mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 11:41:08 +01:00
[Fix] Random Fixes (#405)
* Fixed so minimum damage taken is 1, 0 was in playtest rules. Fixed so useDowntime isn't triggered on clicking enter * . * .
This commit is contained in:
parent
0632a8c6bb
commit
a71848cecb
9 changed files with 19 additions and 23 deletions
|
|
@ -517,9 +517,10 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
||||||
const item = getDocFromElement(event.currentTarget);
|
const item = getDocFromElement(event.currentTarget);
|
||||||
if (!item) return;
|
if (!item) return;
|
||||||
|
|
||||||
const max = item.system.resource.max ? itemAbleRollParse(item.system.resource.max, this.document, item) : null;
|
const max = event.currentTarget.max ? Number(event.currentTarget.max) : null;
|
||||||
const value = max ? Math.min(Number(event.currentTarget.value), max) : event.currentTarget.value;
|
const value = max ? Math.min(Number(event.currentTarget.value), max) : event.currentTarget.value;
|
||||||
await item.update({ 'system.resource.value': value });
|
await item.update({ 'system.resource.value': value });
|
||||||
|
this.render();
|
||||||
}
|
}
|
||||||
|
|
||||||
async updateItemQuantity(event) {
|
async updateItemQuantity(event) {
|
||||||
|
|
@ -527,6 +528,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
||||||
if (!item) return;
|
if (!item) return;
|
||||||
|
|
||||||
await item.update({ 'system.quantity': event.currentTarget.value });
|
await item.update({ 'system.quantity': event.currentTarget.value });
|
||||||
|
this.render();
|
||||||
}
|
}
|
||||||
|
|
||||||
async updateArmorMarks(event) {
|
async updateArmorMarks(event) {
|
||||||
|
|
|
||||||
|
|
@ -8,7 +8,7 @@ const attributeField = label =>
|
||||||
|
|
||||||
const resourceField = (max = 0, label, reverse = false) =>
|
const resourceField = (max = 0, label, reverse = false) =>
|
||||||
new fields.SchemaField({
|
new fields.SchemaField({
|
||||||
value: new fields.NumberField({ initial: 0, integer: true, label }),
|
value: new fields.NumberField({ initial: 0, min: 0, integer: true, label }),
|
||||||
max: new fields.NumberField({ initial: max, integer: true }),
|
max: new fields.NumberField({ initial: max, integer: true }),
|
||||||
isReversed: new fields.BooleanField({ initial: reverse })
|
isReversed: new fields.BooleanField({ initial: reverse })
|
||||||
});
|
});
|
||||||
|
|
|
||||||
|
|
@ -568,13 +568,7 @@ export default class DhpActor extends Actor {
|
||||||
}
|
}
|
||||||
|
|
||||||
convertDamageToThreshold(damage) {
|
convertDamageToThreshold(damage) {
|
||||||
return damage >= this.system.damageThresholds.severe
|
return damage >= this.system.damageThresholds.severe ? 3 : damage >= this.system.damageThresholds.major ? 2 : 1;
|
||||||
? 3
|
|
||||||
: damage >= this.system.damageThresholds.major
|
|
||||||
? 2
|
|
||||||
: damage >= this.system.damageThresholds.minor
|
|
||||||
? 1
|
|
||||||
: 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
convertStressDamageToHP(resources) {
|
convertStressDamageToHP(resources) {
|
||||||
|
|
|
||||||
|
|
@ -48,8 +48,8 @@ export default class RegisterHandlebarsHelpers {
|
||||||
|
|
||||||
static rollParsed(value, actor, item, numerical) {
|
static rollParsed(value, actor, item, numerical) {
|
||||||
const isNumerical = typeof numerical === 'boolean' ? numerical : false;
|
const isNumerical = typeof numerical === 'boolean' ? numerical : false;
|
||||||
const result = itemAbleRollParse(value, actor, item);
|
const result = itemAbleRollParse(value, actor.getRollData(), item);
|
||||||
return isNumerical && !result ? 0 : result;
|
return isNumerical ? (!result ? 0 : Number(result)) : result;
|
||||||
}
|
}
|
||||||
|
|
||||||
static setVar(name, value, context) {
|
static setVar(name, value, context) {
|
||||||
|
|
|
||||||
|
|
@ -46,10 +46,6 @@
|
||||||
display: flex;
|
display: flex;
|
||||||
gap: 2px;
|
gap: 2px;
|
||||||
|
|
||||||
&:not(:last-child) {
|
|
||||||
margin-right: 8px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.mark-container {
|
.mark-container {
|
||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
border: 1px solid light-dark(@dark-blue, @golden);
|
border: 1px solid light-dark(@dark-blue, @golden);
|
||||||
|
|
@ -62,6 +58,10 @@
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
opacity: 0.4;
|
opacity: 0.4;
|
||||||
|
|
||||||
|
&:not(:last-child) {
|
||||||
|
margin-right: 8px;
|
||||||
|
}
|
||||||
|
|
||||||
&.selected {
|
&.selected {
|
||||||
opacity: 1;
|
opacity: 1;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -118,10 +118,10 @@
|
||||||
|
|
||||||
{{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
|
{{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
|
||||||
<div class="character-downtime-container">
|
<div class="character-downtime-container">
|
||||||
<button data-action="useDowntime" data-type="shortRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}">
|
<button type="button" data-action="useDowntime" data-type="shortRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}">
|
||||||
<i class="fa-solid fa-chair"></i>
|
<i class="fa-solid fa-chair"></i>
|
||||||
</button>
|
</button>
|
||||||
<button data-action="useDowntime" data-type="longRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}">
|
<button type="button" data-action="useDowntime" data-type="longRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}">
|
||||||
<i class="fa-solid fa-bed"></i>
|
<i class="fa-solid fa-bed"></i>
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
||||||
|
|
@ -4,20 +4,19 @@
|
||||||
<a class="death-roll-btn" data-tooltip="DAGGERHEART.UI.Tooltip.makeDeathMove" {{#if
|
<a class="death-roll-btn" data-tooltip="DAGGERHEART.UI.Tooltip.makeDeathMove" {{#if
|
||||||
isDeath}}data-action="makeDeathMove" {{/if}}><i class="fas fa-skull death-save"></i></a>
|
isDeath}}data-action="makeDeathMove" {{/if}}><i class="fas fa-skull death-save"></i></a>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="info-section">
|
<div class="info-section">
|
||||||
<div class="resources-section">
|
<div class="resources-section">
|
||||||
<div class="status-bar">
|
<div class="status-bar">
|
||||||
<div class='status-value'>
|
<div class='status-value'>
|
||||||
<p><input class="bar-input" name="system.resources.hitPoints.value"
|
<p><input class="bar-input" name="system.resources.hitPoints.value" min="0" max='{{document.system.resources.hitPoints.max}}'
|
||||||
value="{{document.system.resources.hitPoints.value}}" type="number"></p>
|
value="{{document.system.resources.hitPoints.value}}" type="number"></p>
|
||||||
<p>/</p>
|
<p>/</p>
|
||||||
<p class="bar-label">{{document.system.resources.hitPoints.max}}</p>
|
<p class="bar-label">{{document.system.resources.hitPoints.max}}</p>
|
||||||
</div>
|
</div>
|
||||||
<progress
|
<progress
|
||||||
class='progress-bar'
|
class='progress-bar'
|
||||||
value='{{document.system.resources.hitPoints.value}}'
|
|
||||||
max='{{document.system.resources.hitPoints.max}}'
|
max='{{document.system.resources.hitPoints.max}}'
|
||||||
|
value='{{document.system.resources.hitPoints.value}}'
|
||||||
></progress>
|
></progress>
|
||||||
<div class="status-label">
|
<div class="status-label">
|
||||||
<h4>{{localize "DAGGERHEART.GENERAL.HitPoints.short"}}</h4>
|
<h4>{{localize "DAGGERHEART.GENERAL.HitPoints.short"}}</h4>
|
||||||
|
|
@ -26,7 +25,7 @@
|
||||||
</div>
|
</div>
|
||||||
<div class="status-bar">
|
<div class="status-bar">
|
||||||
<div class='status-value'>
|
<div class='status-value'>
|
||||||
<p><input class="bar-input" name="system.resources.stress.value"
|
<p><input class="bar-input" name="system.resources.stress.value" min="0" max='{{document.system.resources.stress.max}}'
|
||||||
value="{{document.system.resources.stress.value}}" type="number"></p>
|
value="{{document.system.resources.stress.value}}" type="number"></p>
|
||||||
<p>/</p>
|
<p>/</p>
|
||||||
<p class="bar-label">{{document.system.resources.stress.max}}</p>
|
<p class="bar-label">{{document.system.resources.stress.max}}</p>
|
||||||
|
|
@ -34,6 +33,7 @@
|
||||||
<progress
|
<progress
|
||||||
class='progress-bar stress-color'
|
class='progress-bar stress-color'
|
||||||
value='{{document.system.resources.stress.value}}'
|
value='{{document.system.resources.stress.value}}'
|
||||||
|
min="0"
|
||||||
max='{{document.system.resources.stress.max}}'
|
max='{{document.system.resources.stress.max}}'
|
||||||
></progress>
|
></progress>
|
||||||
<div class="status-label">
|
<div class="status-label">
|
||||||
|
|
|
||||||
|
|
@ -186,7 +186,7 @@ Parameters:
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (and (not hideResources) item.system.quantity)}}
|
{{#if (and (not hideResources) item.system.quantity)}}
|
||||||
<div class="item-resource">
|
<div class="item-resource">
|
||||||
<input type="number" class="inventory-item-quantity" value="{{item.system.quantity}}" step="1" />
|
<input type="number" class="inventory-item-quantity" value="{{item.system.quantity}}" min="0" />
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
{{#if (eq item.system.resource.type 'simple')}}
|
{{#if (eq item.system.resource.type 'simple')}}
|
||||||
<div class="item-resource">
|
<div class="item-resource">
|
||||||
<i class="{{#if item.system.resource.icon}}{{item.system.resource.icon}}{{else}}fa-solid fa-hashtag{{/if}}"></i>
|
<i class="{{#if item.system.resource.icon}}{{item.system.resource.icon}}{{else}}fa-solid fa-hashtag{{/if}}"></i>
|
||||||
<input type="number" class="inventory-item-resource" value="{{item.system.resource.value}}" step="1" />
|
<input type="number" class="inventory-item-resource" value="{{item.system.resource.value}}" min="0" max="{{rollParsed item.system.resource.max item.actor item true}}" />
|
||||||
</div>
|
</div>
|
||||||
{{else}}
|
{{else}}
|
||||||
<div class="item-resources">
|
<div class="item-resources">
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue