Character Setup Rework (#315)

* Updated to make use of setup tabs. Ancestry now has primary/secondary features

* Changed so ancestry uses a single Features field

* Revert "Changed so ancestry uses a single Features field"

This reverts commit 0bda6b5dbe.

* Reapply "Changed so ancestry uses a single Features field"

This reverts commit 1febafd441.

* Made it work again the bad way \._./

* Changed so that Feature(Item) has a primary field

* Feature(Item) now has subtype instead of primary as a field

* Fixed experience/evasion

* Moved light styling to appTheme mixing

* Added svg and style rules
This commit is contained in:
WBHarry 2025-07-14 01:58:16 +02:00 committed by GitHub
parent 4be3e6179c
commit a768b1dfdb
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24 changed files with 756 additions and 144 deletions

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@ -1,9 +1,8 @@
import DamageSelectionDialog from '../applications/dialogs/damageSelectionDialog.mjs';
import { emitAsGM, emitAsOwner, GMUpdateEvent, socketEvent } from '../systemRegistration/socket.mjs';
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
import { LevelOptionType } from '../data/levelTier.mjs';
import DHFeature from '../data/item/feature.mjs';
import { damageKeyToNumber, getDamageKey } from '../helpers/utils.mjs';
import { damageKeyToNumber } from '../helpers/utils.mjs';
export default class DhpActor extends Actor {
/**