This commit is contained in:
WBHarry 2026-04-04 12:17:55 +02:00
parent f91c140d34
commit a7858db21e
6 changed files with 46 additions and 16 deletions

View file

@ -246,7 +246,7 @@ export default class DHRoll extends Roll {
return (this._formula = this.constructor.getFormula(this.terms));
}
/**
/**
* Calculate total modifiers of any rolls, including non-dh rolls.
* This exists because damage rolls still may receive base roll classes
*/
@ -256,7 +256,7 @@ export default class DHRoll extends Roll {
if (!roll.terms[i].isDeterministic) continue;
const termTotal = roll.terms[i].total;
if (typeof termTotal === 'number') {
const multiplier = roll.terms[i - 1]?.operator === " - " ? -1 : 1;
const multiplier = roll.terms[i - 1]?.operator === ' - ' ? -1 : 1;
modifierTotal += multiplier * termTotal;
}
}
@ -272,7 +272,7 @@ export default class DHRoll extends Roll {
const changeKeys = this.getActionChangeKeys();
return (
this.options.effects?.reduce((acc, effect) => {
if (effect.system.changes.some(x => changeKeys.some(key => x.key.includes(key)))) {
if (effect.system.changes.some(x => changeKeys.some(key => x.key?.includes(key)))) {
acc[effect.id] = {
id: effect.id,
name: effect.name,

View file

@ -1,9 +1,13 @@
import DualityDie from './dualityDie.mjs';
import HopeDie from './hopeDie.mjs';
import FearDie from './fearDie.mjs';
import AdvantageDie from './advantageDie.mjs';
import DisadvantageDie from './disadvantageDie.mjs';
export const diceTypes = {
DualityDie,
HopeDie,
FearDie,
AdvantageDie,
DisadvantageDie
};

View file

@ -43,9 +43,10 @@ export default class DualityDie extends foundry.dice.terms.Die {
options: { appearance: {} }
};
const preset = await getDiceSoNicePreset(diceSoNice[key], faces);
diceSoNiceRoll.dice[0].options.appearance = preset.appearance;
diceSoNiceRoll.dice[0].options.modelFile = preset.modelFile;
const diceAppearance = await this.getDiceSoNiceAppearance(options.liveRoll.roll);
diceSoNiceRoll.dice[0].options.appearance = diceAppearance.appearance;
diceSoNiceRoll.dice[0].options.modelFile = diceAppearance.modelFile;
diceSoNiceRoll.dice[0].results = diceSoNiceRoll.dice[0].results.filter(x => x.active);
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
} else {
@ -59,4 +60,11 @@ export default class DualityDie extends foundry.dice.terms.Die {
this.#updateResources(oldDuality, newDuality, options.liveRoll.actor);
}
}
/**
* Overridden by extending classes HopeDie and FearDie
*/
async getDiceSoNiceAppearance() {
return {};
}
}

View file

@ -0,0 +1,9 @@
import { getDiceSoNicePresets } from '../../config/generalConfig.mjs';
import DualityDie from './dualityDie.mjs';
export default class FearDie extends DualityDie {
async getDiceSoNiceAppearance(roll) {
const { fear } = await getDiceSoNicePresets(roll, this.denomination, this.denomination);
return fear;
}
}

View file

@ -0,0 +1,9 @@
import { getDiceSoNicePresets } from '../../config/generalConfig.mjs';
import DualityDie from './dualityDie.mjs';
export default class HopeDie extends DualityDie {
async getDiceSoNiceAppearance(roll) {
const { hope } = await getDiceSoNicePresets(roll, this.denomination, this.denomination);
return hope;
}
}

View file

@ -24,7 +24,7 @@ export default class DualityRoll extends D20Roll {
}
get dHope() {
if (!(this.dice[0] instanceof game.system.api.dice.diceTypes.DualityDie)) this.createBaseDice();
if (!(this.dice[0] instanceof game.system.api.dice.diceTypes.HopeDie)) this.createBaseDice();
return this.dice[0];
}
@ -34,7 +34,7 @@ export default class DualityRoll extends D20Roll {
}
get dFear() {
if (!(this.dice[1] instanceof game.system.api.dice.diceTypes.DualityDie)) this.createBaseDice();
if (!(this.dice[1] instanceof game.system.api.dice.diceTypes.FearDie)) this.createBaseDice();
return this.dice[1];
}
@ -68,8 +68,8 @@ export default class DualityRoll extends D20Roll {
}
get extraDice() {
const { DualityDie, AdvantageDie, DisadvantageDie } = game.system.api.dice.diceTypes;
return this.dice.filter(x => ![DualityDie, AdvantageDie, DisadvantageDie].some(die => x instanceof die));
const { HopeDie, FearDie, AdvantageDie, DisadvantageDie } = game.system.api.dice.diceTypes;
return this.dice.filter(x => ![HopeDie, FearDie, AdvantageDie, DisadvantageDie].some(die => x instanceof die));
}
setRallyChoices() {
@ -125,8 +125,8 @@ export default class DualityRoll extends D20Roll {
/** @inheritDoc */
static fromData(data) {
data.terms[0].class = 'DualityDie';
data.terms[2].class = 'DualityDie';
data.terms[0].class = 'HopeDie';
data.terms[2].class = 'FearDie';
if (data.options.roll.advantage?.type && data.terms[4]?.faces) {
data.terms[4].class = data.options.roll.advantage.type === 1 ? 'AdvantageDie' : 'DisadvantageDie';
}
@ -135,18 +135,18 @@ export default class DualityRoll extends D20Roll {
createBaseDice() {
if (
this.dice[0] instanceof game.system.api.dice.diceTypes.DualityDie &&
this.dice[1] instanceof game.system.api.dice.diceTypes.DualityDie
this.dice[0] instanceof game.system.api.dice.diceTypes.HopeDie &&
this.dice[1] instanceof game.system.api.dice.diceTypes.FearDie
) {
this.terms = [this.terms[0], this.terms[1], this.terms[2]];
return;
}
this.terms[0] = new game.system.api.dice.diceTypes.DualityDie({
this.terms[0] = new game.system.api.dice.diceTypes.HopeDie({
faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12
});
this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
this.terms[2] = new game.system.api.dice.diceTypes.DualityDie({
this.terms[2] = new game.system.api.dice.diceTypes.FearDie({
faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12
});
}