This commit is contained in:
Dapoolp 2025-08-19 20:43:05 +02:00
parent 1b511a587e
commit a54efaeb48
8 changed files with 160 additions and 71 deletions

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@ -20,7 +20,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
static DEFAULT_OPTIONS = { static DEFAULT_OPTIONS = {
tag: 'form', tag: 'form',
id: 'roll-selection', // id: 'roll-selection',
classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'roll-selection'], classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'roll-selection'],
position: { position: {
width: 'auto' width: 'auto'
@ -42,7 +42,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
}; };
get title() { get title() {
return this.config.title; return `${this.config.title}${this.actor ? `: ${this.actor.name}` : ''}`;
} }
get actor() { get actor() {

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@ -1,7 +1,6 @@
import DhpActor from '../../documents/actor.mjs'; import DhpActor from '../../documents/actor.mjs';
import D20RollDialog from '../../applications/dialogs/d20RollDialog.mjs'; import D20RollDialog from '../../applications/dialogs/d20RollDialog.mjs';
import { ActionMixin } from '../fields/actionField.mjs'; import { ActionMixin } from '../fields/actionField.mjs';
import { abilities } from '../../config/actorConfig.mjs';
const fields = foundry.data.fields; const fields = foundry.data.fields;
@ -50,6 +49,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
Object.values(this.schema.fields).forEach(s => { Object.values(this.schema.fields).forEach(s => {
if(s.execute) workflow.push( { order: s.order, execute: s.execute } ); if(s.execute) workflow.push( { order: s.order, execute: s.execute } );
}); });
if(this.schema.fields.damage) workflow.push( { order: 75, execute: this.schema.fields.damage.applyDamage } );
workflow.sort((a, b) => a.order - b.order); workflow.sort((a, b) => a.order - b.order);
return workflow.map(s => s.execute); return workflow.map(s => s.execute);
} }
@ -383,16 +383,16 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
// }); // });
// } // }
updateSaveMessage(result, message, targetId) { // updateSaveMessage(result, message, targetId) {
if (!result) return; // if (!result) return;
const updateMsg = this.updateChatMessage.bind(this, message, targetId, { // const updateMsg = this.updateChatMessage.bind(this, message, targetId, {
result: result.roll.total, // result: result.roll.total,
success: result.roll.success // success: result.roll.success
}); // });
if (game.modules.get('dice-so-nice')?.active) // if (game.modules.get('dice-so-nice')?.active)
game.dice3d.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id).then(() => updateMsg()); // game.dice3d.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id).then(() => updateMsg());
else updateMsg(); // else updateMsg();
} // }
// static rollSaveQuery({ actionId, actorId, event, message }) { // static rollSaveQuery({ actionId, actorId, event, message }) {
// return new Promise(async (resolve, reject) => { // return new Promise(async (resolve, reject) => {
@ -404,28 +404,20 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
// } // }
/* SAVE */ /* SAVE */
async updateChatMessage(message, targetId, changes, chain = true) { async updateChatMessage(message, targetId, changes/* , chain = true */) {
setTimeout(async () => { setTimeout(async () => {
const chatMessage = ui.chat.collection.get(message._id); const chatMessage = ui.chat.collection.get(message._id);
await chatMessage.update({ await chatMessage.update(changes);
flags: {
[game.system.id]: {
reactionRolls: {
[targetId]: changes
}
}
}
});
}, 100); }, 100);
if (chain) { // if (chain) {
if (message.system.source.message) // if (message.system.source.message)
this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false); // this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
const relatedChatMessages = ui.chat.collection.filter(c => c.system.source?.message === message._id); // const relatedChatMessages = ui.chat.collection.filter(c => c.system.source?.message === message._id);
relatedChatMessages.forEach(c => { // relatedChatMessages.forEach(c => {
this.updateChatMessage(c, targetId, changes, false); // this.updateChatMessage(c, targetId, changes, false);
}); // });
} // }
} }
/** /**

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@ -18,7 +18,7 @@ export default class DamageField extends fields.SchemaField {
} }
async execute(data, force = false) { async execute(data, force = false) {
if((this.hasRoll && DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.never.id) && !force) return false; if((this.hasRoll && DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.never.id) && !force) return;
const systemData = data.system ?? data; const systemData = data.system ?? data;
@ -52,7 +52,38 @@ export default class DamageField extends fields.SchemaField {
if(config.source?.message && game.modules.get('dice-so-nice')?.active) if(config.source?.message && game.modules.get('dice-so-nice')?.active)
await game.dice3d.waitFor3DAnimationByMessageID(config.source.message); await game.dice3d.waitFor3DAnimationByMessageID(config.source.message);
if(!CONFIG.Dice.daggerheart.DamageRoll.build(config)) return false; if(!(await CONFIG.Dice.daggerheart.DamageRoll.build(config))) return false;
if(DamageField.getAutomation()) {
}
}
async applyDamage(config, targets) {
console.log(config, this)
targets ??= config.targets;
if(!config.damage || !targets?.length || !DamageField.getApplyAutomation()) return;
for (let target of targets) {
const actor = fromUuidSync(target.actorId);
if (
!this.hasHealing &&
this.onSave &&
this.system.hitTargets.find(t => t.id === target.id)?.saved?.success === true
) {
const mod = CONFIG.DH.ACTIONS.damageOnSave[this.onSave]?.mod ?? 1;
Object.entries(config.damage).forEach(([k, v]) => {
v.total = 0;
v.parts.forEach(part => {
part.total = Math.ceil(part.total * mod);
v.total += part.total;
});
});
}
// this.consumeOnSuccess();
if (this.hasHealing) actor.takeHealing(config.damage);
else actor.takeDamage(config.damage, this.isDirect);
}
} }
static getFormulaValue(part, data) { static getFormulaValue(part, data) {
@ -86,6 +117,10 @@ export default class DamageField extends fields.SchemaField {
static getAutomation() { static getAutomation() {
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.players) return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.players)
} }
static getApplyAutomation() {
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.players)
}
} }
export class DHActionDiceData extends foundry.abstract.DataModel { export class DHActionDiceData extends foundry.abstract.DataModel {

View file

@ -1,7 +1,7 @@
const fields = foundry.data.fields; const fields = foundry.data.fields;
export default class EffectsField extends fields.ArrayField { export default class EffectsField extends fields.ArrayField {
order = 60; order = 100;
constructor(options = {}, context = {}) { constructor(options = {}, context = {}) {
const element = new fields.SchemaField({ const element = new fields.SchemaField({
@ -12,19 +12,20 @@ export default class EffectsField extends fields.ArrayField {
} }
async execute(config) { async execute(config) {
if(!this.hasRoll) { if(!this.hasEffect) return;
if(!config.message) {
const roll = new CONFIG.Dice.daggerheart.DHRoll(''); const roll = new CONFIG.Dice.daggerheart.DHRoll('');
roll._evaluated = true; roll._evaluated = true;
await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config); config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
} else { }
return; if(EffectsField.getAutomation()) {
EffectsField.applyEffects.call(this, config.targets);
} }
} }
async applyEffects(data, targets) { static async applyEffects(targets) {
targets ??= data.system.targets;
const force = true; /* Where should this come from? */ const force = true; /* Where should this come from? */
if (!this.effects?.length || !targets.length) return; if (!this.effects?.length || !targets?.length) return;
let effects = this.effects; let effects = this.effects;
targets.forEach(async token => { targets.forEach(async token => {
if (!token.hit && !force) return; if (!token.hit && !force) return;
@ -36,12 +37,12 @@ export default class EffectsField extends fields.ArrayField {
const actor = canvas.tokens.get(token.id)?.actor, const actor = canvas.tokens.get(token.id)?.actor,
effect = this.item.effects.get(e._id); effect = this.item.effects.get(e._id);
if (!actor || !effect) return; if (!actor || !effect) return;
await this.applyEffect(effect, actor); await EffectsField.applyEffect(effect, actor);
}); });
}); });
} }
async applyEffect(effect, actor) { static async applyEffect(effect, actor) {
const existingEffect = actor.effects.find(e => e.origin === effect.uuid); const existingEffect = actor.effects.find(e => e.origin === effect.uuid);
if (existingEffect) { if (existingEffect) {
return effect.update( return effect.update(
@ -61,4 +62,8 @@ export default class EffectsField extends fields.ArrayField {
}); });
await ActiveEffect.implementation.create(effectData, { parent: actor }); await ActiveEffect.implementation.create(effectData, { parent: actor });
} }
static getAutomation() {
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.players)
}
} }

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@ -1,3 +1,6 @@
import { abilities } from "../../../config/actorConfig.mjs";
import { emitAsGM, GMUpdateEvent } from "../../../systemRegistration/socket.mjs";
const fields = foundry.data.fields; const fields = foundry.data.fields;
export default class SaveField extends fields.SchemaField { export default class SaveField extends fields.SchemaField {
@ -20,25 +23,58 @@ export default class SaveField extends fields.SchemaField {
} }
async execute(config) { async execute(config) {
if(!this.hasRoll) { if(!this.hasSave) return;
if(!config.message) {
const roll = new CONFIG.Dice.daggerheart.DHRoll(''); const roll = new CONFIG.Dice.daggerheart.DHRoll('');
roll._evaluated = true; roll._evaluated = true;
await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config); config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
} }
if(true) { if(SaveField.getAutomation() !== CONFIG.DH.SETTINGS.actionAutomationChoices.never.id) {
SaveField.rollAllSave.call(this, config.targets, config.event, config.message);
} }
} }
async rollSave(actor, event, message) { static async rollAllSave(targets, event, message) {
if(!targets) return;
targets.forEach(target => {
const actor = fromUuidSync(target.actorId);
if(actor) {
if (game.user === actor.owner)
SaveField.rollSave.call(this, actor, event, message)
.then(result =>
emitAsGM(
GMUpdateEvent.UpdateSaveMessage,
SaveField.updateSaveMessage.bind(this, result, message, target.id),
{
action: this.uuid,
message: message._id,
token: target.id,
result
}
)
);
else
actor.owner
.query('reactionRoll', {
actionId: this.uuid,
actorId: actor.uuid,
event,
message
})
.then(result => SaveField.updateSaveMessage.call(this, result, message, target.id));
}
});
}
static async rollSave(actor, event, message) {
if (!actor) return; if (!actor) return;
const title = actor.isNPC const title = actor.isNPC
? game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll') ? game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll')
: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', { : game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: game.i18n.localize(abilities[this.save.trait]?.label) ability: game.i18n.localize(abilities[this.save.trait]?.label)
}); }),
return actor.diceRoll({ rollConfig = {
event, event,
title, title,
roll: { roll: {
@ -49,7 +85,33 @@ export default class SaveField extends fields.SchemaField {
type: 'trait', type: 'trait',
hasRoll: true, hasRoll: true,
data: actor.getRollData() data: actor.getRollData()
};
if(SaveField.getAutomation() == CONFIG.DH.SETTINGS.actionAutomationChoices.always.id) rollConfig.dialog = { configure: false };
return actor.diceRoll(rollConfig);
}
static updateSaveMessage(result, message, targetId) {
if (!result) return;
const updateMsg = this.updateChatMessage.bind(this, message, targetId, {
flags: {
[game.system.id]: {
reactionRolls: {
[targetId]:
{
result: result.roll.total,
success: result.roll.success
}
}
}
}
}); });
if (game.modules.get('dice-so-nice')?.active)
game.dice3d.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id).then(() => updateMsg());
else updateMsg();
}
static getAutomation() {
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.save.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.save.players)
} }
static rollSaveQuery({ actionId, actorId, event, message }) { static rollSaveQuery({ actionId, actorId, event, message }) {
@ -57,7 +119,8 @@ export default class SaveField extends fields.SchemaField {
const actor = await fromUuid(actorId), const actor = await fromUuid(actorId),
action = await fromUuid(actionId); action = await fromUuid(actionId);
if (!actor || !actor?.isOwner) reject(); if (!actor || !actor?.isOwner) reject();
action.rollSave(actor, event, message).then(result => resolve(result)); SaveField.rollSave.call(action, actor, event, message)
.then(result => resolve(result));
}); });
} }
} }

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@ -41,11 +41,9 @@ export default class DamageRoll extends DHRoll {
await game.dice3d.showForRoll(diceRoll, game.user, true, chatMessage.whisper, chatMessage.blind); await game.dice3d.showForRoll(diceRoll, game.user, true, chatMessage.whisper, chatMessage.blind);
} }
await super.buildPost(roll, config, message); await super.buildPost(roll, config, message);
// console.log(config, config.source?.message) if (config.source?.message)
if (config.source?.message) {
chatMessage.update({ 'system.damage': config.damage }); chatMessage.update({ 'system.damage': config.damage });
} }
}
static unifyDamageRoll(rolls) { static unifyDamageRoll(rolls) {
const unified = {}; const unified = {};

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@ -45,10 +45,7 @@ export default class DHRoll extends Roll {
} }
for (const hook of config.hooks) { for (const hook of config.hooks) {
if ( if (Hooks.call(`${CONFIG.DH.id}.post${hook.capitalize()}RollConfiguration`, roll, config, message) === false) return [];
Hooks.call(`${CONFIG.DH.id}.post${hook.capitalize()}RollConfiguration`, roll, config, message) === false
)
return [];
} }
return roll; return roll;
} }

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@ -1,5 +1,4 @@
import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs'; import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
import SaveField from '../data/fields/action/saveField.mjs';
export function handleSocketEvent({ action = null, data = {} } = {}) { export function handleSocketEvent({ action = null, data = {} } = {}) {
switch (action) { switch (action) {
@ -79,7 +78,7 @@ export const registerSocketHooks = () => {
export const registerUserQueries = () => { export const registerUserQueries = () => {
CONFIG.queries.armorSlot = DamageReductionDialog.armorSlotQuery; CONFIG.queries.armorSlot = DamageReductionDialog.armorSlotQuery;
CONFIG.queries.reactionRoll = SaveField.rollSaveQuery; CONFIG.queries.reactionRoll = game.system.api.fields.ActionFields.SaveField.rollSaveQuery;
}; };
export const emitAsGM = async (eventName, callback, update, uuid = null) => { export const emitAsGM = async (eventName, callback, update, uuid = null) => {