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Replace prettier with stylistic, improve types, and add no-undef rule (#1975)
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59 changed files with 886 additions and 614 deletions
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@ -196,14 +196,14 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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this.config.costs.indexOf(this.config.costs.find(c => c.extKey === button.dataset.key)) > -1
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? this.config.costs.filter(x => x.extKey !== button.dataset.key)
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: [
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...this.config.costs,
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{
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extKey: button.dataset.key,
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key: this.config?.data?.parent?.isNPC ? 'fear' : 'hope',
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value: 1,
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name: this.config.data?.system.experiences?.[button.dataset.key]?.name
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}
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];
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...this.config.costs,
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{
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extKey: button.dataset.key,
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key: this.config?.data?.parent?.isNPC ? 'fear' : 'hope',
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value: 1,
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name: this.config.data?.system.experiences?.[button.dataset.key]?.name
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}
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];
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this.render();
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}
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@ -213,8 +213,8 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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this.config.actionType = this.reactionOverride
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? 'reaction'
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: this.config.actionType === 'reaction'
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? 'action'
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: this.config.actionType;
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? 'action'
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: this.config.actionType;
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this.render();
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}
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}
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@ -138,13 +138,13 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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const stressReductionStress = this.availableStressReductions
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? stressReductions.reduce((acc, red) => acc + red.cost, 0)
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: 0;
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const stress = this.actor.system.resources.stress;
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context.stress =
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selectedStressMarks.length > 0 || this.availableStressReductions
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? {
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value:
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this.actor.system.resources.stress.value + selectedStressMarks.length + stressReductionStress,
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max: this.actor.system.resources.stress.max
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}
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value: stress.value + selectedStressMarks.length + stressReductionStress,
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max: stress.max
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}
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: null;
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context.maxArmorUsed = maxArmorUsed;
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@ -259,10 +259,10 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
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const resetValue = increasing
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? 0
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: feature.system.resource.max
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? new Roll(
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? new Roll(
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Roll.replaceFormulaData(feature.system.resource.max, this.actor.getRollData())
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).evaluateSync().total
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: 0;
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: 0;
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await feature.update({ 'system.resource.value': resetValue });
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}
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@ -167,8 +167,8 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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partContext.groupRoll = {
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totalLabel: leader?.rollData
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? game.i18n.format('DAGGERHEART.GENERAL.withThing', {
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thing: leader.roll.totalLabel
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})
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thing: leader.roll.totalLabel
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})
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: null,
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totalDualityClass: leader?.roll?.isCritical ? 'critical' : leader?.roll?.withHope ? 'hope' : 'fear',
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total: leaderTotal + modifierTotal,
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@ -653,8 +653,8 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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const baseSecondaryRoll = selectedRoll
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? memberValues.find(x => !x.selected)
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: memberValues.length > 1
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? memberValues[1]
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: null;
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? memberValues[1]
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: null;
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if (!baseMainRoll?.rollData || !baseSecondaryRoll) return null;
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