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https://github.com/Foundryborne/daggerheart.git
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Fixed costs
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parent
0511d24921
commit
a3f079d111
5 changed files with 71 additions and 34 deletions
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@ -1,4 +1,4 @@
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import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import { GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -122,15 +122,27 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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async updateSource(update) {
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await this.data.updateSource(update);
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, this.data.toObject());
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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if (game.user.isGM) {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, this.data.toObject());
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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} else {
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateSetting,
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uuid: CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll,
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update: this.data.toObject(),
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refresh: { refreshType: RefreshType.TagTeamRoll }
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}
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});
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}
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}
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static async updateData(_event, _element, formData) {
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@ -228,7 +240,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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: 1;
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resourceUpdates.push({ key: 'hope', value: value, total: -value, enabled: true });
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}
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if (systemData.roll.isCritical) resourceUpdates.push({ key: 'stress', value: 1, total: -1, enabled: true });
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if (systemData.roll.isCritical) resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
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if (systemData.roll.result.duality === -1) {
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fearUpdate.value = fearUpdate.value === null ? 1 : fearUpdate.value + 1;
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fearUpdate.total = fearUpdate.total === null ? -1 : fearUpdate.total - 1;
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@ -242,17 +254,27 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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}
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/* Improve by fetching default from schema */
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, {
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members: [],
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initiator: { id: null, cost: 3 }
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});
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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const update = { members: [], initiator: { id: null, cost: 3 } };
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if (game.user.isGM) {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, update);
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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} else {
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateSetting,
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uuid: CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll,
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update: update,
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refresh: { refreshType: RefreshType.TagTeamRoll }
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}
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});
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}
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}
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static async assignRoll(char, message) {
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@ -261,15 +283,27 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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if (!character) return;
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await settings.updateSource({ [`members.${char.id}.messageId`]: message.id });
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, settings);
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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if (game.user.isGM) {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, settings);
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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} else {
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateSetting,
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uuid: CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll,
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update: settings,
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refresh: { refreshType: RefreshType.TagTeamRoll }
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}
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});
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}
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}
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async close(options = {}) {
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