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Fixed costs
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parent
0511d24921
commit
a3f079d111
5 changed files with 71 additions and 34 deletions
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@ -550,7 +550,9 @@
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"title": "Tag Team Roll",
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"leaderTitle": "Initiating Character",
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"membersTitle": "Participants",
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"partyTeam": "Party Team",
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"hopeCost": "Hope Cost",
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"initiatingCharacter": "Initiating Character",
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"linkMessageHint": "Make a roll from your character sheet to link it to the Tag Team Roll",
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"damageNotRolled": "Damage not rolled in chat message yet",
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"insufficientHope": "The initiating character doesn't have enough hope",
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@ -1,4 +1,4 @@
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import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import { GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -122,15 +122,27 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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async updateSource(update) {
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await this.data.updateSource(update);
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, this.data.toObject());
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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if (game.user.isGM) {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, this.data.toObject());
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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} else {
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateSetting,
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uuid: CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll,
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update: this.data.toObject(),
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refresh: { refreshType: RefreshType.TagTeamRoll }
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}
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});
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}
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}
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static async updateData(_event, _element, formData) {
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@ -228,7 +240,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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: 1;
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resourceUpdates.push({ key: 'hope', value: value, total: -value, enabled: true });
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}
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if (systemData.roll.isCritical) resourceUpdates.push({ key: 'stress', value: 1, total: -1, enabled: true });
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if (systemData.roll.isCritical) resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
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if (systemData.roll.result.duality === -1) {
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fearUpdate.value = fearUpdate.value === null ? 1 : fearUpdate.value + 1;
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fearUpdate.total = fearUpdate.total === null ? -1 : fearUpdate.total - 1;
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@ -242,17 +254,27 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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}
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/* Improve by fetching default from schema */
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, {
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members: [],
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initiator: { id: null, cost: 3 }
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});
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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const update = { members: [], initiator: { id: null, cost: 3 } };
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if (game.user.isGM) {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, update);
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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} else {
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateSetting,
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uuid: CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll,
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update: update,
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refresh: { refreshType: RefreshType.TagTeamRoll }
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}
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});
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}
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}
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static async assignRoll(char, message) {
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@ -261,15 +283,27 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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if (!character) return;
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await settings.updateSource({ [`members.${char.id}.messageId`]: message.id });
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, settings);
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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if (game.user.isGM) {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, settings);
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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} else {
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateSetting,
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uuid: CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll,
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update: settings,
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refresh: { refreshType: RefreshType.TagTeamRoll }
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}
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});
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}
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}
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async close(options = {}) {
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@ -240,7 +240,6 @@ export const registerRollDiceHooks = () => {
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config.tagTeamSelected
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)
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return;
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const actor = await fromUuid(config.source.actor);
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let updates = [];
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if (!actor) return;
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@ -256,9 +256,11 @@ export default class DualityRoll extends D20Roll {
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});
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newRoll.extra = newRoll.extra.slice(2);
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const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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Hooks.call(`${CONFIG.DH.id}.postRollDuality`, {
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source: { actor: message.system.source.actor ?? '' },
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targets: message.system.targets,
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tagTeamSelected: Object.values(tagTeamSettings.members).some(x => x.messageId === message._id),
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roll: newRoll,
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rerolledRoll:
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newRoll.result.duality !== message.system.roll.result.duality ? message.system.roll : undefined
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@ -1,7 +1,7 @@
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<div>
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<div class="tag-team-container">
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<fieldset>
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<legend>{{localize "Party Team"}}</legend>
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<legend>{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.partyTeam"}}</legend>
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<div class="form-group flex-group">
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<label>{{localize "TYPES.Actor.character"}}</label>
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@ -76,20 +76,20 @@
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<div class="roll-leader-container">
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<h4>
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<strong>{{localize "Initiating Character"}}</strong>
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<strong>{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.initiatingCharacter"}}</strong>
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<select name="initiator.id">
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{{selectOptions selectedCharacterOptions selected=initiator.character.id labelAttr="name" valueAttr="id" blank=""}}
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</select>
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</h4>
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<h4>
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<strong>{{localize "Cost"}}</strong>
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<strong>{{localize "DAGGERHEART.GENERAL.Cost.single"}}</strong>
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<input type="text" data-dtype="Number" min="0" name="initiator.cost" value="{{initiator.cost}}" />
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</h4>
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</div>
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{{#if showResult}}
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{{#if selectedData.result}}
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<div class="result-container">
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<h4><strong>Tag Team Roll:</strong> {{selectedData.result}}</h4>
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<h4><strong>{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.title"}}:</strong> {{selectedData.result}}</h4>
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{{#if usesDamage}}
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<div class="result-damages-container">
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<label><strong>{{localize "DAGGERHEART.GENERAL.damage"}}:</strong></label>
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