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6 changed files with 62 additions and 20 deletions
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@ -2566,7 +2566,10 @@
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"Countdowns": {
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"title": "Countdowns",
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"toggleIconMode": "Toggle Icon Only",
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"noPlayerAccess": "This countdown isn't visible to any players"
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"noPlayerAccess": "This countdown isn't visible to any players",
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"loop": "Looping",
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"decreasingLoop": "Decreasing Looping",
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"increasingLoop": "Increasing Looping"
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},
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"ItemBrowser": {
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"title": "Daggerheart Compendium Browser",
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@ -49,6 +49,14 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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context.hideNewCountdowns = this.hideNewCountdowns;
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context.countdowns = Object.keys(this.data.countdowns).reduce((acc, key) => {
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const countdown = this.data.countdowns[key];
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const isLooping = countdown.progress.looping !== CONFIG.DH.GENERAL.countdownLoopingTypes.noLooping;
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const loopTooltip = isLooping
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? countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.increasing.id
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? 'DAGGERHEART.UI.Countdowns.increasingLoop'
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: countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.decreasing.id
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? 'DAGGERHEART.UI.Countdowns.decreasingLoop'
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: 'DAGGERHEART.UI.Countdowns.loop'
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: null;
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acc[key] = {
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...countdown,
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typeName: game.i18n.localize(CONFIG.DH.GENERAL.countdownBaseTypes[countdown.type].label),
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@ -58,7 +66,8 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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CONFIG.DH.GENERAL.countdownProgressionTypes[countdown.progress.type].label
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)
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},
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editing: this.editingCountdowns.has(key)
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editing: this.editingCountdowns.has(key),
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loopTooltip
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};
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return acc;
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@ -119,10 +119,26 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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return acc;
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}, []);
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const nonGmPlayers = game.users.filter(x => !x.isGM);
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const countdownEditable = game.user.isGM || ownership === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER;
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const isLooping = countdown.progress.looping !== CONFIG.DH.GENERAL.countdownLoopingTypes.noLooping;
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const loopTooltip = isLooping
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? countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.increasing.id
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? 'DAGGERHEART.UI.Countdowns.increasingLoop'
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: countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.decreasing.id
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? 'DAGGERHEART.UI.Countdowns.decreasingLoop'
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: 'DAGGERHEART.UI.Countdowns.loop'
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: null;
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const loopDisabled =
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!countdownEditable || (isLooping && (countdown.progress.current > 0 || countdown.progress.max === '0'));
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acc[key] = {
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...countdown,
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editable: game.user.isGM || ownership === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER,
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noPlayerAccess: nonGmPlayers.length && playersWithAccess.length === 0
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editable: countdownEditable,
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noPlayerAccess: nonGmPlayers.length && playersWithAccess.length === 0,
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shouldLoop: isLooping && countdown.progress.current === 0 && countdown.progress.max > 0,
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loopDisabled: isLooping ? loopDisabled : null,
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loopTooltip: isLooping && game.i18n.localize(loopTooltip)
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};
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return acc;
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}, {});
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@ -102,6 +102,16 @@
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border: 1px solid light-dark(@dark, @beige);
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border-radius: 3px;
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}
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.countdown-edit-loop {
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position: relative;
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.loop-marker {
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position: absolute;
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top: -4px;
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font-size: 10px;
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}
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}
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}
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}
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@ -35,12 +35,14 @@
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<div class="countdown-edit-sub-tag">{{countdown.progress.typeName}}</div>
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{{#unless (eq countdown.progress.looping "noLooping")}}
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<i class="fa-solid fa-repeat"></i>
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{{#if (eq countdown.progress.looping "increasing")}}
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<i class="fa-solid fa-angles-up"></i>
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{{else if (eq countdown.progress.looping "decreasing")}}
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<i class="fa-solid fa-angles-down"></i>
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{{/if}}
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<div class="countdown-edit-loop" data-tooltip="{{countdown.loopTooltip}}">
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<i class="fa-solid fa-repeat"></i>
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{{#if (eq countdown.progress.looping "increasing")}}
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<i class="loop-marker fa-solid fa-angles-up"></i>
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{{else if (eq countdown.progress.looping "decreasing")}}
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<i class="loop-marker fa-solid fa-angles-down"></i>
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{{/if}}
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</div>
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{{/unless}}
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</div>
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</div>
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@ -15,19 +15,21 @@
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{{#if countdown.editable}}<a data-action="increaseCountdown" id="{{id}}"><i class="fa-solid fa-plus"></i></a>{{/if}}
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</div>
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<div class="countdown-tool-icons">
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{{#if (and @root.isGM (not ../iconOnly))}}
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{{#if countdown.noPlayerAccess}}
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{{#if (not ../iconOnly)}}
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{{#if (and countdown.noPlayerAccess @root.isGM)}}
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<i class="fa-solid fa-eye-slash" data-tooltip="{{localize "DAGGERHEART.UI.Countdowns.noPlayerAccess"}}"></i>
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{{/if}}
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{{#unless (eq countdown.progress.looping "noLooping")}}
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<a class="looping-container {{#if (eq countdown.progress.current 0)}}should-loop{{/if}}" {{#if (gt countdown.progress.current 0)}}disabled{{/if}} data-action="loopCountdown" id="{{id}}">
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<i class="loop-marker fa-solid fa-repeat"></i>
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{{#if (eq countdown.progress.looping "increasing")}}
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<i class="direction-marker fa-solid fa-angles-up"></i>
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{{else if (eq countdown.progress.looping "decreasing")}}
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<i class="direction-marker fa-solid fa-angles-down"></i>
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{{/if}}
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</a>
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<span data-tooltip="{{countdown.loopTooltip}}">
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<a class="looping-container {{#if countdown.shouldLoop}}should-loop{{/if}}" {{#if countdown.loopDisabled}}disabled{{/if}} data-action="loopCountdown" id="{{id}}">
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<i class="loop-marker fa-solid fa-repeat"></i>
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{{#if (eq countdown.progress.looping "increasing")}}
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<i class="direction-marker fa-solid fa-angles-up" data-tooltip="{{localize "DAGGERHEART.UI.Countdowns.increasingLoop"}}"></i>
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{{else if (eq countdown.progress.looping "decreasing")}}
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<i class="direction-marker fa-solid fa-angles-down" data-tooltip="{{localize "DAGGERHEART.UI.Countdowns.decreasingLoop"}}"></i>
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{{/if}}
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</a>
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</span>
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{{/unless}}
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{{/if}}
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</div>
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