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[Feature] Phase Transform (#1710)
* Added transform action to handle phased adversaries * Added support for keeping currently marked hitPoints/stress when transforming * Minor fixes * Compendium update * Added consideration for an active combatant
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16 changed files with 406 additions and 43 deletions
15
lang/en.json
15
lang/en.json
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@ -74,6 +74,15 @@
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"invalidDrop": "You can only drop Actor entities to summon.",
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"chatMessageTitle": "Test2",
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"chatMessageHeaderTitle": "Summoning"
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},
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"transform": {
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"name": "Transform",
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"tooltip": "Transform one actor into another",
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"noTransformActor": "There is no assigned actor to transform into",
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"transformActorMissing": "The assigned actor to transform into does not exist. It was probably deleted or moved in/out of a compendium",
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"canvasError": "There is no active scene.",
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"prototypeError": "You can only use a transform action from a Token",
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"actorLinkError": "You cannot transform a token with Actor Link set to true"
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}
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},
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"Config": {
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@ -129,6 +138,12 @@
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},
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"summon": {
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"dropSummonsHere": "Drop Summons Here"
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},
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"transform": {
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"dropTransformHere": "Drop Transform Here",
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"actorIsMissing": "The linked actor is missing. You should delete this link.",
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"clearHitPoints": "Clear Hitpoints",
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"clearStress": "Clear Stress"
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}
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}
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},
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