Replace prettier with stylistic, improve types, and add no-undef rule (#1975)
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Carlos Fernandez 2026-06-05 15:53:15 -04:00 committed by GitHub
parent 6312a171e2
commit a4428fd5be
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59 changed files with 886 additions and 614 deletions

View file

@ -785,11 +785,11 @@ export default class CharacterSheet extends DHBaseActorSheet {
filter:
key === 'subclasses'
? {
'system.linkedClass.uuid': {
key: 'system.linkedClass.uuid',
value: this.document.system.class.value?._stats.compendiumSource
}
}
'system.linkedClass.uuid': {
key: 'system.linkedClass.uuid',
value: this.document.system.class.value?._stats.compendiumSource
}
}
: undefined,
render: {
noFolder: true

View file

@ -162,9 +162,9 @@ export default class Party extends DHBaseActorSheet {
difficulty: actor.system.difficulty,
traits: actor.system.traits
? traits.map(t => ({
label: game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${t}.short`),
value: actor.system.traits[t].value
}))
label: game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${t}.short`),
value: actor.system.traits[t].value
}))
: null,
weapons
});
@ -306,7 +306,7 @@ export default class Party extends DHBaseActorSheet {
static async downtimeMoveQuery({ actorId, downtimeType }) {
const actor = await foundry.utils.fromUuid(actorId);
if (!actor || !actor?.isOwner) reject();
if (!actor || !actor?.isOwner) return;
new game.system.api.applications.dialogs.Downtime(actor, downtimeType === 'shortRest').render({
force: true
});