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Feature: add methods for generate tags and labels for documents and actions (#499)
* FEAT: getTags and getLabels for weapons items * FEAT: add _gettags and _getLabels to armor, domainCard, weapons and ActiveEffect * define tags for actions --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
This commit is contained in:
parent
9d025bf105
commit
a27ee1578e
8 changed files with 237 additions and 165 deletions
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@ -345,4 +345,17 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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});
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}
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}
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/**
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* Generates a list of localized tags for this action.
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* @returns {string[]} An array of localized tag strings.
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*/
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_getTags() {
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const tags = [
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game.i18n.localize(`DAGGERHEART.ACTIONS.TYPES.${this.type}.name`),
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game.i18n.localize(`DAGGERHEART.CONFIG.ActionType.${this.actionType}`)
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];
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return tags;
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}
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}
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@ -117,4 +117,26 @@ export default class DHArmor extends AttachableItem {
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}
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}
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}
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/**
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* Generates a list of localized tags based on this item's type-specific properties.
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* @returns {string[]} An array of localized tag strings.
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*/
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_getTags() {
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const tags = [
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`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`,
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`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseThresholds.base')}: ${this.baseThresholds.major} / ${this.baseThresholds.severe}`
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];
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return tags;
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}
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/**
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* Generate a localized label array for this item subtype.
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* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
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*/
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_getLabels() {
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const labels = [`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`];
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return labels;
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}
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}
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@ -1,5 +1,4 @@
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import BaseDataItem from './base.mjs';
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import { ActionField } from '../fields/actionField.mjs';
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export default class DHDomainCard extends BaseDataItem {
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/** @inheritDoc */
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@ -34,6 +33,7 @@ export default class DHDomainCard extends BaseDataItem {
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};
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}
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/**@inheritdoc */
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async _preCreate(data, options, user) {
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const allowed = await super._preCreate(data, options, user);
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if (allowed === false) return;
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@ -55,4 +55,35 @@ export default class DHDomainCard extends BaseDataItem {
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}
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}
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}
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/**
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* Generates a list of localized tags based on this item's type-specific properties.
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* @returns {string[]} An array of localized tag strings.
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*/
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_getTags() {
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const tags = [
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game.i18n.localize(`DAGGERHEART.CONFIG.DomainCardTypes.${this.type}`),
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game.i18n.localize(`DAGGERHEART.GENERAL.Domain.${this.domain}.label`),
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`${game.i18n.localize('DAGGERHEART.ITEMS.DomainCard.recallCost')}: ${this.recallCost}`
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];
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return tags;
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}
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/**
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* Generate a localized label array for this item subtype.
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* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
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*/
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_getLabels() {
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const labels = [
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game.i18n.localize(`DAGGERHEART.CONFIG.DomainCardTypes.${this.type}`),
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game.i18n.localize(`DAGGERHEART.GENERAL.Domain.${this.domain}.label`),
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{
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value: `${this.recallCost}`, //converts the number to a string
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icons: ['fa-bolt']
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}
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];
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return labels;
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}
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}
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@ -167,4 +167,64 @@ export default class DHWeapon extends AttachableItem {
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}
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}
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}
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/**
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* Generates a list of localized tags based on this item's type-specific properties.
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* @returns {string[]} An array of localized tag strings.
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*/
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_getTags() {
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const { attack, burden } = this;
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const tags = [
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game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${attack.roll.trait}.name`),
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game.i18n.localize(`DAGGERHEART.CONFIG.Range.${attack.range}.name`),
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game.i18n.localize(`DAGGERHEART.CONFIG.Burden.${burden}`)
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];
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for (const { value, type } of attack.damage.parts) {
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const parts = [value.dice];
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if (value.bonus) parts.push(value.bonus.signedString());
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if (type.size > 0) {
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const typeTags = Array.from(type)
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.map(t => game.i18n.localize(`DAGGERHEART.CONFIG.DamageType.${t}.abbreviation`))
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.join(' | ');
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parts.push(` (${typeTags})`); // Add a space in front and put it inside a ().
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}
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tags.push(parts.join(''));
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}
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return tags;
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}
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/**
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* Generate a localized label array for this item subtype.
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* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
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*/
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_getLabels() {
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const { roll, range, damage } = this.attack;
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const labels = [
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game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`),
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game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`)
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];
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for (const { value, type } of damage.parts) {
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const str = [value.dice];
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if (value.bonus) str.push(value.bonus.signedString());
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const icons = Array.from(type)
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.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
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.filter(Boolean);
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const labelValue = str.join('');
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if (icons.length === 0) {
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labels.push(labelValue);
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} else {
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labels.push({ value: labelValue, icons });
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}
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}
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return labels;
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}
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}
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@ -1,6 +1,12 @@
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import { itemAbleRollParse } from '../helpers/utils.mjs';
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export default class DhActiveEffect extends ActiveEffect {
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export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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/* -------------------------------------------- */
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/* Properties */
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/* -------------------------------------------- */
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/**@override */
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get isSuppressed() {
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// If this is a copied effect from an attachment, never suppress it
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// (These effects have attachmentSource metadata)
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@ -41,14 +47,11 @@ export default class DhActiveEffect extends ActiveEffect {
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});
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}
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get localizedStatuses() {
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const statusMap = new Map(foundry.CONFIG.statusEffects.map(status => [status.id, status.name]));
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return this.statuses.map(x => ({
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key: x,
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name: game.i18n.localize(statusMap.get(x))
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}));
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}
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/* -------------------------------------------- */
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/* Event Handlers */
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/* -------------------------------------------- */
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/**@inheritdoc*/
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async _preCreate(data, options, user) {
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const update = {};
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if (!data.img) {
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@ -62,13 +65,22 @@ export default class DhActiveEffect extends ActiveEffect {
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await super._preCreate(data, options, user);
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}
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/* -------------------------------------------- */
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/* Methods */
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/* -------------------------------------------- */
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/**@inheritdoc*/
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static applyField(model, change, field) {
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const evalValue = this.effectSafeEval(itemAbleRollParse(change.value, model, change.effect.parent));
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change.value = evalValue ?? change.value;
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super.applyField(model, change, field);
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}
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/* Altered Foundry safeEval to allow non-numeric returns */
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/**
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* Altered Foundry safeEval to allow non-numeric return
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* @param {string} expression
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* @returns
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*/
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static effectSafeEval(expression) {
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let result;
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try {
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@ -82,6 +94,24 @@ export default class DhActiveEffect extends ActiveEffect {
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return result;
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}
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/**
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* Generates a list of localized tags based on this item's type-specific properties.
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* @returns {string[]} An array of localized tag strings.
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*/
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_getTags() {
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const tags = [
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`${game.i18n.localize(this.parent.system.metadata.label)}: ${this.parent.name}`,
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game.i18n.localize(this.isTemporary ? 'DAGGERHEART.EFFECTS.Duration.temporary' : 'DAGGERHEART.EFFECTS.Duration.passive')
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];
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for (const statusId of this.statuses) {
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const status = CONFIG.statusEffects.find(s => s.id === statusId);
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tags.push(game.i18n.localize(status.name));
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}
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return tags;
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}
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async toChat(origin) {
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const cls = getDocumentClass('ChatMessage');
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const systemData = {
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@ -74,8 +74,8 @@ export default class DHItem extends foundry.documents.Item {
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isInventoryItem === true
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? 'Inventory Items' //TODO localize
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: isInventoryItem === false
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? 'Character Items' //TODO localize
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: 'Other'; //TODO localize
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? 'Character Items' //TODO localize
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: 'Other'; //TODO localize
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return { value: type, label, group };
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}
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@ -96,6 +96,28 @@ export default class DHItem extends foundry.documents.Item {
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});
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}
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/* -------------------------------------------- */
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/**
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* Generate an array of localized tag.
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* @returns {string[]} An array of localized tag strings.
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*/
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getTags() {
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const tags = [];
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if (this.system.getTags) tags.push(...this.system.getTags());
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return tags;
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}
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/**
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* Generate a localized label array for this item.
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* @returns {(string | { value: string, icons: string[] })[]} An array of localized strings and damage label objects.
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*/
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getLabels() {
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const labels = [];
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if (this.system.getLabels) labels.push(...this.system.getLabels());
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return labels;
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}
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async use(event) {
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const actions = new Set(this.system.actionsList);
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if (actions?.size) {
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@ -115,10 +137,10 @@ export default class DHItem extends foundry.documents.Item {
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this.type === 'ancestry'
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? game.i18n.localize('DAGGERHEART.UI.Chat.foundationCard.ancestryTitle')
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: this.type === 'community'
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? game.i18n.localize('DAGGERHEART.UI.Chat.foundationCard.communityTitle')
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: this.type === 'feature'
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? game.i18n.localize('TYPES.Item.feature')
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: game.i18n.localize('DAGGERHEART.UI.Chat.foundationCard.subclassFeatureTitle'),
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? game.i18n.localize('DAGGERHEART.UI.Chat.foundationCard.communityTitle')
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: this.type === 'feature'
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? game.i18n.localize('TYPES.Item.feature')
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: game.i18n.localize('DAGGERHEART.UI.Chat.foundationCard.subclassFeatureTitle'),
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origin: origin,
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img: this.img,
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name: this.name,
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@ -240,7 +240,7 @@ export const updateActorTokens = async (actor, update) => {
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* Retrieves a Foundry document associated with the nearest ancestor element
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* that has a `data-item-uuid` attribute.
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* @param {HTMLElement} element - The DOM element to start the search from.
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* @returns {foundry.abstract.Document|null} The resolved document, or null if not found or invalid.
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* @returns {Promise<foundry.abstract.Document|null>} The resolved document, or null if not found or invalid.
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*/
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export async function getDocFromElement(element) {
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const target = element.closest('[data-item-uuid]');
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@ -15,169 +15,63 @@ Parameters:
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- showActions {boolean} : If true show feature's actions.
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--}}
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<li class="inventory-item" data-item-id="{{item.id}}" {{#if (or (eq type 'action' ) (eq type 'attack'))}} data-action-id="{{item.id}}" {{/if}}
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data-item-uuid="{{item.uuid}}" data-type="{{type}}" draggable="true">
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<li class="inventory-item" data-item-id="{{item.id}}" {{#if (or (eq type 'action' ) (eq type 'attack' ))}}
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data-action-id="{{item.id}}" {{/if}} data-item-uuid="{{item.uuid}}" data-type="{{type}}" draggable="true">
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<div class="inventory-item-header" {{#unless noExtensible}}data-action="toggleExtended" {{/unless}}>
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{{!-- Image --}}
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<div class="img-portait"
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data-action='{{ifThen (or (hasProperty item "use") (eq type 'attack')) "useItem" (ifThen (hasProperty item "toChat") "toChat" "editDoc") }}'
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{{#unless hideTooltip}}
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{{#if (eq type 'attack')}}
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data-tooltip="#attack#{{item.actor.uuid}}"
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{{else}}
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data-tooltip="#item#{{item.uuid}}"
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{{/if}}
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{{/unless}}
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>
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<div class="img-portait" data-action='{{ifThen (or (hasProperty item "use") (eq type ' attack')) "useItem" (ifThen
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(hasProperty item "toChat" ) "toChat" "editDoc" ) }}' {{#unless hideTooltip}} {{#if (eq type 'attack' )}}
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data-tooltip="#attack#{{item.actor.uuid}}" {{else}} data-tooltip="#item#{{item.uuid}}" {{/if}} {{/unless}}>
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<img src="{{item.img}}" class="item-img {{#if isActor}}actor-img{{/if}}" />
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<img class="roll-img" src="systems/daggerheart/assets/icons/dice/default/d20.svg" alt="d20">
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</div>
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{{!-- Name & Tags --}}
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<div class="item-label {{#if hideResources}}fullWidth{{/if}}">
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<div class="item-label">
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{{!-- Item Name --}}
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<div class="item-name">{{localize item.name}}</div>
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{{!-- Attack Block Start --}}
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{{#if (eq type 'attack')}}
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<div class="item-tags">
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<div class="tag">
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{{localize 'DAGGERHEART.GENERAL.unarmed'}}
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</div>
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<div class="tag">
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{{localize 'DAGGERHEART.CONFIG.ActionType.action'}}
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</div>
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{{!-- Attack Tags Start --}}
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{{#if (eq type 'attack')}}
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<div class="item-tags">
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<div class="tag">
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{{localize 'DAGGERHEART.GENERAL.unarmed'}}
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</div>
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<div class="tag">
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{{localize 'DAGGERHEART.CONFIG.ActionType.action'}}
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</div>
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</div>
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{{!-- Attack Tags End --}}
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{{else}}
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{{!-- Other elements Tags Start --}}
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{{#with item}}
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{{#if (not ../hideTags)}}
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<div class="item-tags">
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{{#each this._getTags as |tag|}}
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<div class="tag">
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{{tag}}
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</div>
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{{/if}}
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{{!-- Attack Block End --}}
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{{!-- Weapon Block Start --}}
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{{#if (eq type 'weapon')}}
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{{#if (not hideTags)}}
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<div class="item-tags">
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<div class="tag">
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{{localize (concat 'DAGGERHEART.CONFIG.Traits.' item.system.attack.roll.trait '.name')}}
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</div>
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<div class="tag">
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{{localize (concat 'DAGGERHEART.CONFIG.Range.' item.system.attack.range '.name')}}
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</div>
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<div class="tag">
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{{item.system.attack.damage.parts.0.value.dice}}
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{{#if item.system.attack.damage.parts.0.value.bonus}} +
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{{item.system.attack.damage.parts.0.value.bonus}}{{/if}}
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(
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{{#each item.system.attack.damage.parts.0.type as |type|}}
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{{localize (concat 'DAGGERHEART.CONFIG.DamageType.' type '.abbreviation')}}
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{{#unless @last}}|{{/unless}}
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{{/each}}
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)
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</div>
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<div class="tag">
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{{localize (concat 'DAGGERHEART.CONFIG.Burden.' item.system.burden)}}
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{{else if (not ../hideLabels)}}
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<div class="item-lables">
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<div class="label">
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{{#each this._getLabels as |label|}}
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{{ifThen label.value label.value label}}
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{{#each label.icons as |icon|}}
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<i class="fa-solid {{icon}}"></i>
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{{/each}}
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{{#if (not @last)}}
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<span>-</span>
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{{/if}}
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{{/each}}
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</div>
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</div>
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</div>
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{{else if (not hideLabels)}}
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<div class="item-labels">
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<div class="label">
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{{localize (concat 'DAGGERHEART.CONFIG.Traits.' item.system.attack.roll.trait '.short')}}
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{{localize (concat 'DAGGERHEART.CONFIG.Range.' item.system.attack.range '.short')}}
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<span> - </span>
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{{item.system.attack.damage.parts.0.value.dice}}
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{{#if item.system.attack.damage.parts.0.value.bonus}} +
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{{item.system.attack.damage.parts.0.value.bonus}}
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{{/if}}
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{{#with (lookup @root.config.GENERAL.damageTypes item.system.attack.damage.parts.0.type)}}
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{{#each icon}}<i class="fa-solid {{this}}"></i>{{/each}}
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{{/with}}
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</div>
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</div>
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{{/if}}
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{{/with}}
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{{/if}}
|
||||
{{/if}}
|
||||
{{!-- Weapon Block End --}}
|
||||
|
||||
{{!-- Armor Block Start --}}
|
||||
{{#if (eq type 'armor')}}
|
||||
{{#if (not hideTags)}}
|
||||
<div class="item-tags">
|
||||
<div class="tag">{{localize "DAGGERHEART.ITEMS.Armor.baseScore"}}: {{item.system.baseScore}}</div>
|
||||
<div class="tag">
|
||||
{{localize "DAGGERHEART.ITEMS.Armor.baseThresholds.base"}}:
|
||||
{{item.system.baseThresholds.major}} / {{item.system.baseThresholds.severe}}
|
||||
</div>
|
||||
</div>
|
||||
{{else if (not hideLabels)}}
|
||||
<div class="item-labels">
|
||||
<div class="label">
|
||||
{{localize "DAGGERHEART.ITEMS.Armor.baseScore"}}: {{item.system.baseScore}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{!-- Armor Block End --}}
|
||||
|
||||
{{!-- Domain Card Block Start --}}
|
||||
{{#if (eq type 'domainCard')}}
|
||||
{{#if (not hideTags)}}
|
||||
<div class="item-tags">
|
||||
<div class="tag">{{localize (concat 'DAGGERHEART.CONFIG.DomainCardTypes.' item.system.type)}}</div>
|
||||
<div class="tag">{{localize (concat 'DAGGERHEART.GENERAL.Domain.' item.system.domain '.label')}}</div>
|
||||
<div class="tag">
|
||||
<span class="recall-label">{{localize "DAGGERHEART.ITEMS.DomainCard.recallCost"}}: </span>
|
||||
<span class="recall-value">{{item.system.recallCost}}</span>
|
||||
</div>
|
||||
</div>
|
||||
{{else if (not hideLabels)}}
|
||||
<div class="item-labels">
|
||||
<div class="label">
|
||||
{{localize (concat 'DAGGERHEART.CONFIG.DomainCardTypes.' item.system.type)}} -
|
||||
{{localize (concat 'DAGGERHEART.GENERAL.Domain.' item.system.domain '.label')}} -
|
||||
<span class="recall-value">{{item.system.recallCost}}</span>
|
||||
<i class="fa-solid fa-bolt"></i>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{!-- Domain Card Block End --}}
|
||||
|
||||
{{!-- Effect Block Start --}}
|
||||
{{#if (eq type 'effect')}}
|
||||
{{#if (not hideTags)}}
|
||||
<div class="item-tags">
|
||||
<div class="tag">
|
||||
{{localize item.parent.system.metadata.label}}: {{item.parent.name}}
|
||||
</div>
|
||||
<div class="tag">
|
||||
{{#if item.duration.duration}}
|
||||
{{localize 'DAGGERHEART.EFFECTS.Duration.temporary'}}
|
||||
{{else}}
|
||||
{{localize 'DAGGERHEART.EFFECTS.Duration.passive'}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{#each item.localizedStatuses as |status|}}
|
||||
<div class="tag">{{status.name}}</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{else if (not hideLabels)}}
|
||||
{{!-- Empty --}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{!-- Effect Block End --}}
|
||||
|
||||
{{!-- Action Block Start --}}
|
||||
{{#if (eq type 'action')}}
|
||||
{{#if (not hideTags)}}
|
||||
<div class="item-tags">
|
||||
<div class="tag">{{localize (concat 'DAGGERHEART.ACTIONS.TYPES.' item.type '.name')}}</div>
|
||||
<div class="tag">{{localize (concat 'DAGGERHEART.CONFIG.ActionType.' item.actionType)}}</div>
|
||||
</div>
|
||||
{{else if (not hideLabels)}}
|
||||
{{!-- Empty --}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{!-- Action Block End --}}
|
||||
{{!-- Other elements Tags End --}}
|
||||
</div>
|
||||
|
||||
{{!-- Simple Resource --}}
|
||||
|
|
@ -256,4 +150,4 @@ Parameters:
|
|||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</li>
|
||||
</li>
|
||||
Loading…
Add table
Add a link
Reference in a new issue