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[Fix] Random Fixes (#405)
* Fixed so minimum damage taken is 1, 0 was in playtest rules. Fixed so useDowntime isn't triggered on clicking enter * . * .
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9 changed files with 19 additions and 23 deletions
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@ -8,7 +8,7 @@ const attributeField = label =>
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const resourceField = (max = 0, label, reverse = false) =>
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new fields.SchemaField({
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value: new fields.NumberField({ initial: 0, integer: true, label }),
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value: new fields.NumberField({ initial: 0, min: 0, integer: true, label }),
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max: new fields.NumberField({ initial: max, integer: true }),
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isReversed: new fields.BooleanField({ initial: reverse })
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});
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