[Fix] Random Fixes (#405)

* Fixed so minimum damage taken is 1, 0 was in playtest rules. Fixed so useDowntime isn't triggered on clicking enter

* .

* .
This commit is contained in:
WBHarry 2025-07-25 15:56:09 +02:00 committed by GitHub
parent 0632a8c6bb
commit a71848cecb
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
9 changed files with 19 additions and 23 deletions

View file

@ -517,9 +517,10 @@ export default class CharacterSheet extends DHBaseActorSheet {
const item = getDocFromElement(event.currentTarget);
if (!item) return;
const max = item.system.resource.max ? itemAbleRollParse(item.system.resource.max, this.document, item) : null;
const max = event.currentTarget.max ? Number(event.currentTarget.max) : null;
const value = max ? Math.min(Number(event.currentTarget.value), max) : event.currentTarget.value;
await item.update({ 'system.resource.value': value });
this.render();
}
async updateItemQuantity(event) {
@ -527,6 +528,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
if (!item) return;
await item.update({ 'system.quantity': event.currentTarget.value });
this.render();
}
async updateArmorMarks(event) {