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https://github.com/Foundryborne/daggerheart.git
synced 2026-01-14 04:31:07 +01:00
Added result messages to the Death Move chat output and removed debug statements
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parent
4214e5133d
commit
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4 changed files with 43 additions and 26 deletions
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@ -61,7 +61,14 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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}
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}
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}
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}
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);
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);
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if (newScarAmount >= this.actor.system.resources.hope.max) {
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return "You have " + newScarAmount + " Scars and have crossed out your last Hope slot. Your character's journey ends."
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}
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return "You have a new scar, total scars: " + newScarAmount;
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}
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}
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return "You have avoided a new scar.";
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}
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}
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async clearAllStressAndHitpoints() {
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async clearAllStressAndHitpoints() {
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@ -94,9 +101,8 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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});
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});
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if (config.roll.isCritical) {
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if (config.roll.isCritical) {
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console.log("Clear all stress and HP");
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this.clearAllStressAndHitpoints();
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this.clearAllStressAndHitpoints();
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return;
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return "Critical Rolled, clearing all marked Stress and Hit Points";
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}
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}
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// Hope
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// Hope
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@ -104,16 +110,15 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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console.log("Need to clear up Stress and HP up to hope value");
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console.log("Need to clear up Stress and HP up to hope value");
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console.log("Hope rolled", config.roll.hope.value);
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console.log("Hope rolled", config.roll.hope.value);
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if (config.roll.hope.value >= (this.actor.system.resources.hitPoints.value + this.actor.system.resources.stress.value)) {
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if (config.roll.hope.value >= (this.actor.system.resources.hitPoints.value + this.actor.system.resources.stress.value)) {
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console.log("Hope roll value is more than the HP + Stress, auto- remove");
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this.clearAllStressAndHitpoints();
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this.clearAllStressAndHitpoints();
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return "Hope roll value is more than the marked Stress and Hit Points, clearing both.";
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}
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}
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return;
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return "TODO - need to clear Stress and/or Hit Points up to: " + config.roll.hope.value;
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}
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}
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//Fear
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//Fear
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if (config.roll.result.duality == -1) {
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if (config.roll.result.duality == -1) {
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console.log("You have died...");
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return "Fear rolled higher, you have died...";
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return;
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}
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}
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}
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}
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@ -133,6 +138,8 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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]
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]
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}
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}
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]);
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]);
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return "Blaze of Glory Effect Added!";
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}
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}
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static selectMove(_, button) {
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static selectMove(_, button) {
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@ -143,6 +150,23 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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}
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}
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static async takeMove() {
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static async takeMove() {
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this.close();
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let result = "";
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if (CONFIG.DH.GENERAL.deathMoves.blazeOfGlory === this.selectedMove) {
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result = await this.handleBlazeOfGlory();
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}
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if (CONFIG.DH.GENERAL.deathMoves.avoidDeath === this.selectedMove) {
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result = await this.handleAvoidDeath();
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}
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if (CONFIG.DH.GENERAL.deathMoves.riskItAll === this.selectedMove) {
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result = await this.handleRiskItAll();
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}
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const autoExpandDescription = game.settings.get(
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const autoExpandDescription = game.settings.get(
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CONFIG.DH.id,
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.appearance
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CONFIG.DH.SETTINGS.gameSettings.appearance
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@ -159,6 +183,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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title: game.i18n.localize(this.selectedMove.name),
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title: game.i18n.localize(this.selectedMove.name),
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img: this.selectedMove.img,
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img: this.selectedMove.img,
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description: game.i18n.localize(this.selectedMove.description),
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description: game.i18n.localize(this.selectedMove.description),
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result: result,
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open: autoExpandDescription ? 'open' : '',
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open: autoExpandDescription ? 'open' : '',
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chevron: autoExpandDescription ? 'fa-chevron-up' : 'fa-chevron-down'
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chevron: autoExpandDescription ? 'fa-chevron-up' : 'fa-chevron-down'
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}
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}
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@ -175,23 +200,5 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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};
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};
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cls.create(msg);
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cls.create(msg);
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this.close();
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if (CONFIG.DH.GENERAL.deathMoves.avoidDeath === this.selectedMove) {
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this.handleAvoidDeath();
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return;
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}
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if (CONFIG.DH.GENERAL.deathMoves.riskItAll === this.selectedMove) {
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this.handleRiskItAll();
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return;
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}
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if (CONFIG.DH.GENERAL.deathMoves.blazeOfGlory === this.selectedMove) {
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this.handleBlazeOfGlory();
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return;
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}
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}
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}
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}
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}
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@ -173,7 +173,6 @@ export default class DualityRoll extends D20Roll {
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}
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}
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static async buildConfigure(config = {}, message = {}) {
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static async buildConfigure(config = {}, message = {}) {
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console.log("buildConfigure, config", config);
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config.dialog ??= {};
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config.dialog ??= {};
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config.guaranteedCritical = config.data?.parent?.appliedEffects.reduce((a, c) => {
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config.guaranteedCritical = config.data?.parent?.appliedEffects.reduce((a, c) => {
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const change = c.changes.find(ch => ch.key === 'system.rules.roll.guaranteedCritical');
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const change = c.changes.find(ch => ch.key === 'system.rules.roll.guaranteedCritical');
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@ -28,11 +28,15 @@
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.description {
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.description {
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color: @dark;
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color: @dark;
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}
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}
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.result {
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color: @dark;
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}
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}
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}
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}
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}
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.daggerheart.chat {
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.daggerheart.chat {
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&.death {
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&.deathmoves {
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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align-items: center;
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align-items: center;
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@ -97,6 +101,10 @@
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.description {
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.description {
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padding: 8px;
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padding: 8px;
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}
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}
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.result {
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padding: 8px;
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}
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}
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}
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.action-use-button-parent {
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.action-use-button-parent {
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@ -12,6 +12,9 @@
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<div class="description">
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<div class="description">
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{{{this.description}}}
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{{{this.description}}}
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</div>
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</div>
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<div class="result">
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{{{this.result}}}
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</div>
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</details>
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</details>
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</ul>
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</ul>
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</div>
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</div>
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