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[Bug] Downtime Actions Fixes (#421)
* . * Added a temp fix for a bug in action healing section * Corrected rules.attack.roll.trait * .
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parent
e6bfe08d83
commit
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8 changed files with 71 additions and 10 deletions
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@ -204,7 +204,7 @@ export default class DhCharacter extends BaseDataActor {
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})
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})
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}),
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maxLoadout : new fields.NumberField({
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maxLoadout: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.Bonuses.maxLoadout.label'
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@ -249,6 +249,15 @@ export default class DhCharacter extends BaseDataActor {
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initial: '@profd4',
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label: 'DAGGERHEART.GENERAL.Rules.attack.damage.value.label'
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})
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}),
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roll: new fields.SchemaField({
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trait: new fields.StringField({
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required: true,
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choices: CONFIG.DH.ACTOR.abilities,
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nullable: true,
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initial: null,
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label: 'DAGGERHEART.GENERAL.Rules.attack.roll.trait.label'
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})
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})
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}),
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weapon: new fields.SchemaField({
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@ -329,13 +338,15 @@ export default class DhCharacter extends BaseDataActor {
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get loadoutSlot() {
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const loadoutCount = this.domainCards.loadout?.length ?? 0,
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max = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxLoadout + this.bonuses.maxLoadout;
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max =
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxLoadout +
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this.bonuses.maxLoadout;
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return {
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current: loadoutCount,
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available: Math.max(max - loadoutCount, 0),
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max
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}
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};
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}
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get armor() {
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@ -535,6 +546,7 @@ export default class DhCharacter extends BaseDataActor {
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prepareDerivedData() {
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const baseHope = this.resources.hope.value + (this.companion?.system?.resources?.hope ?? 0);
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this.resources.hope.value = Math.min(baseHope, this.resources.hope.max);
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this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
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}
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getRollData() {
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