Increase reuse of gold and inventory styling (#1804)

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Carlos Fernandez 2026-04-15 12:42:30 -04:00 committed by GitHub
parent c6335980ba
commit a77d2088a0
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10 changed files with 84 additions and 146 deletions

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@ -2,6 +2,7 @@ import BaseDataActor from './base.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import TagTeamData from '../tagTeamData.mjs';
import GroupRollData from '../groupRollData.mjs';
import { GoldField } from '../fields/actorField.mjs';
export default class DhParty extends BaseDataActor {
/**@inheritdoc */
@ -11,12 +12,7 @@ export default class DhParty extends BaseDataActor {
...super.defineSchema(),
partyMembers: new ForeignDocumentUUIDArrayField({ type: 'Actor' }, { prune: true }),
notes: new fields.HTMLField(),
gold: new fields.SchemaField({
coins: new fields.NumberField({ initial: 0, integer: true }),
handfuls: new fields.NumberField({ initial: 1, integer: true }),
bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true })
}),
gold: new GoldField(),
tagTeam: new fields.EmbeddedDataField(TagTeamData),
groupRoll: new fields.EmbeddedDataField(GroupRollData)
};