Character Setup Rework (#315)

* Updated to make use of setup tabs. Ancestry now has primary/secondary features

* Changed so ancestry uses a single Features field

* Revert "Changed so ancestry uses a single Features field"

This reverts commit 0bda6b5dbe.

* Reapply "Changed so ancestry uses a single Features field"

This reverts commit 1febafd441.

* Made it work again the bad way \._./

* Changed so that Feature(Item) has a primary field

* Feature(Item) now has subtype instead of primary as a field

* Fixed experience/evasion

* Moved light styling to appTheme mixing

* Added svg and style rules
This commit is contained in:
WBHarry 2025-07-14 01:58:16 +02:00 committed by GitHub
parent 4be3e6179c
commit a768b1dfdb
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GPG key ID: B5690EEEBB952194
24 changed files with 756 additions and 144 deletions

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@ -162,12 +162,25 @@
},
"APPLICATIONS": {
"CharacterCreation": {
"setupTabs": {
"ancestry": "Ancestry",
"community": "Community",
"class": "Class",
"experience": "Experience",
"traits": "Traits",
"domainCards": "Domain Cards"
},
"ancestryNamePlaceholder": "Your ancestry's name",
"buttonTitle": "Character Setup",
"choice": "Choice",
"finishCreation": "Finish Character Setup",
"heritage": "Heritage",
"initialExperiences": "Initial Experiences",
"mixedAncestry": "Mixed Ancestry",
"newExperience": "New Experience..",
"selectAncestry": "Select Ancestry",
"selectPrimaryAncestry": "Select Primary Ancestry",
"selectSecondaryAncestry": "Select Secondary Ancestry",
"selectArmor": "Select Armor",
"selectClass": "Select Class",
"selectCommunity": "Select Community",
@ -1177,6 +1190,10 @@
"value": { "label": "Value" }
}
},
"Ancestry": {
"primaryFeature": "Primary Feature",
"secondaryFeature": "Secondary Feature"
},
"Armor": {
"baseScore": "Base Score",
"baseThresholds": {
@ -1432,7 +1449,8 @@
"damageAlreadyNone": "The damage has already been reduced to none",
"noAvailableArmorMarks": "You have no more available armor marks",
"notEnoughStress": "You don't have enough stress",
"damageIgnore": "{character} did not take damage"
"damageIgnore": "{character} did not take damage",
"featureIsMissing": "Feature is missing"
},
"Tooltip": {
"openItemWorld": "Open Item World",