeamRoll } from './tagTeamRoll.mjs';
export { default as DhRollTable } from './rollTable.mjs';
export { default as RegisteredTriggers } from './registeredTriggers.mjs';
export * as countdowns from './countdowns.mjs';

38
module/data/rollTable.mjs Normal file
View file

@ -0,0 +1,38 @@
import FormulaField from './fields/formulaField.mjs';
//Extra definitions for RollTable
export default class DhRollTable extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
formulaName: new fields.StringField({
required: true,
nullable: false,
initial: 'Roll Formula',
label: 'DAGGERHEART.ROLLTABLES.FIELDS.formulaName.label'
}),
altFormula: new fields.TypedObjectField(
new fields.SchemaField({
name: new fields.StringField({
required: true,
nullable: false,
initial: 'Roll Formula',
label: 'DAGGERHEART.ROLLTABLES.FIELDS.formulaName.label'
}),
formula: new FormulaField({ label: 'Formula Roll', initial: '1d20' })
})
),
activeAltFormula: new fields.StringField({ nullable: true, initial: null })
};
}
getActiveFormula(baseFormula) {
return this.activeAltFormula ? (this.altFormula[this.activeAltFormula]?.formula ?? baseFormula) : baseFormula;
}
static getDefaultFormula = () => ({
name: game.i18n.localize('Roll Formula'),
formula: '1d20'
});
}

View file

@ -4,6 +4,7 @@ export { default as DhpCombat } from './combat.mjs';
export { default as DHCombatant } from './combatant.mjs';
export { default as DhActiveEffect } from './activeEffect.mjs';
export { default as DhChatMessage } from './chatMessage.mjs';
export { default as DhRollTable } from './rollTable.mjs';
export { default as DhScene } from './scene.mjs';
export { default as DhToken } from './token.mjs';
export { default as DhTooltipManager } from './tooltipManager.mjs';

View file

@ -0,0 +1,122 @@
export default class DhRollTable extends foundry.documents.RollTable {
async roll({ selectedFormula, roll, recursive = true, _depth = 0 } = {}) {
// Prevent excessive recursion
if (_depth > 5) {
throw new Error(`Maximum recursion depth exceeded when attempting to draw from RollTable ${this.id}`);
}
const formula = selectedFormula ?? this.formula;
// If there is no formula, automatically calculate an even distribution
if (!this.formula) {
await this.normalize();
}
// Reference the provided roll formula
roll = roll instanceof Roll ? roll : Roll.create(formula);
let results = [];
// Ensure that at least one non-drawn result remains
const available = this.results.filter(r => !r.drawn);
if (!available.length) {
ui.notifications.warn(game.i18n.localize('TABLE.NoAvailableResults'));
return { roll, results };
}
// Ensure that results are available within the minimum/maximum range
const minRoll = (await roll.reroll({ minimize: true })).total;
const maxRoll = (await roll.reroll({ maximize: true })).total;
const availableRange = available.reduce(
(range, result) => {
const r = result.range;
if (!range[0] || r[0] < range[0]) range[0] = r[0];
if (!range[1] || r[1] > range[1]) range[1] = r[1];
return range;
},
[null, null]
);
if (availableRange[0] > maxRoll || availableRange[1] < minRoll) {
ui.notifications.warn('No results can possibly be drawn from this table and formula.');
return { roll, results };
}
// Continue rolling until one or more results are recovered
let iter = 0;
while (!results.length) {
if (iter >= 10000) {
ui.notifications.error(
`Failed to draw an available entry from Table ${this.name}, maximum iteration reached`
);
break;
}
roll = await roll.reroll();
results = this.getResultsForRoll(roll.total);
iter++;
}
// Draw results recursively from any inner Roll Tables
if (recursive) {
const inner = [];
for (const result of results) {
const { type, documentUuid } = result;
const documentName = foundry.utils.parseUuid(documentUuid)?.type;
if (type === 'document' && documentName === 'RollTable') {
const innerTable = await fromUuid(documentUuid);
if (innerTable) {
const innerRoll = await innerTable.roll({ _depth: _depth + 1 });
inner.push(...innerRoll.results);
}
} else inner.push(result);
}
results = inner;
}
// Return the Roll and the results
return { roll, results };
}
async toMessage(results, { roll, messageData = {}, messageOptions = {} } = {}) {
messageOptions.rollMode ??= game.settings.get('core', 'rollMode');
// Construct chat data
messageData = foundry.utils.mergeObject(
{
author: game.user.id,
speaker: foundry.documents.ChatMessage.implementation.getSpeaker(),
rolls: [],
sound: roll ? CONFIG.sounds.dice : null,
flags: { 'core.RollTable': this.id }
},
messageData
);
if (roll) messageData.rolls.push(roll);
// Render the chat card which combines the dice roll with the drawn results
const detailsPromises = await Promise.allSettled(results.map(r => r.getHTML()));
const flavorKey = `TABLE.DrawFlavor${results.length > 1 ? 'Plural' : ''}`;
const flavor = game.i18n.format(flavorKey, {
number: results.length,
name: foundry.utils.escapeHTML(this.name)
});
messageData.content = await foundry.applications.handlebars.renderTemplate(CONFIG.RollTable.resultTemplate, {
description: await TextEditor.implementation.enrichHTML(this.description, {
documents: true,
secrets: this.isOwner
}),
flavor: flavor,
results: results.map((result, i) => {
const r = result.toObject(false);
r.details = detailsPromises[i].value ?? '';
const useTableIcon =
result.icon === CONFIG.RollTable.resultIcon && this.img !== this.constructor.DEFAULT_ICON;
r.icon = useTableIcon ? this.img : result.icon;
return r;
}),
rollHTML: this.displayRoll && roll ? await roll.render() : null,
table: this
});
// Create the chat message
return foundry.documents.ChatMessage.implementation.create(messageData, messageOptions);
}
}

View file

@ -1,7 +1,7 @@
{
"name": "Consumables",
"img": "icons/consumables/potions/bottle-corked-red.webp",
"description": "<p>To generate a random consumable, choose a rarity, roll the designated dice, and match the total to the item in the table:</p><ul><li><p>Common: 1d12 or 2d12</p></li><li><p>Uncommon: 2d12 or 3d12</p></li><li><p>Rare: 3d12 or 4d12</p></li><li><p>Legendary: 4d12 or 5d12</p></li></ul>",
"description": "",
"results": [
{
"type": "document",
@ -1511,8 +1511,27 @@
"default": 0,
"Bgvu4A6AMkRFOTGR": 3
},
"flags": {},
"formula": "1d60",
"flags": {
"daggerheart": {
"activeAltFormula": "",
"formulaName": "Common",
"altFormula": {
"uoUn5fRTUkyg6U2G": {
"name": "Uncommon",
"formula": "3d12"
},
"FGxM2yoxUUUd9Eov": {
"name": "Rare",
"formula": "4d12"
},
"HZ2hRBxu0k8IW0jC": {
"name": "Legendary",
"formula": "5d12"
}
}
}
},
"formula": "2d12",
"_id": "tF04P02yVN1YDVel",
"sort": 300000,
"_key": "!tables!tF04P02yVN1YDVel"

View file

@ -1,7 +1,7 @@
{
"name": "Loot",
"img": "icons/commodities/treasure/brooch-gold-ruby.webp",
"description": "<p>To generate a random item, choose a rarity, roll the designated dice, and match the total to the item in the table: </p><ul><li><p> Common: 1d12 or 2d12 </p></li><li><p>Uncommon: 2d12 or 3d12 </p></li><li><p>Rare: 3d12 or 4d12 </p></li><li><p>Legendary: 4d12 or 5d12</p></li></ul>",
"description": "",
"results": [
{
"type": "document",
@ -1511,8 +1511,27 @@
"default": 0,
"Bgvu4A6AMkRFOTGR": 3
},
"flags": {},
"formula": "1d60",
"flags": {
"daggerheart": {
"activeAltFormula": "",
"formulaName": "Common",
"altFormula": {
"hJJtajaMk14bYM4X": {
"name": "Uncommon",
"formula": "3d12"
},
"yDVeXdKpG7LzjHWa": {
"name": "Rare",
"formula": "4d12"
},
"qPHNIuUgWAHauI6V": {
"name": "Legendary",
"formula": "5d12"
}
}
}
},
"formula": "2d12",
"_id": "S61Shlt2I5CbLRjz",
"sort": 200000,
"_key": "!tables!S61Shlt2I5CbLRjz"

View file

@ -1,7 +1,7 @@
{
"name": "Table of Random Objectives",
"name": "Random Objectives",
"img": "icons/sundries/documents/document-torn-diagram-tan.webp",
"description": "<p>Layering Goals Other than Attrition into Combat</p>",
"description": "",
"results": [
{
"type": "text",
@ -311,7 +311,20 @@
"default": 0,
"Bgvu4A6AMkRFOTGR": 3
},
"flags": {},
"flags": {
"daggerheart": {
"formulaName": "Roll Formula",
"altFormula": {},
"activeAltFormula": null,
"flags": {
"daggerheart": {
"formulaName": "Roll Formula",
"altFormula": {},
"activeAltFormula": null
}
}
}
},
"formula": "1d12",
"_id": "I5L1dlgxXTNrCCkL",
"sort": 400000,

View file

@ -15,6 +15,14 @@
.message-header .message-header-main .message-sub-header-container h4 {
color: @dark-blue;
}
.message-content {
.table-draw {
.table-description {
color: @dark;
}
}
}
}
}
@ -83,6 +91,7 @@
.message-content {
padding-bottom: 8px;
.flavor-text {
font-size: var(--font-size-12);
line-height: 20px;
@ -90,6 +99,33 @@
text-align: center;
display: block;
}
.table-draw {
.table-flavor {
padding-top: 5px;
padding-bottom: 0.5rem;
font-size: var(--font-size-12);
}
.table-description {
color: @beige;
font-style: italic;
&.flavor-spaced {
padding-top: 0;
}
}
.table-results {
.description {
flex-basis: min-content;
> p:first-of-type {
margin-top: 0;
}
}
}
}
}
}
}

View file

@ -40,4 +40,5 @@
@import './items/heritage.less';
@import './items/item-sheet-shared.less';
@import './rollTables/sheet.less';
@import './actions/actions.less';

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@ -0,0 +1,29 @@
.application.sheet.roll-table-sheet {
.formulas-section {
legend {
margin-left: auto;
margin-right: auto;
}
.formulas-container {
display: grid;
grid-template-columns: 1fr 1fr 40px;
gap: 10px;
text-align: center;
.formula-button {
width: 100%;
display: flex;
align-items: center;
justify-content: center;
}
}
}
.roll-table-view-formula-container {
width: fit-content;
display: flex;
align-items: center;
gap: 4px;
}
}

View file

@ -0,0 +1,20 @@
<header class="sheet-header img-name">
<img src="{{source.img}}" data-action="editImage" data-edit="img" alt="{{localize "DOCUMENT.FIELDS.img.label"}}">
<input type="text" name="name" value="{{source.name}}" placeholder="{{localize "DOCUMENT.FIELDS.name.label"}}" aria-label="{{localize "DOCUMENT.FIELDS.name.label"}}">
{{#if usesAltFormula}}
<div class="form-group">
<label>{{localize "Formula"}}</label>
<div class="form-fields">
<select class="system-update-field" data-path="activeAltFormula">
{{selectOptions this.altFormulaOptions selected=this.activeAltFormula labelAttr="name"}}
</select>
</div>
</div>
{{/if}}
<button data-action="changeMode">
<i class="fa-solid fa-eye" inert></i>
<span>{{localize "TABLE.ACTIONS.ChangeMode.View"}}</span>
</button>
</header>

View file

@ -0,0 +1,55 @@
<section class="tab{{#if tab.active}} active{{/if}}" data-group="{{tab.group}}" data-tab="{{tab.id}}">
<table class="flexcol" data-results>
<thead>
<tr class="flexrow">
<th class="image flexrow">
<button class="inline-control icon fa-solid fa-plus" data-action="createResult"
data-tooltip aria-label="{{localize "TABLE.ACTIONS.CreateResult"}}"></button>
</th>
<th class="details flexrow">{{localize "TABLE_RESULT.Details"}}</th>
<th class="weight flexrow">{{localize "TABLE_RESULT.FIELDS.weight.label"}}</th>
<th class="range flexrow">{{localize "TABLE_RESULT.FIELDS.range.label"}}</th>
<th class="controls flexrow">
<button class="inline-control icon fa-solid fa-scale-balanced" data-action="normalizeResults"
data-tooltip aria-label="{{localize "TABLE.ACTIONS.NormalizeResults"}}"></button>
</th>
</tr>
</thead>
<tbody class="scrollable">
{{#each results as |result i|}}
<tr class="flexrow{{#if result.drawn}} drawn{{/if}}" data-result-id="{{result.id}}">
<td class="image flexrow">
<img src="{{result.displayImg}}" data-action="editImage" data-edit="results.{{i}}.img"
alt="{{localize "TABLE_RESULT.FIELDS.img.label"}}" loading="lazy">
</td>
<td class="details">
{{> "templates/sheets/roll-table/result-details.hbs" result=result}}
</td>
<td class="weight flexrow">
<input type="number" name="results.{{i}}.weight" value="{{result.weight}}" placeholder="1">
</td>
<td class="range flexrow">
<input type="number" name="results.{{i}}.range.0" value="{{result.range.[0]}}" placeholder="L">
<span class="dash"></span>
<input type="number" name="results.{{i}}.range.1" value="{{result.range.[1]}}" placeholder="H">
</td>
<td class="controls flexrow">
<button class="inline-control icon fa-solid fa-file-pen" data-action="openResultSheet"
data-tooltip aria-label="{{localize "TABLE.ACTIONS.OpenResultConfig"}}"></button>
<button class="inline-control icon fa-solid fa-lock{{#unless result.drawn}}-open{{/unless}}"
data-action="lockResult"
data-tooltip aria-label="{{localize "TABLE.ACTIONS.ToggleDrawn"}}"></button>
<button class="inline-control icon fa-solid fa-trash" data-action="deleteResult"
data-tooltip aria-label="{{localize "TABLE.ACTIONS.DeleteResult"}}"></button>
</td>
<input type="hidden" name="results.{{i}}._id" value="{{result.id}}">
</tr>
{{/each}}
</tbody>
</table>
</section>

View file

@ -0,0 +1,49 @@
<header class="sheet-header flexrow">
<img src="{{document.img}}" alt="{{localize "DOCUMENT.FIELDS.img.label"}}">
<h1>{{document.name}}</h1>
<div class="roll-table-view-formula-container">
{{#if usesAltFormula}}
<select class="system-update-field" data-path="activeAltFormula">
{{selectOptions this.altFormulaOptions selected=this.activeAltFormula labelAttr="name"}}
</select>
{{/if}}
<h4>{{selectedFormula}}</h4>
</div>
<button data-action="changeMode">
<i class="fa-solid fa-pen" inert></i>
<span>{{localize "TABLE.ACTIONS.ChangeMode.Edit"}}</span>
</button>
</header>
{{{descriptionHTML}}}
<table class="flexcol" data-results>
<thead>
<tr class="flexrow">
<th class="image flexrow"></th>
<th class="range flexrow">{{localize "TABLE_RESULT.FIELDS.range.label"}}</th>
<th class="details flexrow">{{localize "TABLE_RESULT.Details"}}</th>
<th class="controls flexrow"></th>
</tr>
</thead>
<tbody class="scrollable">
{{#each results as |result i|}}
<tr class="flexrow{{#if result.drawn}} drawn{{/if}}" data-result-id="{{result.id}}">
<td class="image">
<img src="{{result.displayImg}}" alt="{{localize "TABLE_RESULT.FIELDS.img.label"}}" loading="lazy">
</td>
<td class="range">{{result.range}}</td>
<td class="details">
{{> "templates/sheets/roll-table/result-details.hbs" result=result}}
</td>
<td class="controls flexrow">
<button class="inline-control icon fa-solid fa-lock{{#unless result.drawn}}-open{{/unless}}"
data-action="lockResult"
data-tooltip aria-label="{{localize "TABLE.ACTIONS.ToggleDrawn"}}"></button>
<button class="inline-control icon fa-solid fa-up-from-bracket" data-action="drawSpecificResult"
data-tooltip aria-label="{{localize "TABLE.ACTIONS.DrawSpecificResult"}}"></button>
</td>
</tr>
{{/each}}
</tbody>
</table>

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<section class="tab{{#if tab.active}} active{{/if}}" data-group="{{tab.group}}" data-tab="{{tab.id}}">
{{formGroup fields.description value=source.description rootId=rootId}}
<fieldset class="formulas-section">
<legend>{{localize "DAGGERHEART.ROLLTABLES.formula"}}</legend>
<div class="formulas-container">
<span>{{localize "DAGGERHEART.ROLLTABLES.FIELDS.formulaName.label"}}</span>
<span>{{localize "Formula Roll"}}</span>
<span></span>
<input type="text" value="{{@root.formulaName}}" class="system-update-field" data-path="formulaName" />
{{formInput fields.formula value=source.formula placeholder=formulaPlaceholder rootId=rootId}}
<button class="formula-button" data-action="addFormula"><i class="fa-solid fa-plus"></i></button>
{{#each @root.altFormula as | formula key |}}
<input type="text" value="{{formula.name}}" class="system-update-field" data-path="{{concat "altFormula." key ".name"}}" />
<input type="text" value="{{formula.formula}}" class="system-update-field" data-path="{{concat "altFormula." key ".formula"}}" />
<a class="formula-button" data-action="removeFormula" data-key="{{key}}"><i class="fa-solid fa-trash"></i></a>
{{/each}}
</div>
</fieldset>
{{formGroup fields.replacement value=source.replacement rootId=rootId}}
{{formGroup fields.displayRoll value=source.displayRoll rootId=rootId}}
</section>

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<div class="table-draw" data-table-id="{{table.id}}">
{{#if flavor}}<div class="table-flavor">{{flavor}}</div>{{/if}}
{{#if description}}
<div class="table-description {{#if flavor}}flavor-spaced{{/if}}">{{{description}}}</div>
{{/if}}
{{{rollHTML}}}
<ul class="table-results">
{{#each results as |result|}}
<li class="flexrow" data-result-id="{{result.id}}">
<img src="{{result.icon}}">
{{{result.details}}}
</li>
{{/each}}
</ul>
</div>