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[Fix] Random Fixes (#405)
* Fixed so minimum damage taken is 1, 0 was in playtest rules. Fixed so useDowntime isn't triggered on clicking enter * . * .
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9 changed files with 19 additions and 23 deletions
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@ -568,13 +568,7 @@ export default class DhpActor extends Actor {
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}
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convertDamageToThreshold(damage) {
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return damage >= this.system.damageThresholds.severe
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? 3
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: damage >= this.system.damageThresholds.major
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? 2
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: damage >= this.system.damageThresholds.minor
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? 1
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: 0;
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return damage >= this.system.damageThresholds.severe ? 3 : damage >= this.system.damageThresholds.major ? 2 : 1;
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}
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convertStressDamageToHP(resources) {
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