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[PR] Changing the drag targets in the inventory item v2 template (#1443)
* Adding styles to make the text div take up the full area of the inventory items * Moving the draggable spots to internal divs and images * For better visuals in dragDrop, always make the drag image the first image selected * Fixing the dragDrop behavior on the sidebar, which still uses the classic layout * Fixing other uses of dragDrop to handle the layout change * Moving the draggable attribute to the parent img-portrait from img directly * Switching to the less pretty version of the drag drop in case of currency problems * Reverting how the dragSelector DEFAULT_OPTION is set and only modifying a few * Removing extra space in styles/less/global/inventory-item.less Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> * Fixing up the character sheet to once again allow selecting the text areas --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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6 changed files with 18 additions and 8 deletions
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@ -26,7 +26,7 @@ export default class AdversarySheet extends DHBaseActorSheet {
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}
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]
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},
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dragDrop: [{ dragSelector: '[data-item-id][draggable="true"]', dropSelector: null }]
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dragDrop: [{ dragSelector: '[data-item-id]', dropSelector: null }]
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};
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static PARTS = {
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@ -46,7 +46,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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},
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dragDrop: [
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{
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dragSelector: '[data-item-id][draggable="true"]',
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dragSelector: '[data-item-id][draggable="true"], [data-item-id] [draggable="true"]',
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dropSelector: null
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}
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],
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@ -868,6 +868,15 @@ export default class CharacterSheet extends DHBaseActorSheet {
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});
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}
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/** @inheritdoc */
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async _onDragStart(event) {
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const inventoryItem = event.currentTarget.closest('.inventory-item');
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if (inventoryItem) {
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event.dataTransfer.setDragImage(inventoryItem.querySelector('img'), 60, 0);
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}
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super._onDragStart(event);
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}
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async _onDropItem(event, item) {
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if (this.document.uuid === item.parent?.uuid) {
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return super._onDropItem(event, item);
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@ -40,7 +40,7 @@ export default class Party extends DHBaseActorSheet {
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selectRefreshable: DaggerheartMenu.selectRefreshable,
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refreshActors: DaggerheartMenu.refreshActors
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},
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dragDrop: [{ dragSelector: '[data-item-id][draggable="true"]', dropSelector: null }]
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dragDrop: [{ dragSelector: '[data-item-id]', dropSelector: null }]
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};
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/**@override */
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@ -129,7 +129,8 @@
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.item-label {
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flex: 1;
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align-self: center;
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align-self: stretch;
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align-content: center;
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.item-name {
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font-size: var(--font-size-14);
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@ -18,12 +18,12 @@ Parameters:
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--}}
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<li class="inventory-item" data-item-id="{{item.id}}" {{#if (or (eq type 'action' ) (eq type 'attack' ))}}
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data-action-id="{{item.id}}" {{/if}} data-item-uuid="{{item.uuid}}" data-type="{{type}}" data-no-compendium-edit="{{noCompendiumEdit}}" draggable="true">
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data-action-id="{{item.id}}" {{/if}} data-item-uuid="{{item.uuid}}" data-type="{{type}}" data-no-compendium-edit="{{noCompendiumEdit}}">
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<div class="inventory-item-header {{#if hideContextMenu}}padded{{/if}}" {{#unless noExtensible}}data-action="toggleExtended" {{/unless}}>
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{{!-- Image --}}
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<div class="img-portait" data-action='{{ifThen (or (hasProperty item "use") (eq type "attack")) "useItem" (ifThen
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(hasProperty item "toChat" ) "toChat" "editDoc" ) }}' {{#unless hideTooltip}} {{#if (eq type 'attack' )}}
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data-tooltip="#attack#{{item.actor.uuid}}" {{else}} data-tooltip="#item#{{item.uuid}}" {{/if}} {{/unless}}>
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data-tooltip="#attack#{{item.actor.uuid}}" {{else}} data-tooltip="#item#{{item.uuid}}" {{/if}} {{/unless}} draggable="true">
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<img src="{{item.img}}" class="item-img {{#if isActor}}actor-img{{/if}}" />
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{{#if (or item.system.actionsList.size item.system.actionsList.length item.actionType)}}
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{{#if @root.isNPC}}
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@ -35,7 +35,7 @@ Parameters:
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</div>
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{{!-- Name & Tags --}}
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<div class="item-label">
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<div class="item-label" draggable="true">
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{{!-- Item Name --}}
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<span class="item-name">{{localize item.name}} {{#unless (or noExtensible (not item.system.description))}}<span class="expanded-icon"><i class="fa-solid fa-expand"></i></span>{{/unless}}</span>
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