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Fixes
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62b25ccbfc
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2 changed files with 8 additions and 8 deletions
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@ -219,8 +219,8 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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static async armorStackQuery({actorId, damage}) {
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static async armorStackQuery({actorId, damage}) {
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return new Promise(async (resolve, reject) => {
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return new Promise(async (resolve, reject) => {
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const actor = await fromUuid(actorId);
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const actor = await fromUuid(actorId);
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if(!actor || !actor?.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) reject();
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if(!actor || !actor?.isOwner) reject();
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new DamageReductionDialog(resolve, reject, actor, damage).render(true);
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new DamageReductionDialog(resolve, reject, actor, damage).render({ force: true });
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})
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})
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}
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}
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}
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}
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@ -4,15 +4,16 @@ import DamageReductionDialog from '../applications/dialogs/damageReductionDialog
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import { LevelOptionType } from '../data/levelTier.mjs';
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import { LevelOptionType } from '../data/levelTier.mjs';
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import DHFeature from '../data/item/feature.mjs';
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import DHFeature from '../data/item/feature.mjs';
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<<<<<<< HEAD
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export default class DhpActor extends Actor {
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export default class DhpActor extends Actor {
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// Return the first active player with the ownership
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/**
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* Return the first Actor active owner.
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*/
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get owner() {
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get owner() {
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const user = this.hasPlayerOwner && game.users?.players.find(p => p.active && this.ownership[p.id ?? ""] === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER);
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const user = this.hasPlayerOwner && game.users.players.find(u => this.testUserPermission(u, "OWNER") && u.active);;
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if(!user) return game.user.isGM ? game.user : null;
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if(!user) return game.user.isGM ? game.user : null;
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return user;
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return user;
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=======
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}
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export default class DhpActor extends foundry.documents.Actor {
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/**
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/**
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* Whether this actor is an NPC.
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* Whether this actor is an NPC.
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@ -20,7 +21,6 @@ export default class DhpActor extends foundry.documents.Actor {
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*/
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*/
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get isNPC() {
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get isNPC() {
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return this.system.metadata.isNPC;
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return this.system.metadata.isNPC;
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>>>>>>> main
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}
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}
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async _preCreate(data, options, user) {
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async _preCreate(data, options, user) {
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