[Fix] Random Fixes (#405)

* Fixed so minimum damage taken is 1, 0 was in playtest rules. Fixed so useDowntime isn't triggered on clicking enter

* .

* .
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WBHarry 2025-07-25 15:56:09 +02:00 committed by GitHub
parent 0632a8c6bb
commit a71848cecb
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GPG key ID: B5690EEEBB952194
9 changed files with 19 additions and 23 deletions

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@ -568,13 +568,7 @@ export default class DhpActor extends Actor {
}
convertDamageToThreshold(damage) {
return damage >= this.system.damageThresholds.severe
? 3
: damage >= this.system.damageThresholds.major
? 2
: damage >= this.system.damageThresholds.minor
? 1
: 0;
return damage >= this.system.damageThresholds.severe ? 3 : damage >= this.system.damageThresholds.major ? 2 : 1;
}
convertStressDamageToHP(resources) {