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[Fix] Random Fixes (#405)
* Fixed so minimum damage taken is 1, 0 was in playtest rules. Fixed so useDowntime isn't triggered on clicking enter * . * .
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0632a8c6bb
commit
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9 changed files with 19 additions and 23 deletions
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@ -517,9 +517,10 @@ export default class CharacterSheet extends DHBaseActorSheet {
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const item = getDocFromElement(event.currentTarget);
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if (!item) return;
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const max = item.system.resource.max ? itemAbleRollParse(item.system.resource.max, this.document, item) : null;
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const max = event.currentTarget.max ? Number(event.currentTarget.max) : null;
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const value = max ? Math.min(Number(event.currentTarget.value), max) : event.currentTarget.value;
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await item.update({ 'system.resource.value': value });
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this.render();
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}
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async updateItemQuantity(event) {
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@ -527,6 +528,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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if (!item) return;
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await item.update({ 'system.quantity': event.currentTarget.value });
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this.render();
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}
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async updateArmorMarks(event) {
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