Fix damage & healing roll

This commit is contained in:
Dapoolp 2025-08-01 19:49:59 +02:00
parent 57f19c41cd
commit a25dbb462c
19 changed files with 200 additions and 60 deletions

View file

@ -1,17 +1,17 @@
<div class="roll-buttons">
{{#if hasDamage}}
{{#if damage.roll}}
{{#unless (empty damage)}}
<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamage"}}</button>
{{else}}
<button class="duality-action duality-action-damage">{{localize "DAGGERHEART.UI.Chat.attackRoll.rollDamage"}}</button>
{{/if}}
{{/unless}}
{{/if}}
{{#if hasHealing}}
{{#if damage.roll}}
{{#unless (empty damage)}}
<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.healingRoll.applyHealing"}}</button>
{{else}}
<button class="duality-action duality-action-damage">{{localize "DAGGERHEART.UI.Chat.attackRoll.rollHealing"}}</button>
{{/if}}
{{/unless}}
{{/if}}
{{#if hasEffect}}<button>{{localize "DAGGERHEART.UI.Chat.attackRoll.applyEffect"}}</button>{{/if}}
</div>

View file

@ -1,8 +1,8 @@
<div class="roll-part damage-section dice-roll" data-action="expandRoll">
<div class="roll-part damage-section dice-roll" data-action="expandRoll">{{log this}}
<div class="roll-part-header"><div><span>Damage</span></div></div>
<div class="roll-part-extra on-reduced">
<div class="wrapper">
{{#each damage.roll as | roll index | }}
{{#each damage as | roll index | }}
<div class="roll-formula">{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.name')}}: {{total}}</div>
{{/each}}
</div>
@ -10,7 +10,7 @@
<div class="roll-part-content dice-result">
<div class="dice-tooltip">
<div class="wrapper">
{{#each damage.roll as | roll index | }}
{{#each damage as | roll index | }}
<fieldset>
<legend>
{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.name')}} <div class="roll-formula">{{localize "DAGGERHEART.GENERAL.total"}}: {{roll.total}}</div>

View file

@ -1,5 +1,4 @@
<div class="roll-part roll-section">
<div class="roll-part-header"><span>{{title}}</span></div>
<div class="roll-part-content">
<div class="roll-result-container">
<span class="roll-result-value">{{roll.total}}</span>

View file

@ -1,17 +1,20 @@
<div class="roll-part target-section dice-roll" data-action="expandRoll">
<div class="roll-part-header"><div><span>Target</span></div></div>
{{#if targets.length}}
{{#if (and targets.length (or hasRoll (and hasSave pendingSaves)))}}{{log this}}
<div class="roll-part-extra on-reduced">
<div class="wrapper">
<div class="target-hit-status">{{targetShort.hit}} {{#if (gt targetShort.hit 1)}}{{localize "DAGGERHEART.GENERAL.hit.single"}}{{else}}{{localize "DAGGERHEART.GENERAL.hit.plural"}}{{/if}}</div>
<div class="target-hit-status is-miss">{{targetShort.miss}} {{#if (gt targetShort.miss 1)}}{{localize "DAGGERHEART.GENERAL.miss.single"}}{{else}}{{localize "DAGGERHEART.GENERAL.miss.plural"}}{{/if}}</div>
{{#if hasRoll}}
<div class="target-hit-status">{{targetShort.hit}} {{#if (gt targetShort.hit 1)}}{{localize "DAGGERHEART.GENERAL.hit.single"}}{{else}}{{localize "DAGGERHEART.GENERAL.hit.plural"}}{{/if}}</div>
<div class="target-hit-status is-miss">{{targetShort.miss}} {{#if (gt targetShort.miss 1)}}{{localize "DAGGERHEART.GENERAL.miss.single"}}{{else}}{{localize "DAGGERHEART.GENERAL.miss.plural"}}{{/if}}</div>
{{/if}}
{{#if (and hasSave pendingSaves)}}<div class="target-pending-saves{{#if hasRoll}} is-absolute{{/if}}" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.pendingSaves"}}" data-tooltip-direction="UP"><i class="fa-solid fa-shield fa-lg fa-beat"></i></div>{{/if}}
</div>
</div>
{{/if}}
<div class="roll-part-content dice-result">
<div class="dice-tooltip">
<div class="wrapper">
{{#if targetSelection}}
{{#if targets.length}}
<div class="target-selector">
<div class="roll-part-header"><div></div></div>
<div class="target-choice">
@ -21,13 +24,13 @@
<div class="roll-part-header"><div></div></div>
</div>
{{/if}}
{{#if roll.hasSave}}<div class="roll-part-extra">Reaction Roll All Targets<i class="fa-solid fa-shield fa-lg"></i></div>{{/if}}
{{#if (and hasSave @root.targetSelection pendingSaves)}}<div class="roll-part-extra roll-all-save-button">Reaction Roll All Targets<i class="fa-solid fa-shield fa-lg"></i></div>{{/if}}
{{#each currentTargets}}
<div class="roll-target" data-token="{{id}}">
<img class="target-img" src="{{img}}">
<div class="target-data">
<div class="target-name">{{name}}</div>
{{#if ../targetSelection}}
{{#if (and ../targetSelection ../hasRoll)}}
<div class="target-hit-status {{#if hit}}is-hit{{else}}is-miss{{/if}}">
{{#if hit}}
{{localize "DAGGERHEART.GENERAL.hit.single"}}
@ -37,7 +40,11 @@
</div>
{{/if}}
</div>
{{#if ../roll.hasSave}}<i class="fa-solid fa-shield fa-lg"></i>{{/if}}
{{#if (and ../hasSave hit @root.targetSelection)}}
<div class="target-save{{#if saved.result includeZero=true}} is-rolled{{/if}}" data-perm-id="{{actorId}}">
<i class="fa-solid {{#if saved.result includeZero=true}}{{#if saved.success}}fa-check{{else}}fa-xmark{{/if}}{{else}}fa-shield{{/if}} fa-lg"></i>
</div>
{{/if}}
</div>
{{else}}
<i>{{localize "DAGGERHEART.GENERAL.noTarget"}}</i>

View file

@ -1,7 +1,8 @@
<div class="chat-roll">{{log this}}
<div class="chat-roll">
<div class="roll-part-header"><span>{{title}}</span></div>
{{#if hasRoll}}{{> 'systems/daggerheart/templates/ui/chat/parts/roll-part.hbs'}}{{/if}}
{{#if (and damage.roll (or hasDamage hasHealing))}}{{> 'systems/daggerheart/templates/ui/chat/parts/damage-part.hbs'}}{{/if}}
{{> 'systems/daggerheart/templates/ui/chat/parts/target-part.hbs'}}
{{#if (and (not (empty damage)) (or hasDamage hasHealing))}}{{> 'systems/daggerheart/templates/ui/chat/parts/damage-part.hbs'}}{{/if}}
{{#if hasTarget}}{{> 'systems/daggerheart/templates/ui/chat/parts/target-part.hbs'}}{{/if}}
<div class="roll-part-header"><div></div></div>
</div>
{{> 'systems/daggerheart/templates/ui/chat/parts/button-part.hbs'}}