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Character Setup Rework (#315)
* Updated to make use of setup tabs. Ancestry now has primary/secondary features * Changed so ancestry uses a single Features field * Revert "Changed so ancestry uses a single Features field" This reverts commit0bda6b5dbe. * Reapply "Changed so ancestry uses a single Features field" This reverts commit1febafd441. * Made it work again the bad way \._./ * Changed so that Feature(Item) has a primary field * Feature(Item) now has subtype instead of primary as a field * Fixed experience/evasion * Moved light styling to appTheme mixing * Added svg and style rules
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import DamageSelectionDialog from '../applications/dialogs/damageSelectionDialog.mjs';
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import { emitAsGM, emitAsOwner, GMUpdateEvent, socketEvent } from '../systemRegistration/socket.mjs';
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import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
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import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
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import { LevelOptionType } from '../data/levelTier.mjs';
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import DHFeature from '../data/item/feature.mjs';
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import { damageKeyToNumber, getDamageKey } from '../helpers/utils.mjs';
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import { damageKeyToNumber } from '../helpers/utils.mjs';
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export default class DhpActor extends Actor {
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/**
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