[Fix] Random Fixes (#405)

* Fixed so minimum damage taken is 1, 0 was in playtest rules. Fixed so useDowntime isn't triggered on clicking enter

* .

* .
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WBHarry 2025-07-25 15:56:09 +02:00 committed by GitHub
parent 0632a8c6bb
commit a71848cecb
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GPG key ID: B5690EEEBB952194
9 changed files with 19 additions and 23 deletions

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@ -517,9 +517,10 @@ export default class CharacterSheet extends DHBaseActorSheet {
const item = getDocFromElement(event.currentTarget);
if (!item) return;
const max = item.system.resource.max ? itemAbleRollParse(item.system.resource.max, this.document, item) : null;
const max = event.currentTarget.max ? Number(event.currentTarget.max) : null;
const value = max ? Math.min(Number(event.currentTarget.value), max) : event.currentTarget.value;
await item.update({ 'system.resource.value': value });
this.render();
}
async updateItemQuantity(event) {
@ -527,6 +528,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
if (!item) return;
await item.update({ 'system.quantity': event.currentTarget.value });
this.render();
}
async updateArmorMarks(event) {

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@ -8,7 +8,7 @@ const attributeField = label =>
const resourceField = (max = 0, label, reverse = false) =>
new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true, label }),
value: new fields.NumberField({ initial: 0, min: 0, integer: true, label }),
max: new fields.NumberField({ initial: max, integer: true }),
isReversed: new fields.BooleanField({ initial: reverse })
});

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@ -568,13 +568,7 @@ export default class DhpActor extends Actor {
}
convertDamageToThreshold(damage) {
return damage >= this.system.damageThresholds.severe
? 3
: damage >= this.system.damageThresholds.major
? 2
: damage >= this.system.damageThresholds.minor
? 1
: 0;
return damage >= this.system.damageThresholds.severe ? 3 : damage >= this.system.damageThresholds.major ? 2 : 1;
}
convertStressDamageToHP(resources) {

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@ -48,8 +48,8 @@ export default class RegisterHandlebarsHelpers {
static rollParsed(value, actor, item, numerical) {
const isNumerical = typeof numerical === 'boolean' ? numerical : false;
const result = itemAbleRollParse(value, actor, item);
return isNumerical && !result ? 0 : result;
const result = itemAbleRollParse(value, actor.getRollData(), item);
return isNumerical ? (!result ? 0 : Number(result)) : result;
}
static setVar(name, value, context) {