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Replace prettier with stylistic, improve types, and add no-undef rule (#1975)
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59 changed files with 886 additions and 614 deletions
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@ -785,11 +785,11 @@ export default class CharacterSheet extends DHBaseActorSheet {
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filter:
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key === 'subclasses'
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? {
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'system.linkedClass.uuid': {
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key: 'system.linkedClass.uuid',
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value: this.document.system.class.value?._stats.compendiumSource
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}
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}
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'system.linkedClass.uuid': {
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key: 'system.linkedClass.uuid',
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value: this.document.system.class.value?._stats.compendiumSource
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}
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}
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: undefined,
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render: {
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noFolder: true
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@ -162,9 +162,9 @@ export default class Party extends DHBaseActorSheet {
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difficulty: actor.system.difficulty,
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traits: actor.system.traits
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? traits.map(t => ({
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label: game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${t}.short`),
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value: actor.system.traits[t].value
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}))
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label: game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${t}.short`),
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value: actor.system.traits[t].value
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}))
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: null,
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weapons
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});
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@ -306,7 +306,7 @@ export default class Party extends DHBaseActorSheet {
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static async downtimeMoveQuery({ actorId, downtimeType }) {
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const actor = await foundry.utils.fromUuid(actorId);
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if (!actor || !actor?.isOwner) reject();
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if (!actor || !actor?.isOwner) return;
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new game.system.api.applications.dialogs.Downtime(actor, downtimeType === 'shortRest').render({
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force: true
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});
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