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Replace prettier with stylistic, improve types, and add no-undef rule (#1975)
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59 changed files with 886 additions and 614 deletions
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@ -101,8 +101,8 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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? countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.increasing.id
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? 'DAGGERHEART.UI.Countdowns.increasingLoop'
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: countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.decreasing.id
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? 'DAGGERHEART.UI.Countdowns.decreasingLoop'
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: 'DAGGERHEART.UI.Countdowns.loop'
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? 'DAGGERHEART.UI.Countdowns.decreasingLoop'
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: 'DAGGERHEART.UI.Countdowns.loop'
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: null;
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const loopDisabled =
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!countdownEditable ||
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@ -181,8 +181,8 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.increasing.id
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? Number(progressMax) + 1
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: countdown.progress.looping === CONFIG.DH.GENERAL.countdownLoopingTypes.decreasing.id
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? Math.max(Number(progressMax) - 1, 0)
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: progressMax;
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? Math.max(Number(progressMax) - 1, 0)
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: progressMax;
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await waitForDiceSoNice(message);
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await settings.updateSource({
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@ -212,11 +212,11 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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}
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static async gmSetSetting(data) {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data),
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: { refreshType: RefreshType.Countdown }
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});
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data);
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: { refreshType: RefreshType.Countdown }
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});
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
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}
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