mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Merge from main, with conflict fixes
This commit is contained in:
commit
a11a2d4e30
1252 changed files with 2537 additions and 22178 deletions
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@ -123,7 +123,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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}
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const tagTeamSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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if (this.actor?.id && tagTeamSetting.members[this.actor.id] && !this.config.skips?.createMessage) {
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if (this.actor && tagTeamSetting.members[this.actor.id] && !this.config.skips?.createMessage) {
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context.activeTagTeamRoll = true;
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context.tagTeamSelected = this.config.tagTeamSelected;
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}
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@ -1,3 +1,5 @@
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import { refreshIsAllowed } from '../../helpers/utils.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV2) {
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@ -94,11 +96,7 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
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const actionItems = this.actor.items.reduce((acc, x) => {
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if (x.system.actions) {
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const recoverable = x.system.actions.reduce((acc, action) => {
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if (
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action.uses.recovery &&
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((action.uses.recovery === 'longRest' && !this.shortrest) ||
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action.uses.recovery === 'shortRest')
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) {
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if (refreshIsAllowed([this.shortrest ? 'shortRest' : 'longRest'], action.uses.recovery)) {
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acc.push({
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title: x.name,
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name: action.name,
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@ -120,8 +118,7 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
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if (
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x.system.resource &&
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x.system.resource.type &&
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((x.system.resource.recovery === 'longRest') === !this.shortrest ||
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x.system.resource.recovery === 'shortRest')
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refreshIsAllowed([this.shortrest ? 'shortRest' : 'longRest'], x.system.resource.recovery)
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) {
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acc.push({
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title: game.i18n.localize(`TYPES.Item.${x.type}`),
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@ -1,3 +1,4 @@
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import { getCritDamageBonus } from '../../helpers/utils.mjs';
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import { GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -76,28 +77,37 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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cost: this.data.initiator.cost
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};
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context.selectedData = Object.values(context.members).reduce(
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(acc, member) => {
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if (!member.roll) return acc;
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if (member.selected) {
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acc.result = `${member.roll.system.roll.total} ${member.roll.system.roll.result.label}`;
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}
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const selectedMember = Object.values(context.members).find(x => x.selected);
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const selectedIsCritical = selectedMember?.roll?.system?.isCritical;
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context.selectedData = {
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result: selectedMember
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? `${selectedMember.roll.system.roll.total} ${selectedMember.roll.system.roll.result.label}`
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: null,
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damageValues: null
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};
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if (context.usesDamage) {
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if (!acc.damageValues) acc.damageValues = {};
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for (let damage of member.damageValues) {
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if (acc.damageValues[damage.key]) {
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acc.damageValues[damage.key].total += damage.total;
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} else {
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acc.damageValues[damage.key] = foundry.utils.deepClone(damage);
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}
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for (const member of Object.values(context.members)) {
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if (!member.roll) continue;
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if (context.usesDamage) {
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if (!context.selectedData.damageValues) context.selectedData.damageValues = {};
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for (let damage of member.damageValues) {
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const damageTotal = member.roll.system.isCritical
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? damage.total
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: selectedIsCritical
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? damage.total + (await getCritDamageBonus(member.roll.system.damage[damage.key].formula))
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: damage.total;
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if (context.selectedData.damageValues[damage.key]) {
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context.selectedData.damageValues[damage.key].total += damageTotal;
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} else {
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context.selectedData.damageValues[damage.key] = {
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...foundry.utils.deepClone(damage),
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total: damageTotal
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};
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}
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}
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}
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}
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return acc;
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},
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{ result: null, damageValues: null }
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);
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context.showResult = Object.values(context.members).reduce((enabled, member) => {
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if (!member.roll) return enabled;
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if (context.usesDamage) {
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@ -201,21 +211,41 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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.map(key => game.messages.get(this.data.members[key].messageId));
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const systemData = foundry.utils.deepClone(mainRoll).system.toObject();
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const criticalRoll = systemData.roll.isCritical;
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for (let roll of secondaryRolls) {
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if (roll.system.hasDamage) {
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for (let key in roll.system.damage) {
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var damage = roll.system.damage[key];
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const damageTotal =
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!roll.system.isCritical && criticalRoll
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? (await getCritDamageBonus(damage.formula)) + damage.total
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: damage.total;
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if (systemData.damage[key]) {
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systemData.damage[key].total += damage.total;
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systemData.damage[key].parts = [...systemData.damage[key].parts, ...damage.parts];
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const updatedDamageParts = damage.parts;
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if (!roll.system.isCritical && criticalRoll) {
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for (let part of updatedDamageParts) {
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const criticalDamage = await getCritDamageBonus(part.formula);
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if (criticalDamage) {
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damage.formula = `${damage.formula} + ${criticalDamage}`;
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part.formula = `${part.formula} + ${criticalDamage}`;
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part.modifierTotal = part.modifierTotal + criticalDamage;
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part.total += criticalDamage;
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part.roll = new Roll(part.formula);
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}
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}
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}
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systemData.damage[key].formula = `${systemData.damage[key].formula} + ${damage.formula}`;
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systemData.damage[key].total += damageTotal;
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systemData.damage[key].parts = [...systemData.damage[key].parts, ...updatedDamageParts];
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} else {
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systemData.damage[key] = damage;
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systemData.damage[key] = { ...damage, total: damageTotal, parts: updatedDamageParts };
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}
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}
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}
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}
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systemData.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle');
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systemData.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle');
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const cls = getDocumentClass('ChatMessage'),
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msgData = {
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type: 'dualityRoll',
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@ -233,14 +263,16 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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const fearUpdate = { key: 'fear', value: null, total: null, enabled: true };
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for (let memberId of Object.keys(this.data.members)) {
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const resourceUpdates = [];
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if (systemData.roll.isCritical || systemData.roll.result.duality === 1) {
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const value =
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memberId !== this.data.initiator.id
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? 1
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: this.data.initiator.cost
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? 1 - this.data.initiator.cost
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: 1;
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const rollGivesHope = systemData.roll.isCritical || systemData.roll.result.duality === 1;
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if (memberId === this.data.initiator.id) {
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const value = this.data.initiator.cost
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? rollGivesHope
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? 1 - this.data.initiator.cost
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: -this.data.initiator.cost
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: 1;
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resourceUpdates.push({ key: 'hope', value: value, total: -value, enabled: true });
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} else if (rollGivesHope) {
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resourceUpdates.push({ key: 'hope', value: 1, total: -1, enabled: true });
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}
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if (systemData.roll.isCritical) resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
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if (systemData.roll.result.duality === -1) {
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@ -1,4 +1,5 @@
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export { default as ActionConfig } from './action-config.mjs';
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export { default as ActionSettingsConfig } from './action-settings-config.mjs';
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export { default as CharacterSettings } from './character-settings.mjs';
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export { default as AdversarySettings } from './adversary-settings.mjs';
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export { default as CompanionSettings } from './companion-settings.mjs';
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|
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236
module/applications/sheets-configs/action-base-config.mjs
Normal file
236
module/applications/sheets-configs/action-base-config.mjs
Normal file
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@ -0,0 +1,236 @@
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import DaggerheartSheet from '../sheets/daggerheart-sheet.mjs';
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const { ApplicationV2 } = foundry.applications.api;
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export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2) {
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constructor(action) {
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super({});
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this.action = action;
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this.openSection = null;
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}
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get title() {
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return `${game.i18n.localize('DAGGERHEART.GENERAL.Tabs.settings')}: ${this.action.name}`;
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'dh-style', 'dialog', 'max-800'],
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window: {
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icon: 'fa-solid fa-wrench',
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resizable: false
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},
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position: { width: 600, height: 'auto' },
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actions: {
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toggleSection: this.toggleSection,
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addEffect: this.addEffect,
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removeEffect: this.removeEffect,
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addElement: this.addElement,
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removeElement: this.removeElement,
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||||
editEffect: this.editEffect,
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addDamage: this.addDamage,
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removeDamage: this.removeDamage
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||||
},
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||||
form: {
|
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handler: this.updateForm,
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submitOnChange: true,
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closeOnSubmit: false
|
||||
}
|
||||
};
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static PARTS = {
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header: {
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id: 'header',
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template: 'systems/daggerheart/templates/sheets-settings/action-settings/header.hbs'
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},
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tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
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base: {
|
||||
id: 'base',
|
||||
template: 'systems/daggerheart/templates/sheets-settings/action-settings/base.hbs'
|
||||
},
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configuration: {
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||||
id: 'configuration',
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||||
template: 'systems/daggerheart/templates/sheets-settings/action-settings/configuration.hbs'
|
||||
},
|
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effect: {
|
||||
id: 'effect',
|
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template: 'systems/daggerheart/templates/sheets-settings/action-settings/effect.hbs'
|
||||
}
|
||||
};
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||||
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||||
static TABS = {
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||||
base: {
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||||
active: true,
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||||
cssClass: '',
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||||
group: 'primary',
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||||
id: 'base',
|
||||
icon: null,
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||||
label: 'DAGGERHEART.GENERAL.Tabs.base'
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||||
},
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||||
config: {
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active: false,
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cssClass: '',
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||||
group: 'primary',
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||||
id: 'config',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.GENERAL.Tabs.configuration'
|
||||
},
|
||||
effect: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'effect',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.GENERAL.Tabs.effects'
|
||||
}
|
||||
};
|
||||
|
||||
static CLEAN_ARRAYS = ['damage.parts', 'cost', 'effects'];
|
||||
|
||||
_getTabs(tabs) {
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
|
||||
v.cssClass = v.active ? 'active' : '';
|
||||
}
|
||||
|
||||
return tabs;
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options, 'action');
|
||||
context.source = this.action.toObject(false);
|
||||
context.openSection = this.openSection;
|
||||
context.tabs = this._getTabs(this.constructor.TABS);
|
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context.config = CONFIG.DH;
|
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if (this.action.damage?.hasOwnProperty('includeBase') && this.action.type === 'attack')
|
||||
context.hasBaseDamage = !!this.action.parent.attack;
|
||||
context.costOptions = this.getCostOptions();
|
||||
context.getRollTypeOptions = this.getRollTypeOptions();
|
||||
context.disableOption = this.disableOption.bind(this);
|
||||
context.isNPC = this.action.actor?.isNPC;
|
||||
context.baseSaveDifficulty = this.action.actor?.baseSaveDifficulty;
|
||||
context.baseAttackBonus = this.action.actor?.system.attack?.roll.bonus;
|
||||
context.hasRoll = this.action.hasRoll;
|
||||
|
||||
const settingsTiers = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers;
|
||||
context.tierOptions = [
|
||||
{ key: 1, label: game.i18n.localize('DAGGERHEART.GENERAL.Tiers.1') },
|
||||
...Object.values(settingsTiers).map(x => ({ key: x.tier, label: x.name }))
|
||||
];
|
||||
return context;
|
||||
}
|
||||
|
||||
static toggleSection(_, button) {
|
||||
this.openSection = button.dataset.section === this.openSection ? null : button.dataset.section;
|
||||
this.render(true);
|
||||
}
|
||||
|
||||
getCostOptions() {
|
||||
const options = foundry.utils.deepClone(CONFIG.DH.GENERAL.abilityCosts);
|
||||
const resource = this.action.parent.resource;
|
||||
if (resource) {
|
||||
options.resource = {
|
||||
label: 'DAGGERHEART.GENERAL.itemResource',
|
||||
group: 'Global'
|
||||
};
|
||||
}
|
||||
|
||||
if (this.action.parent.metadata?.isQuantifiable) {
|
||||
options.quantity = {
|
||||
label: 'DAGGERHEART.GENERAL.itemQuantity',
|
||||
group: 'Global'
|
||||
};
|
||||
}
|
||||
|
||||
return options;
|
||||
}
|
||||
|
||||
getRollTypeOptions() {
|
||||
const types = foundry.utils.deepClone(CONFIG.DH.GENERAL.rollTypes);
|
||||
if (!this.action.actor) return types;
|
||||
Object.values(types).forEach(t => {
|
||||
if (this.action.actor.type !== 'character' && t.playerOnly) delete types[t.id];
|
||||
});
|
||||
return types;
|
||||
}
|
||||
|
||||
disableOption(index, costOptions, choices) {
|
||||
const filtered = foundry.utils.deepClone(costOptions);
|
||||
Object.keys(filtered).forEach(o => {
|
||||
if (choices.find((c, idx) => c.type === o && index !== idx)) filtered[o].disabled = true;
|
||||
});
|
||||
return filtered;
|
||||
}
|
||||
|
||||
_prepareSubmitData(_event, formData) {
|
||||
const submitData = foundry.utils.expandObject(formData.object);
|
||||
|
||||
const itemAbilityCostKeys = Object.keys(CONFIG.DH.GENERAL.itemAbilityCosts);
|
||||
for (const keyPath of this.constructor.CLEAN_ARRAYS) {
|
||||
const data = foundry.utils.getProperty(submitData, keyPath);
|
||||
const dataValues = data ? Object.values(data) : [];
|
||||
if (keyPath === 'cost') {
|
||||
for (var value of dataValues) {
|
||||
value.itemId = itemAbilityCostKeys.includes(value.key) ? this.action.parent.parent.id : null;
|
||||
}
|
||||
}
|
||||
|
||||
if (data) foundry.utils.setProperty(submitData, keyPath, dataValues);
|
||||
}
|
||||
return submitData;
|
||||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
const submitData = this._prepareSubmitData(event, formData),
|
||||
data = foundry.utils.mergeObject(this.action.toObject(), submitData);
|
||||
this.action = await this.action.update(data);
|
||||
|
||||
this.sheetUpdate?.(this.action);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static addElement(event) {
|
||||
const data = this.action.toObject(),
|
||||
key = event.target.closest('[data-key]').dataset.key;
|
||||
if (!this.action[key]) return;
|
||||
|
||||
data[key].push(this.action.defaultValues[key] ?? {});
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
static removeElement(event, button) {
|
||||
event.stopPropagation();
|
||||
const data = this.action.toObject(),
|
||||
key = event.target.closest('[data-key]').dataset.key,
|
||||
index = button.dataset.index;
|
||||
data[key].splice(index, 1);
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
static addDamage(_event) {
|
||||
if (!this.action.damage.parts) return;
|
||||
const data = this.action.toObject(),
|
||||
part = {};
|
||||
if (this.action.actor?.isNPC) part.value = { multiplier: 'flat' };
|
||||
data.damage.parts.push(part);
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
static removeDamage(_event, button) {
|
||||
if (!this.action.damage.parts) return;
|
||||
const data = this.action.toObject(),
|
||||
index = button.dataset.index;
|
||||
data.damage.parts.splice(index, 1);
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
/** Specific implementation in extending classes **/
|
||||
static async addEffect(_event) {}
|
||||
static removeEffect(_event, _button) {}
|
||||
static editEffect(_event) {}
|
||||
|
||||
async close(options) {
|
||||
this.tabGroups.primary = 'base';
|
||||
await super.close(options);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,241 +1,32 @@
|
|||
import DaggerheartSheet from '../sheets/daggerheart-sheet.mjs';
|
||||
|
||||
const { ApplicationV2 } = foundry.applications.api;
|
||||
export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
|
||||
constructor(action, sheetUpdate) {
|
||||
super({});
|
||||
|
||||
this.action = action;
|
||||
this.sheetUpdate = sheetUpdate;
|
||||
this.openSection = null;
|
||||
}
|
||||
|
||||
get title() {
|
||||
return `${game.i18n.localize('DAGGERHEART.GENERAL.Tabs.settings')}: ${this.action.name}`;
|
||||
}
|
||||
import DHActionBaseConfig from './action-base-config.mjs';
|
||||
|
||||
export default class DHActionConfig extends DHActionBaseConfig {
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'dh-style', 'dialog', 'max-800'],
|
||||
window: {
|
||||
icon: 'fa-solid fa-wrench',
|
||||
resizable: false
|
||||
},
|
||||
position: { width: 600, height: 'auto' },
|
||||
...DHActionBaseConfig.DEFAULT_OPTIONS,
|
||||
actions: {
|
||||
toggleSection: this.toggleSection,
|
||||
...DHActionBaseConfig.DEFAULT_OPTIONS.actions,
|
||||
addEffect: this.addEffect,
|
||||
removeEffect: this.removeEffect,
|
||||
addElement: this.addElement,
|
||||
removeElement: this.removeElement,
|
||||
editEffect: this.editEffect,
|
||||
addDamage: this.addDamage,
|
||||
removeDamage: this.removeDamage
|
||||
},
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false
|
||||
editEffect: this.editEffect
|
||||
}
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
header: {
|
||||
id: 'header',
|
||||
template: 'systems/daggerheart/templates/sheets-settings/action-settings/header.hbs'
|
||||
},
|
||||
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
|
||||
base: {
|
||||
id: 'base',
|
||||
template: 'systems/daggerheart/templates/sheets-settings/action-settings/base.hbs'
|
||||
},
|
||||
configuration: {
|
||||
id: 'configuration',
|
||||
template: 'systems/daggerheart/templates/sheets-settings/action-settings/configuration.hbs'
|
||||
},
|
||||
effect: {
|
||||
id: 'effect',
|
||||
template: 'systems/daggerheart/templates/sheets-settings/action-settings/effect.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
static TABS = {
|
||||
base: {
|
||||
active: true,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'base',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.GENERAL.Tabs.base'
|
||||
},
|
||||
config: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'config',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.GENERAL.Tabs.configuration'
|
||||
},
|
||||
effect: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'effect',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.GENERAL.Tabs.effects'
|
||||
}
|
||||
};
|
||||
|
||||
static CLEAN_ARRAYS = ['damage.parts', 'cost', 'effects'];
|
||||
|
||||
_getTabs(tabs) {
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
|
||||
v.cssClass = v.active ? 'active' : '';
|
||||
}
|
||||
|
||||
return tabs;
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options, 'action');
|
||||
context.source = this.action.toObject(false);
|
||||
context.openSection = this.openSection;
|
||||
context.tabs = this._getTabs(this.constructor.TABS);
|
||||
context.config = CONFIG.DH;
|
||||
async _prepareContext(options) {
|
||||
const context = await super._prepareContext(options);
|
||||
if (!!this.action.effects) context.effects = this.action.effects.map(e => this.action.item.effects.get(e._id));
|
||||
if (this.action.damage?.hasOwnProperty('includeBase') && this.action.type === 'attack')
|
||||
context.hasBaseDamage = !!this.action.parent.attack;
|
||||
context.getEffectDetails = this.getEffectDetails.bind(this);
|
||||
context.costOptions = this.getCostOptions();
|
||||
context.getRollTypeOptions = this.getRollTypeOptions();
|
||||
context.disableOption = this.disableOption.bind(this);
|
||||
context.isNPC = this.action.actor?.isNPC;
|
||||
context.baseSaveDifficulty = this.action.actor?.baseSaveDifficulty;
|
||||
context.baseAttackBonus = this.action.actor?.system.attack?.roll.bonus;
|
||||
context.hasRoll = this.action.hasRoll;
|
||||
|
||||
const settingsTiers = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers;
|
||||
context.tierOptions = [
|
||||
{ key: 1, label: game.i18n.localize('DAGGERHEART.GENERAL.Tiers.1') },
|
||||
...Object.values(settingsTiers).map(x => ({ key: x.tier, label: x.name }))
|
||||
];
|
||||
return context;
|
||||
}
|
||||
|
||||
static toggleSection(_, button) {
|
||||
this.openSection = button.dataset.section === this.openSection ? null : button.dataset.section;
|
||||
this.render(true);
|
||||
}
|
||||
|
||||
getCostOptions() {
|
||||
const options = foundry.utils.deepClone(CONFIG.DH.GENERAL.abilityCosts);
|
||||
const resource = this.action.parent.resource;
|
||||
if (resource) {
|
||||
options.resource = {
|
||||
label: 'DAGGERHEART.GENERAL.itemResource',
|
||||
group: 'Global'
|
||||
};
|
||||
}
|
||||
|
||||
if (this.action.parent.metadata?.isQuantifiable) {
|
||||
options.quantity = {
|
||||
label: 'DAGGERHEART.GENERAL.itemQuantity',
|
||||
group: 'Global'
|
||||
};
|
||||
}
|
||||
|
||||
return options;
|
||||
}
|
||||
|
||||
getRollTypeOptions() {
|
||||
const types = foundry.utils.deepClone(CONFIG.DH.GENERAL.rollTypes);
|
||||
if (!this.action.actor) return types;
|
||||
Object.values(types).forEach(t => {
|
||||
if (this.action.actor.type !== 'character' && t.playerOnly) delete types[t.id];
|
||||
});
|
||||
return types;
|
||||
}
|
||||
|
||||
disableOption(index, costOptions, choices) {
|
||||
const filtered = foundry.utils.deepClone(costOptions);
|
||||
Object.keys(filtered).forEach(o => {
|
||||
if (choices.find((c, idx) => c.type === o && index !== idx)) filtered[o].disabled = true;
|
||||
});
|
||||
return filtered;
|
||||
}
|
||||
|
||||
getEffectDetails(id) {
|
||||
return this.action.item.effects.get(id);
|
||||
}
|
||||
|
||||
_prepareSubmitData(_event, formData) {
|
||||
const submitData = foundry.utils.expandObject(formData.object);
|
||||
|
||||
const itemAbilityCostKeys = Object.keys(CONFIG.DH.GENERAL.itemAbilityCosts);
|
||||
for (const keyPath of this.constructor.CLEAN_ARRAYS) {
|
||||
const data = foundry.utils.getProperty(submitData, keyPath);
|
||||
const dataValues = data ? Object.values(data) : [];
|
||||
if (keyPath === 'cost') {
|
||||
for (var value of dataValues) {
|
||||
value.itemId = itemAbilityCostKeys.includes(value.key) ? this.action.parent.parent.id : null;
|
||||
}
|
||||
}
|
||||
|
||||
if (data) foundry.utils.setProperty(submitData, keyPath, dataValues);
|
||||
}
|
||||
return submitData;
|
||||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
const submitData = this._prepareSubmitData(event, formData),
|
||||
data = foundry.utils.mergeObject(this.action.toObject(), submitData);
|
||||
this.action = await this.action.update(data);
|
||||
|
||||
this.sheetUpdate?.(this.action);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static addElement(event) {
|
||||
const data = this.action.toObject(),
|
||||
key = event.target.closest('[data-key]').dataset.key;
|
||||
if (!this.action[key]) return;
|
||||
|
||||
data[key].push(this.action.defaultValues[key] ?? {});
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
static removeElement(event, button) {
|
||||
event.stopPropagation();
|
||||
const data = this.action.toObject(),
|
||||
key = event.target.closest('[data-key]').dataset.key,
|
||||
index = button.dataset.index;
|
||||
data[key].splice(index, 1);
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
static addDamage(event) {
|
||||
if (!this.action.damage.parts) return;
|
||||
const data = this.action.toObject(),
|
||||
part = {};
|
||||
if (this.action.actor?.isNPC) part.value = { multiplier: 'flat' };
|
||||
data.damage.parts.push(part);
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
static removeDamage(event, button) {
|
||||
if (!this.action.damage.parts) return;
|
||||
const data = this.action.toObject(),
|
||||
index = button.dataset.index;
|
||||
data.damage.parts.splice(index, 1);
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
static async addEffect(event) {
|
||||
static async addEffect(_event) {
|
||||
if (!this.action.effects) return;
|
||||
const effectData = this._addEffectData.bind(this)(),
|
||||
[created] = await this.action.item.createEmbeddedDocuments('ActiveEffect', [effectData], { render: false }),
|
||||
data = this.action.toObject();
|
||||
const effectData = this._addEffectData.bind(this)();
|
||||
const data = this.action.toObject();
|
||||
|
||||
const [created] = await this.action.item.createEmbeddedDocuments('ActiveEffect', [effectData], {
|
||||
render: false
|
||||
});
|
||||
data.effects.push({ _id: created._id });
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
this.action.item.effects.get(created._id).sheet.render(true);
|
||||
|
|
@ -255,6 +46,10 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
|
|||
};
|
||||
}
|
||||
|
||||
getEffectDetails(id) {
|
||||
return this.action.item.effects.get(id);
|
||||
}
|
||||
|
||||
static removeEffect(event, button) {
|
||||
if (!this.action.effects) return;
|
||||
const index = button.dataset.index,
|
||||
|
|
@ -267,9 +62,4 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
|
|||
const id = event.target.closest('[data-effect-id]')?.dataset?.effectId;
|
||||
this.action.item.effects.get(id).sheet.render(true);
|
||||
}
|
||||
|
||||
async close(options) {
|
||||
this.tabGroups.primary = 'base';
|
||||
await super.close(options);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,66 @@
|
|||
import DHActionBaseConfig from './action-base-config.mjs';
|
||||
|
||||
export default class DHActionSettingsConfig extends DHActionBaseConfig {
|
||||
constructor(action, effects, sheetUpdate) {
|
||||
super(action);
|
||||
|
||||
this.effects = effects;
|
||||
this.sheetUpdate = sheetUpdate;
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
...DHActionBaseConfig.DEFAULT_OPTIONS,
|
||||
actions: {
|
||||
...DHActionBaseConfig.DEFAULT_OPTIONS.actions,
|
||||
addEffect: this.addEffect,
|
||||
removeEffect: this.removeEffect,
|
||||
editEffect: this.editEffect
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(options) {
|
||||
const context = await super._prepareContext(options);
|
||||
context.effects = this.effects;
|
||||
context.getEffectDetails = this.getEffectDetails.bind(this);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
getEffectDetails(id) {
|
||||
return this.effects.find(x => x.id === id);
|
||||
}
|
||||
|
||||
static async addEffect(_event) {
|
||||
if (!this.action.effects) return;
|
||||
const effectData = game.system.api.data.activeEffects.BaseEffect.getDefaultObject();
|
||||
const data = this.action.toObject();
|
||||
|
||||
this.sheetUpdate(data, effectData);
|
||||
this.effects = [...this.effects, effectData];
|
||||
data.effects.push({ _id: effectData.id });
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
static removeEffect(event, button) {
|
||||
if (!this.action.effects) return;
|
||||
const index = button.dataset.index,
|
||||
effectId = this.action.effects[index]._id;
|
||||
this.constructor.removeElement.bind(this)(event, button);
|
||||
this.sheetUpdate(
|
||||
this.action.toObject(),
|
||||
this.effects.find(x => x.id === effectId),
|
||||
true
|
||||
);
|
||||
}
|
||||
|
||||
static async editEffect(event) {
|
||||
const id = event.target.closest('[data-effect-id]')?.dataset?.effectId;
|
||||
const updatedEffect = await game.system.api.applications.sheetConfigs.SettingActiveEffectConfig.configure(
|
||||
this.getEffectDetails(id)
|
||||
);
|
||||
if (!updatedEffect) return;
|
||||
|
||||
this.effects = await this.sheetUpdate(this.action.toObject(), { ...updatedEffect, id });
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
|
|
@ -109,9 +109,9 @@ export default class DHEnvironmentSettings extends DHBaseActorSettings {
|
|||
|
||||
async _onDrop(event) {
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
|
||||
if (data.fromInternal) return;
|
||||
|
||||
const item = await fromUuid(data.uuid);
|
||||
if (data.fromInternal && item?.parent?.uuid === this.actor.uuid) return;
|
||||
|
||||
if (item.type === 'adversary' && event.target.closest('.category-container')) {
|
||||
const target = event.target.closest('.category-container');
|
||||
const path = `system.potentialAdversaries.${target.dataset.potentialAdversary}.adversaries`;
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ export default class SettingActiveEffectConfig extends HandlebarsApplicationMixi
|
|||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ['daggerheart', 'sheet', 'dh-style', 'active-effect-config'],
|
||||
classes: ['daggerheart', 'sheet', 'dh-style', 'active-effect-config', 'standard-form'],
|
||||
tag: 'form',
|
||||
position: {
|
||||
width: 560
|
||||
|
|
@ -131,6 +131,7 @@ export default class SettingActiveEffectConfig extends HandlebarsApplicationMixi
|
|||
if (partId in context.tabs) context.tab = context.tabs[partId];
|
||||
switch (partId) {
|
||||
case 'details':
|
||||
context.statuses = CONFIG.statusEffects.map(s => ({ value: s.id, label: game.i18n.localize(s.name) }));
|
||||
context.isActorEffect = false;
|
||||
context.isItemEffect = true;
|
||||
const useGeneric = game.settings.get(
|
||||
|
|
@ -138,10 +139,13 @@ export default class SettingActiveEffectConfig extends HandlebarsApplicationMixi
|
|||
CONFIG.DH.SETTINGS.gameSettings.appearance
|
||||
).showGenericStatusEffects;
|
||||
if (!useGeneric) {
|
||||
context.statuses = Object.values(CONFIG.DH.GENERAL.conditions).map(status => ({
|
||||
value: status.id,
|
||||
label: game.i18n.localize(status.name)
|
||||
}));
|
||||
context.statuses = [
|
||||
...context.statuses,
|
||||
Object.values(CONFIG.DH.GENERAL.conditions).map(status => ({
|
||||
value: status.id,
|
||||
label: game.i18n.localize(status.name)
|
||||
}))
|
||||
];
|
||||
}
|
||||
break;
|
||||
case 'changes':
|
||||
|
|
@ -157,7 +161,7 @@ export default class SettingActiveEffectConfig extends HandlebarsApplicationMixi
|
|||
return context;
|
||||
}
|
||||
|
||||
static async #onSubmit(event, form, formData) {
|
||||
static async #onSubmit(_event, _form, formData) {
|
||||
this.data = foundry.utils.expandObject(formData.object);
|
||||
this.close();
|
||||
}
|
||||
|
|
@ -193,11 +197,11 @@ export default class SettingActiveEffectConfig extends HandlebarsApplicationMixi
|
|||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #addChange() {
|
||||
const submitData = foundry.utils.expandObject(new FormDataExtended(this.form).object);
|
||||
const changes = Object.values(submitData.changes ?? {});
|
||||
changes.push({});
|
||||
const { changes, ...rest } = foundry.utils.expandObject(new FormDataExtended(this.form).object);
|
||||
const updatedChanges = Object.values(changes ?? {});
|
||||
updatedChanges.push({});
|
||||
|
||||
this.effect.changes = changes;
|
||||
this.effect = { ...rest, changes: updatedChanges };
|
||||
this.render();
|
||||
}
|
||||
|
||||
|
|
@ -208,12 +212,12 @@ export default class SettingActiveEffectConfig extends HandlebarsApplicationMixi
|
|||
*/
|
||||
static async #deleteChange(event) {
|
||||
const submitData = foundry.utils.expandObject(new FormDataExtended(this.form).object);
|
||||
const changes = Object.values(submitData.changes);
|
||||
const updatedChanges = Object.values(submitData.changes);
|
||||
const row = event.target.closest('li');
|
||||
const index = Number(row.dataset.index) || 0;
|
||||
changes.splice(index, 1);
|
||||
updatedChanges.splice(index, 1);
|
||||
|
||||
this.effect.changes = changes;
|
||||
this.effect = { ...submitData, changes: updatedChanges };
|
||||
this.render();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
import { actionsTypes } from '../../data/action/_module.mjs';
|
||||
import DHActionConfig from './action-config.mjs';
|
||||
import ActionSettingsConfig from './action-settings-config.mjs';
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
|
|
@ -102,6 +102,8 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
|
|||
return (
|
||||
(await foundry.applications.api.DialogV2.input({
|
||||
window: { title: game.i18n.localize('DAGGERHEART.CONFIG.SelectAction.selectType') },
|
||||
position: { width: 300 },
|
||||
classes: ['daggerheart', 'dh-style'],
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/actionTypes/actionType.hbs',
|
||||
{ types: CONFIG.DH.ACTIONS.actionTypes }
|
||||
|
|
@ -158,16 +160,55 @@ export default class SettingFeatureConfig extends HandlebarsApplicationMixin(App
|
|||
this.render();
|
||||
} else {
|
||||
const action = this.move.actions.get(id);
|
||||
await new DHActionConfig(action, async updatedMove => {
|
||||
await new ActionSettingsConfig(action, this.move.effects, async (updatedMove, effectData, deleteEffect) => {
|
||||
let updatedEffects = null;
|
||||
if (effectData) {
|
||||
const currentEffects = foundry.utils.getProperty(this.settings, `${this.movePath}.effects`);
|
||||
const existingEffectIndex = currentEffects.findIndex(x => x.id === effectData.id);
|
||||
|
||||
updatedEffects = deleteEffect
|
||||
? currentEffects.filter(x => x.id !== effectData.id)
|
||||
: existingEffectIndex === -1
|
||||
? [...currentEffects, effectData]
|
||||
: currentEffects.with(existingEffectIndex, effectData);
|
||||
await this.settings.updateSource({
|
||||
[`${this.movePath}.effects`]: updatedEffects
|
||||
});
|
||||
}
|
||||
|
||||
await this.settings.updateSource({ [`${this.actionsPath}.${id}`]: updatedMove });
|
||||
this.move = foundry.utils.getProperty(this.settings, this.movePath);
|
||||
this.render();
|
||||
return updatedEffects;
|
||||
}).render(true);
|
||||
}
|
||||
}
|
||||
|
||||
static async removeItem(_, target) {
|
||||
await this.settings.updateSource({ [`${this.actionsPath}.-=${target.dataset.id}`]: null });
|
||||
const { type, id } = target.dataset;
|
||||
if (type === 'effect') {
|
||||
const move = foundry.utils.getProperty(this.settings, this.movePath);
|
||||
for (const action of move.actions) {
|
||||
const remainingEffects = action.effects.filter(x => x._id !== id);
|
||||
if (action.effects.length !== remainingEffects.length) {
|
||||
await action.update({
|
||||
effects: remainingEffects.map(x => {
|
||||
const { _id, ...rest } = x;
|
||||
return { ...rest, _id: _id };
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
await this.settings.updateSource({
|
||||
[this.movePath]: {
|
||||
effects: move.effects.filter(x => x.id !== id),
|
||||
actions: move.actions
|
||||
}
|
||||
});
|
||||
} else {
|
||||
await this.settings.updateSource({ [`${this.actionsPath}.-=${target.dataset.id}`]: null });
|
||||
}
|
||||
|
||||
this.move = foundry.utils.getProperty(this.settings, this.movePath);
|
||||
this.render();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,7 +25,8 @@ export default class AdversarySheet extends DHBaseActorSheet {
|
|||
action: 'editAttribution'
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
dragDrop: [{ dragSelector: '[data-item-id][draggable="true"]', dropSelector: null }]
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
|
|
|
|||
|
|
@ -139,10 +139,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
element.addEventListener('change', this.updateItemResource.bind(this));
|
||||
element.addEventListener('click', e => e.stopPropagation());
|
||||
});
|
||||
htmlElement.querySelectorAll('.inventory-item-quantity').forEach(element => {
|
||||
element.addEventListener('change', this.updateItemQuantity.bind(this));
|
||||
element.addEventListener('click', e => e.stopPropagation());
|
||||
});
|
||||
|
||||
// Add listener for armor marks input
|
||||
htmlElement.querySelectorAll('.armor-marks-input').forEach(element => {
|
||||
|
|
@ -214,34 +210,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
context.resources.stress.emptyPips =
|
||||
context.resources.stress.max < maxResource ? maxResource - context.resources.stress.max : 0;
|
||||
|
||||
context.inventory = { currencies: {} };
|
||||
const { title, ...currencies } = game.settings.get(
|
||||
CONFIG.DH.id,
|
||||
CONFIG.DH.SETTINGS.gameSettings.Homebrew
|
||||
).currency;
|
||||
for (let key in currencies) {
|
||||
context.inventory.currencies[key] = {
|
||||
...currencies[key],
|
||||
field: context.systemFields.gold.fields[key],
|
||||
value: context.source.system.gold[key]
|
||||
};
|
||||
}
|
||||
// context.inventory = {
|
||||
// currency: {
|
||||
// title: game.i18n.localize('DAGGERHEART.CONFIG.Gold.title'),
|
||||
// coins: game.i18n.localize('DAGGERHEART.CONFIG.Gold.coins'),
|
||||
// handfuls: game.i18n.localize('DAGGERHEART.CONFIG.Gold.handfuls'),
|
||||
// bags: game.i18n.localize('DAGGERHEART.CONFIG.Gold.bags'),
|
||||
// chests: game.i18n.localize('DAGGERHEART.CONFIG.Gold.chests')
|
||||
// }
|
||||
// };
|
||||
|
||||
context.beastformActive = this.document.effects.find(x => x.type === 'beastform');
|
||||
|
||||
// if (context.inventory.length === 0) {
|
||||
// context.inventory = Array(1).fill(Array(5).fill([]));
|
||||
// }
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
|
|
@ -619,14 +589,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
this.render();
|
||||
}
|
||||
|
||||
async updateItemQuantity(event) {
|
||||
const item = await getDocFromElement(event.currentTarget);
|
||||
if (!item) return;
|
||||
|
||||
await item.update({ 'system.quantity': event.currentTarget.value });
|
||||
this.render();
|
||||
}
|
||||
|
||||
async updateArmorMarks(event) {
|
||||
const armor = this.document.system.armor;
|
||||
if (!armor) return;
|
||||
|
|
@ -903,47 +865,9 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
});
|
||||
}
|
||||
|
||||
async _onDragStart(event) {
|
||||
const item = await getDocFromElement(event.target);
|
||||
|
||||
const dragData = {
|
||||
originActor: this.document.uuid,
|
||||
originId: item.id,
|
||||
type: item.documentName,
|
||||
uuid: item.uuid
|
||||
};
|
||||
|
||||
event.dataTransfer.setData('text/plain', JSON.stringify(dragData));
|
||||
|
||||
super._onDragStart(event);
|
||||
}
|
||||
|
||||
async _onDrop(event) {
|
||||
// Prevent event bubbling to avoid duplicate handling
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
|
||||
|
||||
const { cancel } = await super._onDrop(event);
|
||||
if (cancel) return;
|
||||
|
||||
this._onDropItem(event, data);
|
||||
}
|
||||
|
||||
async _onDropItem(event, data) {
|
||||
const item = await Item.implementation.fromDropData(data);
|
||||
const itemData = item.toObject();
|
||||
|
||||
if (item.type === 'domainCard' && !this.document.system.loadoutSlot.available) {
|
||||
itemData.system.inVault = true;
|
||||
}
|
||||
|
||||
const typesThatReplace = ['ancestry', 'community'];
|
||||
if (typesThatReplace.includes(item.type)) {
|
||||
await this.document.deleteEmbeddedDocuments(
|
||||
'Item',
|
||||
this.document.items.filter(x => x.type === item.type).map(x => x.id)
|
||||
);
|
||||
async _onDropItem(event, item) {
|
||||
if (this.document.uuid === item.parent?.uuid) {
|
||||
return super._onDropItem(event, item);
|
||||
}
|
||||
|
||||
if (item.type === 'beastform') {
|
||||
|
|
@ -953,20 +877,27 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
);
|
||||
}
|
||||
|
||||
const itemData = item.toObject();
|
||||
const data = await game.system.api.data.items.DHBeastform.getWildcardImage(this.document, itemData);
|
||||
if (data) {
|
||||
if (!data.selectedImage) return;
|
||||
else {
|
||||
if (data.usesDynamicToken) itemData.system.tokenRingImg = data.selectedImage;
|
||||
else itemData.system.tokenImg = data.selectedImage;
|
||||
}
|
||||
if (!data?.selectedImage) {
|
||||
return;
|
||||
} else if (data) {
|
||||
if (data.usesDynamicToken) itemData.system.tokenRingImg = data.selectedImage;
|
||||
else itemData.system.tokenImg = data.selectedImage;
|
||||
return await this._onDropItemCreate(itemData);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.document.uuid === item.parent?.uuid) return this._onSortItem(event, itemData);
|
||||
const createdItem = await this._onDropItemCreate(itemData);
|
||||
// If this is a type that gets deleted, delete it first (but still defer to super)
|
||||
const typesThatReplace = ['ancestry', 'community'];
|
||||
if (typesThatReplace.includes(item.type)) {
|
||||
await this.document.deleteEmbeddedDocuments(
|
||||
'Item',
|
||||
this.document.items.filter(x => x.type === item.type).map(x => x.id)
|
||||
);
|
||||
}
|
||||
|
||||
return createdItem;
|
||||
return super._onDropItem(event, item);
|
||||
}
|
||||
|
||||
async _onDropItemCreate(itemData, event) {
|
||||
|
|
|
|||
|
|
@ -37,11 +37,11 @@ export default class DhpEnvironment extends DHBaseActorSheet {
|
|||
header: { template: 'systems/daggerheart/templates/sheets/actors/environment/header.hbs' },
|
||||
features: {
|
||||
template: 'systems/daggerheart/templates/sheets/actors/environment/features.hbs',
|
||||
scrollable: ['feature-section']
|
||||
scrollable: ['.feature-section']
|
||||
},
|
||||
potentialAdversaries: {
|
||||
template: 'systems/daggerheart/templates/sheets/actors/environment/potentialAdversaries.hbs',
|
||||
scrollable: ['items-sections']
|
||||
scrollable: ['.items-section']
|
||||
},
|
||||
notes: { template: 'systems/daggerheart/templates/sheets/actors/environment/notes.hbs' }
|
||||
};
|
||||
|
|
@ -130,12 +130,13 @@ export default class DhpEnvironment extends DHBaseActorSheet {
|
|||
/* -------------------------------------------- */
|
||||
|
||||
async _onDragStart(event) {
|
||||
const item = event.currentTarget.closest('.inventory-item');
|
||||
|
||||
const item = event.currentTarget.closest('.inventory-item[data-type=adversary]');
|
||||
if (item) {
|
||||
const adversaryData = { type: 'Actor', uuid: item.dataset.itemUuid };
|
||||
event.dataTransfer.setData('text/plain', JSON.stringify(adversaryData));
|
||||
event.dataTransfer.setDragImage(item, 60, 0);
|
||||
} else {
|
||||
return super._onDragStart(event);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -93,25 +93,6 @@ export default class Party extends DHBaseActorSheet {
|
|||
/* Prepare Context */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
|
||||
context.inventory = { currencies: {} };
|
||||
const { title, ...currencies } = game.settings.get(
|
||||
CONFIG.DH.id,
|
||||
CONFIG.DH.SETTINGS.gameSettings.Homebrew
|
||||
).currency;
|
||||
for (let key in currencies) {
|
||||
context.inventory.currencies[key] = {
|
||||
...currencies[key],
|
||||
field: context.systemFields.gold.fields[key],
|
||||
value: context.source.system.gold[key]
|
||||
};
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
async _preparePartContext(partId, context, options) {
|
||||
context = await super._preparePartContext(partId, context, options);
|
||||
switch (partId) {
|
||||
|
|
@ -438,30 +419,9 @@ export default class Party extends DHBaseActorSheet {
|
|||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDragStart(event) {
|
||||
const item = await getDocFromElement(event.target);
|
||||
const dragData = {
|
||||
originActor: this.document.uuid,
|
||||
originId: item.id,
|
||||
type: item.documentName,
|
||||
uuid: item.uuid
|
||||
};
|
||||
|
||||
event.dataTransfer.setData('text/plain', JSON.stringify(dragData));
|
||||
super._onDragStart(event);
|
||||
}
|
||||
|
||||
async _onDrop(event) {
|
||||
// Prevent event bubbling to avoid duplicate handling
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
async _onDropActor(event, document) {
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
|
||||
|
||||
const { cancel } = await super._onDrop(event);
|
||||
if (cancel) return;
|
||||
|
||||
const document = await foundry.utils.fromUuid(data.uuid);
|
||||
|
||||
if (document instanceof DhpActor && Party.ALLOWED_ACTOR_TYPES.includes(document.type)) {
|
||||
const currentMembers = this.document.system.partyMembers.map(x => x.uuid);
|
||||
if (currentMembers.includes(data.uuid)) {
|
||||
|
|
@ -469,11 +429,11 @@ export default class Party extends DHBaseActorSheet {
|
|||
}
|
||||
|
||||
await this.document.update({ 'system.partyMembers': [...currentMembers, document.uuid] });
|
||||
} else if (document instanceof DHItem) {
|
||||
this.document.createEmbeddedDocuments('Item', [document.toObject()]);
|
||||
} else {
|
||||
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.onlyCharactersInPartySheet'));
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
static async #deletePartyMember(event, target) {
|
||||
|
|
|
|||
|
|
@ -322,10 +322,11 @@ export default function DHApplicationMixin(Base) {
|
|||
_onDrop(event) {
|
||||
event.stopPropagation();
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
|
||||
if (data.fromInternal === this.document.uuid) return;
|
||||
|
||||
if (data.type === 'ActiveEffect') {
|
||||
if (data.type === 'ActiveEffect' && data.fromInternal !== this.document.uuid) {
|
||||
this.document.createEmbeddedDocuments('ActiveEffect', [data.data]);
|
||||
} else {
|
||||
// Fallback to super, but note that item sheets do not have this function
|
||||
return super._onDrop?.(event);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -662,6 +663,9 @@ export default function DHApplicationMixin(Base) {
|
|||
};
|
||||
if (inVault) data['system.inVault'] = true;
|
||||
if (disabled) data.disabled = true;
|
||||
if (type === "domainCard" && parent?.system.domains?.length) {
|
||||
data.system.domain = parent.system.domains[0];
|
||||
}
|
||||
|
||||
const doc = await cls.create(data, { parent, renderSheet: !event.shiftKey });
|
||||
if (parentIsItem && type === 'feature') {
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { itemIsIdentical } from '../../../helpers/utils.mjs';
|
||||
import { getDocFromElement, itemIsIdentical } from '../../../helpers/utils.mjs';
|
||||
import DHBaseActorSettings from './actor-setting.mjs';
|
||||
import DHApplicationMixin from './application-mixin.mjs';
|
||||
|
||||
|
|
@ -69,6 +69,29 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
context.showAttribution = !game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance)
|
||||
.hideAttribution;
|
||||
|
||||
// Prepare inventory data
|
||||
if (['party', 'character'].includes(this.document.type)) {
|
||||
context.inventory = {
|
||||
currencies: {},
|
||||
weapons: this.document.itemTypes.weapon.sort((a, b) => a.sort - b.sort),
|
||||
armor: this.document.itemTypes.armor.sort((a, b) => a.sort - b.sort),
|
||||
consumables: this.document.itemTypes.consumable.sort((a, b) => a.sort - b.sort),
|
||||
loot: this.document.itemTypes.loot.sort((a, b) => a.sort - b.sort)
|
||||
};
|
||||
const { title, ...currencies } = game.settings.get(
|
||||
CONFIG.DH.id,
|
||||
CONFIG.DH.SETTINGS.gameSettings.Homebrew
|
||||
).currency;
|
||||
for (const key in currencies) {
|
||||
context.inventory.currencies[key] = {
|
||||
...currencies[key],
|
||||
field: context.systemFields.gold.fields[key],
|
||||
value: context.source.system.gold[key]
|
||||
};
|
||||
}
|
||||
context.inventory.hasCurrency = Object.values(context.inventory.currencies).some((c) => c.enabled);
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
|
|
@ -112,6 +135,10 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
|
||||
htmlElement.querySelectorAll('.inventory-item-quantity').forEach(element => {
|
||||
element.addEventListener('change', this.updateItemQuantity.bind(this));
|
||||
element.addEventListener('click', e => e.stopPropagation());
|
||||
});
|
||||
htmlElement.querySelectorAll('.item-button .action-uses-button').forEach(element => {
|
||||
element.addEventListener('contextmenu', DHBaseActorSheet.#modifyActionUses);
|
||||
});
|
||||
|
|
@ -150,6 +177,15 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
return this._getContextMenuCommonOptions.call(this, { usable: true, toChat: true });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Application Listener Actions */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async updateItemQuantity(event) {
|
||||
const item = await getDocFromElement(event.currentTarget);
|
||||
await item?.update({ 'system.quantity': event.currentTarget.value });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Application Clicks Actions */
|
||||
/* -------------------------------------------- */
|
||||
|
|
@ -218,68 +254,59 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
/* Application Drag/Drop */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async _onDrop(event) {
|
||||
async _onDropItem(event, item) {
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
|
||||
if (data.originActor === this.document.uuid) return { cancel: true };
|
||||
|
||||
/* Handling transfer of inventoryItems */
|
||||
let cancel = false;
|
||||
const physicalActorTypes = ['character', 'party'];
|
||||
if (physicalActorTypes.includes(this.document.type)) {
|
||||
const originActor = data.originActor ? await foundry.utils.fromUuid(data.originActor) : null;
|
||||
if (data.originId && originActor && physicalActorTypes.includes(originActor.type)) {
|
||||
const dropDocument = await foundry.utils.fromUuid(data.uuid);
|
||||
|
||||
if (dropDocument.system.metadata.isInventoryItem) {
|
||||
cancel = true;
|
||||
if (dropDocument.system.metadata.isQuantifiable) {
|
||||
const actorItem = originActor.items.get(data.originId);
|
||||
const quantityTransfered =
|
||||
actorItem.system.quantity === 1
|
||||
? 1
|
||||
: await game.system.api.applications.dialogs.ItemTransferDialog.configure(dropDocument);
|
||||
|
||||
if (quantityTransfered) {
|
||||
if (quantityTransfered === actorItem.system.quantity) {
|
||||
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
|
||||
} else {
|
||||
cancel = true;
|
||||
await actorItem.update({
|
||||
'system.quantity': actorItem.system.quantity - quantityTransfered
|
||||
});
|
||||
}
|
||||
|
||||
const existingItem = this.document.items.find(x => itemIsIdentical(x, dropDocument));
|
||||
if (existingItem) {
|
||||
cancel = true;
|
||||
await existingItem.update({
|
||||
'system.quantity': existingItem.system.quantity + quantityTransfered
|
||||
});
|
||||
} else {
|
||||
const createData = dropDocument.toObject();
|
||||
await this.document.createEmbeddedDocuments('Item', [
|
||||
{
|
||||
...createData,
|
||||
system: {
|
||||
...createData.system,
|
||||
quantity: quantityTransfered
|
||||
}
|
||||
}
|
||||
]);
|
||||
}
|
||||
} else {
|
||||
cancel = true;
|
||||
}
|
||||
} else {
|
||||
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
|
||||
const createData = dropDocument.toObject();
|
||||
await this.document.createEmbeddedDocuments('Item', [createData]);
|
||||
}
|
||||
}
|
||||
}
|
||||
const originActor = item.actor;
|
||||
if (
|
||||
item.actor?.uuid === this.document.uuid ||
|
||||
!originActor ||
|
||||
!physicalActorTypes.includes(this.document.type)
|
||||
) {
|
||||
return super._onDropItem(event, item);
|
||||
}
|
||||
|
||||
return { cancel };
|
||||
/* Handling transfer of inventoryItems */
|
||||
if (item.system.metadata.isInventoryItem) {
|
||||
if (item.system.metadata.isQuantifiable) {
|
||||
const actorItem = originActor.items.get(data.originId);
|
||||
const quantityTransfered =
|
||||
actorItem.system.quantity === 1
|
||||
? 1
|
||||
: await game.system.api.applications.dialogs.ItemTransferDialog.configure(item);
|
||||
|
||||
if (quantityTransfered) {
|
||||
if (quantityTransfered === actorItem.system.quantity) {
|
||||
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
|
||||
} else {
|
||||
await actorItem.update({
|
||||
'system.quantity': actorItem.system.quantity - quantityTransfered
|
||||
});
|
||||
}
|
||||
|
||||
const existingItem = this.document.items.find(x => itemIsIdentical(x, item));
|
||||
if (existingItem) {
|
||||
await existingItem.update({
|
||||
'system.quantity': existingItem.system.quantity + quantityTransfered
|
||||
});
|
||||
} else {
|
||||
const createData = item.toObject();
|
||||
await this.document.createEmbeddedDocuments('Item', [
|
||||
{
|
||||
...createData,
|
||||
system: {
|
||||
...createData.system,
|
||||
quantity: quantityTransfered
|
||||
}
|
||||
}
|
||||
]);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
await originActor.deleteEmbeddedDocuments('Item', [data.originId]);
|
||||
await this.document.createEmbeddedDocuments('Item', [item.toObject()]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -288,7 +315,6 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
*/
|
||||
async _onDragStart(event) {
|
||||
const attackItem = event.currentTarget.closest('.inventory-item[data-type="attack"]');
|
||||
|
||||
if (attackItem) {
|
||||
const attackData = {
|
||||
type: 'Attack',
|
||||
|
|
@ -298,8 +324,20 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
};
|
||||
event.dataTransfer.setData('text/plain', JSON.stringify(attackData));
|
||||
event.dataTransfer.setDragImage(attackItem.querySelector('img'), 60, 0);
|
||||
} else if (this.document.type !== 'environment') {
|
||||
super._onDragStart(event);
|
||||
return;
|
||||
}
|
||||
|
||||
const item = await getDocFromElement(event.target);
|
||||
if (item) {
|
||||
const dragData = {
|
||||
originActor: this.document.uuid,
|
||||
originId: item.id,
|
||||
type: item.documentName,
|
||||
uuid: item.uuid
|
||||
};
|
||||
event.dataTransfer.setData('text/plain', JSON.stringify(dragData));
|
||||
}
|
||||
|
||||
super._onDragStart(event);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
import { refreshIsAllowed } from '../../../helpers/utils.mjs';
|
||||
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
const { AbstractSidebarTab } = foundry.applications.sidebar;
|
||||
/**
|
||||
|
|
@ -58,7 +60,7 @@ export default class DaggerheartMenu extends HandlebarsApplicationMixin(Abstract
|
|||
if (['character', 'adversary'].includes(actor.type) && actor.prototypeToken.actorLink) {
|
||||
const updates = {};
|
||||
for (let item of actor.items) {
|
||||
if (item.system.metadata?.hasResource && types.includes(item.system.resource?.recovery)) {
|
||||
if (item.system.metadata?.hasResource && refreshIsAllowed(types, item.system.resource?.recovery)) {
|
||||
if (!refreshedActors[actor.id])
|
||||
refreshedActors[actor.id] = { name: actor.name, img: actor.img, refreshed: new Set() };
|
||||
refreshedActors[actor.id].refreshed.add(
|
||||
|
|
@ -79,7 +81,7 @@ export default class DaggerheartMenu extends HandlebarsApplicationMixin(Abstract
|
|||
if (item.system.metadata?.hasActions) {
|
||||
const refreshTypes = new Set();
|
||||
const actions = item.system.actions.filter(action => {
|
||||
if (types.includes(action.uses.recovery)) {
|
||||
if (refreshIsAllowed(types, action.uses.recovery)) {
|
||||
refreshTypes.add(action.uses.recovery);
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
import { AdversaryBPPerEncounter } from '../../config/encounterConfig.mjs';
|
||||
|
||||
export default class DhCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
|
||||
static DEFAULT_OPTIONS = {
|
||||
actions: {
|
||||
|
|
@ -20,11 +22,33 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
|
|||
}
|
||||
};
|
||||
|
||||
/** @inheritDoc */
|
||||
async _preparePartContext(_partId, context, _options) {
|
||||
return context;
|
||||
}
|
||||
|
||||
async _prepareContext(options) {
|
||||
const context = await super._prepareContext(options);
|
||||
|
||||
await this._prepareTrackerContext(context, options);
|
||||
await this._prepareCombatContext(context, options);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
async _prepareCombatContext(context, options) {
|
||||
await super._prepareCombatContext(context, options);
|
||||
|
||||
const modifierBP =
|
||||
this.combats
|
||||
.find(x => x.active)
|
||||
?.system?.extendedBattleToggles?.reduce((acc, toggle) => acc + toggle.category, 0) ?? 0;
|
||||
const maxBP = CONFIG.DH.ENCOUNTER.BaseBPPerEncounter(context.characters.length) + modifierBP;
|
||||
const currentBP = AdversaryBPPerEncounter(context.adversaries, context.characters);
|
||||
|
||||
Object.assign(context, {
|
||||
fear: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear)
|
||||
fear: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
|
||||
battlepoints: { max: maxBP, current: currentBP, hasModifierBP: Boolean(modifierBP) }
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -99,6 +123,7 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
|
|||
resource,
|
||||
active: index === combat.turn,
|
||||
canPing: combatant.sceneId === canvas.scene?.id && game.user.hasPermission('PING_CANVAS'),
|
||||
type: combatant.actor.system.type,
|
||||
img: await this._getCombatantThumbnail(combatant)
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ export * as actionConfig from './actionConfig.mjs';
|
|||
export * as actorConfig from './actorConfig.mjs';
|
||||
export * as domainConfig from './domainConfig.mjs';
|
||||
export * as effectConfig from './effectConfig.mjs';
|
||||
export * as encounterConfig from './encounterConfig.mjs';
|
||||
export * as flagsConfig from './flagsConfig.mjs';
|
||||
export * as generalConfig from './generalConfig.mjs';
|
||||
export * as hooksConfig from './hooksConfig.mjs';
|
||||
|
|
|
|||
|
|
@ -108,52 +108,64 @@ export const adversaryTypes = {
|
|||
bruiser: {
|
||||
id: 'bruiser',
|
||||
label: 'DAGGERHEART.CONFIG.AdversaryType.bruiser.label',
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.bruiser.description'
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.bruiser.description',
|
||||
bpCost: 4
|
||||
},
|
||||
horde: {
|
||||
id: 'horde',
|
||||
label: 'DAGGERHEART.CONFIG.AdversaryType.horde.label',
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.horde.description'
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.horde.description',
|
||||
bpCost: 2
|
||||
},
|
||||
leader: {
|
||||
id: 'leader',
|
||||
label: 'DAGGERHEART.CONFIG.AdversaryType.leader.label',
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.leader.description'
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.leader.description',
|
||||
bpCost: 3,
|
||||
bpDescription: 'DAGGERHEART.CONFIG.AdversaryType.leader.'
|
||||
},
|
||||
minion: {
|
||||
id: 'minion',
|
||||
label: 'DAGGERHEART.CONFIG.AdversaryType.minion.label',
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.minion.description'
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.minion.description',
|
||||
bpCost: 1,
|
||||
partyAmountPerBP: true
|
||||
},
|
||||
ranged: {
|
||||
id: 'ranged',
|
||||
label: 'DAGGERHEART.CONFIG.AdversaryType.ranged.label',
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.ranged.description'
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.ranged.description',
|
||||
bpCost: 2
|
||||
},
|
||||
skulk: {
|
||||
id: 'skulk',
|
||||
label: 'DAGGERHEART.CONFIG.AdversaryType.skulk.label',
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.skulk.description'
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.skulk.description',
|
||||
bpCost: 2
|
||||
},
|
||||
social: {
|
||||
id: 'social',
|
||||
label: 'DAGGERHEART.CONFIG.AdversaryType.social.label',
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.social.description'
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.social.description',
|
||||
bpCost: 1
|
||||
},
|
||||
solo: {
|
||||
id: 'solo',
|
||||
label: 'DAGGERHEART.CONFIG.AdversaryType.solo.label',
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.solo.description'
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.solo.description',
|
||||
bpCost: 5
|
||||
},
|
||||
standard: {
|
||||
id: 'standard',
|
||||
label: 'DAGGERHEART.CONFIG.AdversaryType.standard.label',
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.standard.description'
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.standard.description',
|
||||
bpCost: 2
|
||||
},
|
||||
support: {
|
||||
id: 'support',
|
||||
label: 'DAGGERHEART.CONFIG.AdversaryType.support.label',
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.support.description'
|
||||
description: 'DAGGERHEART.ACTORS.Adversary.support.description',
|
||||
bpCost: 1
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
145
module/config/encounterConfig.mjs
Normal file
145
module/config/encounterConfig.mjs
Normal file
|
|
@ -0,0 +1,145 @@
|
|||
export const BaseBPPerEncounter = nrCharacters => 3 * nrCharacters + 2;
|
||||
|
||||
export const AdversaryBPPerEncounter = (adversaries, characters) => {
|
||||
const adversaryTypes = CONFIG.DH.ACTOR.allAdversaryTypes();
|
||||
return adversaries
|
||||
.reduce((acc, adversary) => {
|
||||
const existingEntry = acc.find(
|
||||
x => x.adversary.name === adversary.name && x.adversary.type === adversary.type
|
||||
);
|
||||
if (existingEntry) {
|
||||
existingEntry.nr += 1;
|
||||
} else {
|
||||
acc.push({ adversary, nr: 1 });
|
||||
}
|
||||
return acc;
|
||||
}, [])
|
||||
.reduce((acc, entry) => {
|
||||
const adversary = entry.adversary;
|
||||
const type = adversaryTypes[adversary.type];
|
||||
const bpCost = type.bpCost ?? 0;
|
||||
if (type.partyAmountPerBP) {
|
||||
acc += characters.length === 0 ? 0 : Math.ceil(entry.nr / characters.length);
|
||||
} else {
|
||||
acc += bpCost;
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, 0);
|
||||
};
|
||||
|
||||
export const adversaryTypeCostBrackets = {
|
||||
1: [
|
||||
{
|
||||
sort: 1,
|
||||
types: ['minion'],
|
||||
description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.minion'
|
||||
},
|
||||
{
|
||||
sort: 2,
|
||||
types: ['social', 'support'],
|
||||
description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.support'
|
||||
}
|
||||
],
|
||||
2: [
|
||||
{
|
||||
sort: 1,
|
||||
types: ['horde', 'ranged', 'skulk', 'standard'],
|
||||
description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.standard'
|
||||
}
|
||||
],
|
||||
3: [
|
||||
{
|
||||
sort: 1,
|
||||
types: ['leader'],
|
||||
description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.leader'
|
||||
}
|
||||
],
|
||||
4: [
|
||||
{
|
||||
sort: 1,
|
||||
types: ['bruiser'],
|
||||
description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.bruiser'
|
||||
}
|
||||
],
|
||||
5: [
|
||||
{
|
||||
sort: 1,
|
||||
types: ['solo'],
|
||||
description: 'DAGGERHEART.CONFIG.AdversaryTypeCost.solo'
|
||||
}
|
||||
]
|
||||
};
|
||||
|
||||
export const BPModifiers = {
|
||||
[-2]: {
|
||||
manySolos: {
|
||||
sort: 1,
|
||||
description: 'DAGGERHEART.CONFIG.BPModifiers.manySolos.description',
|
||||
automatic: true,
|
||||
conditional: (_combat, adversaries) => {
|
||||
return adversaries.filter(x => x.system.type === 'solo').length > 1;
|
||||
}
|
||||
},
|
||||
increaseDamage: {
|
||||
sort: 2,
|
||||
description: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.description',
|
||||
effects: [
|
||||
{
|
||||
name: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.effect.name',
|
||||
description: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.effect.description',
|
||||
img: 'icons/magic/control/buff-flight-wings-red.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.physical.dice',
|
||||
mode: 2,
|
||||
value: '1d4'
|
||||
},
|
||||
{
|
||||
key: 'system.bonuses.damage.magical.dice',
|
||||
mode: 2,
|
||||
value: '1d4'
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
[-1]: {
|
||||
lessDifficult: {
|
||||
sort: 2,
|
||||
description: 'DAGGERHEART.CONFIG.BPModifiers.lessDifficult.description'
|
||||
}
|
||||
},
|
||||
1: {
|
||||
lowerTier: {
|
||||
sort: 1,
|
||||
description: 'DAGGERHEART.CONFIG.BPModifiers.lowerTier.description',
|
||||
automatic: true,
|
||||
conditional: (_combat, adversaries, characters) => {
|
||||
const characterMaxTier = characters.reduce((maxTier, character) => {
|
||||
return character.system.tier > maxTier ? character.system.tier : maxTier;
|
||||
}, 1);
|
||||
return adversaries.some(adversary => adversary.system.tier < characterMaxTier);
|
||||
}
|
||||
},
|
||||
noToughies: {
|
||||
sort: 2,
|
||||
description: 'DAGGERHEART.CONFIG.BPModifiers.noToughies.description',
|
||||
automatic: true,
|
||||
conditional: (_combat, adversaries) => {
|
||||
const toughyTypes = ['bruiser', 'horde', 'leader', 'solo'];
|
||||
return (
|
||||
adversaries.length > 0 &&
|
||||
!adversaries.some(adversary => toughyTypes.includes(adversary.system.type))
|
||||
);
|
||||
}
|
||||
}
|
||||
},
|
||||
2: {
|
||||
moreDangerous: {
|
||||
sort: 2,
|
||||
description: 'DAGGERHEART.CONFIG.BPModifiers.moreDangerous.description'
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
@ -26,3 +26,5 @@ export const userFlags = {
|
|||
welcomeMessage: 'welcome-message',
|
||||
countdownMode: 'countdown-mode'
|
||||
};
|
||||
|
||||
export const combatToggle = 'combat-toggle-origin';
|
||||
|
|
|
|||
|
|
@ -459,7 +459,16 @@ export const allArmorFeatures = () => {
|
|||
...armorFeatures,
|
||||
...Object.keys(homebrewFeatures).reduce((acc, key) => {
|
||||
const feature = homebrewFeatures[key];
|
||||
acc[key] = { ...feature, label: feature.name };
|
||||
const actions = feature.actions.map(action => ({
|
||||
...action,
|
||||
effects: action.effects.map(effect => feature.effects.find(x => x.id === effect._id)),
|
||||
type: action.type
|
||||
}));
|
||||
const actionEffects = actions.flatMap(a => a.effects);
|
||||
|
||||
const effects = feature.effects.filter(effect => !actionEffects.some(x => x.id === effect.id));
|
||||
|
||||
acc[key] = { ...feature, label: feature.name, effects, actions };
|
||||
return acc;
|
||||
}, {})
|
||||
};
|
||||
|
|
@ -1414,11 +1423,21 @@ export const weaponFeatures = {
|
|||
export const allWeaponFeatures = () => {
|
||||
const homebrewFeatures = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).itemFeatures
|
||||
.weaponFeatures;
|
||||
|
||||
return {
|
||||
...weaponFeatures,
|
||||
...Object.keys(homebrewFeatures).reduce((acc, key) => {
|
||||
const feature = homebrewFeatures[key];
|
||||
acc[key] = { ...feature, label: feature.name };
|
||||
|
||||
const actions = feature.actions.map(action => ({
|
||||
...action,
|
||||
effects: action.effects.map(effect => feature.effects.find(x => x.id === effect._id)),
|
||||
type: action.type
|
||||
}));
|
||||
const actionEffects = actions.flatMap(a => a.effects);
|
||||
const effects = feature.effects.filter(effect => !actionEffects.some(x => x.id === effect.id));
|
||||
|
||||
acc[key] = { ...feature, label: feature.name, effects, actions };
|
||||
return acc;
|
||||
}, {})
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
import * as GENERAL from './generalConfig.mjs';
|
||||
import * as DOMAIN from './domainConfig.mjs';
|
||||
import * as ENCOUNTER from './encounterConfig.mjs';
|
||||
import * as ACTOR from './actorConfig.mjs';
|
||||
import * as ITEM from './itemConfig.mjs';
|
||||
import * as SETTINGS from './settingsConfig.mjs';
|
||||
|
|
@ -13,6 +14,7 @@ export const SYSTEM_ID = 'daggerheart';
|
|||
|
||||
export const SYSTEM = {
|
||||
id: SYSTEM_ID,
|
||||
ENCOUNTER,
|
||||
GENERAL,
|
||||
DOMAIN,
|
||||
ACTOR,
|
||||
|
|
|
|||
|
|
@ -2,4 +2,17 @@ import DHBaseAction from './baseAction.mjs';
|
|||
|
||||
export default class DHDamageAction extends DHBaseAction {
|
||||
static extraSchemas = [...super.extraSchemas, 'damage', 'target', 'effects'];
|
||||
|
||||
/**
|
||||
* Return a display ready damage formula string
|
||||
* @returns Formula string
|
||||
*/
|
||||
getDamageFormula() {
|
||||
const strings = [];
|
||||
for (const { value } of this.damage.parts) {
|
||||
strings.push(Roll.replaceFormulaData(value.getFormula(), this.actor?.getRollData() ?? {}));
|
||||
}
|
||||
|
||||
return strings.join(' + ');
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,8 +19,8 @@ export default class BeastformEffect extends BaseEffect {
|
|||
base64: false
|
||||
}),
|
||||
tokenSize: new fields.SchemaField({
|
||||
height: new fields.NumberField({ integer: true, nullable: true }),
|
||||
width: new fields.NumberField({ integer: true, nullable: true })
|
||||
height: new fields.NumberField({ integer: false, nullable: true }),
|
||||
width: new fields.NumberField({ integer: false, nullable: true })
|
||||
})
|
||||
}),
|
||||
advantageOn: new fields.ArrayField(new fields.StringField()),
|
||||
|
|
@ -29,6 +29,14 @@ export default class BeastformEffect extends BaseEffect {
|
|||
};
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
static migrateData(source) {
|
||||
if (!source.characterTokenData.tokenSize.height) source.characterTokenData.tokenSize.height = 1;
|
||||
if (!source.characterTokenData.tokenSize.width) source.characterTokenData.tokenSize.width = 1;
|
||||
|
||||
return super.migrateData(source);
|
||||
}
|
||||
|
||||
async _onCreate(_data, _options, userId) {
|
||||
if (userId !== game.user.id) return;
|
||||
|
||||
|
|
|
|||
|
|
@ -141,6 +141,10 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
return this.parent.items.filter(x => x.type === 'feature');
|
||||
}
|
||||
|
||||
isItemValid(source) {
|
||||
return source.type === "feature";
|
||||
}
|
||||
|
||||
async _preUpdate(changes, options, user) {
|
||||
const allowed = await super._preUpdate(changes, options, user);
|
||||
if (allowed === false) return false;
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
import BaseDataActor from './base.mjs';
|
||||
import DhLevelData from '../levelData.mjs';
|
||||
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
|
||||
import { ActionField, ActionsField } from '../fields/actionField.mjs';
|
||||
import { ActionField } from '../fields/actionField.mjs';
|
||||
import { adjustDice, adjustRange } from '../../helpers/utils.mjs';
|
||||
import DHCompanionSettings from '../../applications/sheets-configs/companion-settings.mjs';
|
||||
import { resourceField, bonusField } from '../fields/actorField.mjs';
|
||||
|
|
@ -108,6 +108,10 @@ export default class DhCompanion extends BaseDataActor {
|
|||
get proficiency() {
|
||||
return this.partner?.system?.proficiency ?? 1;
|
||||
}
|
||||
|
||||
isItemValid() {
|
||||
return false;
|
||||
}
|
||||
|
||||
prepareBaseData() {
|
||||
this.attack.roll.bonus = this.partner?.system?.spellcastModifier ?? 0;
|
||||
|
|
|
|||
|
|
@ -51,4 +51,8 @@ export default class DhEnvironment extends BaseDataActor {
|
|||
get features() {
|
||||
return this.parent.items.filter(x => x.type === 'feature');
|
||||
}
|
||||
|
||||
isItemValid(source) {
|
||||
return source.type === "feature";
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,6 +25,10 @@ export default class DhParty extends BaseDataActor {
|
|||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
isItemValid(source) {
|
||||
return ["weapon", "armor", "consumable", "loot"].includes(source.type);
|
||||
}
|
||||
|
||||
prepareBaseData() {
|
||||
super.prepareBaseData();
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,39 @@
|
|||
export default class DhCombat extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {};
|
||||
return {
|
||||
battleToggles: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
category: new fields.NumberField({ required: true, integer: true }),
|
||||
grouping: new fields.StringField({ required: true })
|
||||
})
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
/** Includes automatic BPModifiers */
|
||||
get extendedBattleToggles() {
|
||||
const modifiers = CONFIG.DH.ENCOUNTER.BPModifiers;
|
||||
const adversaries =
|
||||
this.parent.turns?.filter(x => x.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ?? [];
|
||||
const characters = this.parent.turns?.filter(x => !x.isNPC) ?? [];
|
||||
|
||||
const activeAutomatic = Object.keys(modifiers).reduce((acc, categoryKey) => {
|
||||
const category = modifiers[categoryKey];
|
||||
acc.push(
|
||||
...Object.keys(category).reduce((acc, groupingKey) => {
|
||||
const grouping = category[groupingKey];
|
||||
if (grouping.automatic && grouping.conditional?.(this.parent, adversaries, characters)) {
|
||||
acc.push({ category: Number(categoryKey), grouping: groupingKey });
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, [])
|
||||
);
|
||||
|
||||
return acc;
|
||||
}, []);
|
||||
|
||||
return [...this.battleToggles, ...activeAutomatic];
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -66,6 +66,10 @@ export default class DHDomainCard extends BaseDataItem {
|
|||
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.duplicateDomainCard'));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!this.actor.system.loadoutSlot.available) {
|
||||
data.system.inVault = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
export { default as DhpActor } from './actor.mjs';
|
||||
export { default as DHItem } from './item.mjs';
|
||||
export { default as DhpCombat } from './combat.mjs';
|
||||
export { default as DHCombatant } from './combatant.mjs';
|
||||
export { default as DhActiveEffect } from './activeEffect.mjs';
|
||||
export { default as DhChatMessage } from './chatMessage.mjs';
|
||||
export { default as DhToken } from './token.mjs';
|
||||
|
|
|
|||
|
|
@ -877,4 +877,32 @@ export default class DhpActor extends Actor {
|
|||
return acc;
|
||||
}, []);
|
||||
}
|
||||
|
||||
/* Temporarily copying the foundry method to add a fix to a bug with scenes
|
||||
https://discord.com/channels/170995199584108546/1296292044011995136/1446693077443149856
|
||||
*/
|
||||
getDependentTokens({ scenes, linked = false } = {}) {
|
||||
if (this.isToken && !scenes) return [this.token];
|
||||
if (scenes) scenes = Array.isArray(scenes) ? scenes : [scenes];
|
||||
else scenes = Array.from(this._dependentTokens.keys());
|
||||
|
||||
/* Code to filter out nonexistant scenes */
|
||||
scenes = scenes.filter(scene => game.scenes.some(x => x.id === scene.id));
|
||||
|
||||
if (this.isToken) {
|
||||
const parent = this.token.parent;
|
||||
return scenes.includes(parent) ? [this.token] : [];
|
||||
}
|
||||
|
||||
const allTokens = [];
|
||||
for (const scene of scenes) {
|
||||
if (!scene) continue;
|
||||
const tokens = this._dependentTokens.get(scene);
|
||||
for (const token of tokens ?? []) {
|
||||
if (!linked || token.actorLink) allTokens.push(token);
|
||||
}
|
||||
}
|
||||
|
||||
return allTokens;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,4 +16,57 @@ export default class DhpCombat extends Combat {
|
|||
|
||||
return a.name.localeCompare(b.name);
|
||||
}
|
||||
|
||||
async toggleModifierEffects(add, actors, category, groupingKey) {
|
||||
const effectData = category && groupingKey ? [{ category, grouping: groupingKey }] : this.system.battleToggles;
|
||||
if (add) {
|
||||
const effects = effectData.reduce((acc, toggle) => {
|
||||
const grouping = CONFIG.DH.ENCOUNTER.BPModifiers[toggle.category]?.[toggle.grouping];
|
||||
if (!grouping?.effects?.length) return acc;
|
||||
acc.push(
|
||||
...grouping.effects.map(effect => ({
|
||||
...effect,
|
||||
name: game.i18n.localize(effect.name),
|
||||
description: game.i18n.localize(effect.description),
|
||||
flags: {
|
||||
[`${CONFIG.DH.id}.${CONFIG.DH.FLAGS.combatToggle}`]: {
|
||||
category: toggle.category,
|
||||
grouping: toggle.grouping
|
||||
}
|
||||
}
|
||||
}))
|
||||
);
|
||||
|
||||
return acc;
|
||||
}, []);
|
||||
|
||||
if (!effects.length) return;
|
||||
|
||||
for (let actor of actors) {
|
||||
await actor.createEmbeddedDocuments(
|
||||
'ActiveEffect',
|
||||
effects.map(effect => ({
|
||||
...effect,
|
||||
name: game.i18n.localize(effect.name),
|
||||
description: game.i18n.localize(effect.description)
|
||||
}))
|
||||
);
|
||||
}
|
||||
} else {
|
||||
for (let actor of actors) {
|
||||
await actor.deleteEmbeddedDocuments(
|
||||
'ActiveEffect',
|
||||
actor.effects
|
||||
.filter(x => {
|
||||
const flag = x.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.combatToggle);
|
||||
if (!flag) return false;
|
||||
return effectData.some(
|
||||
data => flag.category == data.category && flag.grouping === data.grouping
|
||||
);
|
||||
})
|
||||
.map(x => x.id)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
6
module/documents/combatant.mjs
Normal file
6
module/documents/combatant.mjs
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
export default class DhCombatant extends Combatant {
|
||||
/**@inheritdoc */
|
||||
get isNPC() {
|
||||
return this.actor?.isNPC ?? (!this.actor || !this.hasPlayerOwner);
|
||||
}
|
||||
}
|
||||
|
|
@ -28,6 +28,13 @@ export default class DHItem extends foundry.documents.Item {
|
|||
return doc;
|
||||
}
|
||||
|
||||
static async createDocuments(sources, operation) {
|
||||
// Ensure that items being created are valid to the actor its being added to
|
||||
const actor = operation.parent;
|
||||
sources = actor?.system?.isItemValid ? sources.filter((s) => actor.system.isItemValid(s)) : sources;
|
||||
return super.createDocuments(sources, operation);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @inheritDoc */
|
||||
|
|
|
|||
|
|
@ -72,8 +72,32 @@ export default class DHToken extends TokenDocument {
|
|||
}
|
||||
return attributes;
|
||||
}
|
||||
|
||||
|
||||
_shouldRecordMovementHistory() {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
static async createCombatants(tokens, combat) {
|
||||
combat ??= game.combats.viewed;
|
||||
if (combat?.system?.battleToggles?.length) {
|
||||
await combat.toggleModifierEffects(
|
||||
true,
|
||||
tokens.map(x => x.actor)
|
||||
);
|
||||
}
|
||||
super.createCombatants(tokens, combat ?? {});
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
static async deleteCombatants(tokens, { combat } = {}) {
|
||||
combat ??= game.combats.viewed;
|
||||
if (combat?.system?.battleToggles?.length) {
|
||||
await combat.toggleModifierEffects(
|
||||
false,
|
||||
tokens.map(x => x.actor)
|
||||
);
|
||||
}
|
||||
super.deleteCombatants(tokens, combat ?? {});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,29 @@
|
|||
import { AdversaryBPPerEncounter, BaseBPPerEncounter } from '../config/encounterConfig.mjs';
|
||||
|
||||
export default class DhTooltipManager extends foundry.helpers.interaction.TooltipManager {
|
||||
#wide = false;
|
||||
#bordered = false;
|
||||
|
||||
async activate(element, options = {}) {
|
||||
const { TextEditor } = foundry.applications.ux;
|
||||
|
||||
let html = options.html;
|
||||
if (element.dataset.tooltip?.startsWith('#battlepoints#')) {
|
||||
this.#wide = true;
|
||||
|
||||
html = await this.getBattlepointHTML(element.dataset.combatId);
|
||||
options.direction = this._determineItemTooltipDirection(element);
|
||||
super.activate(element, { ...options, html: html });
|
||||
|
||||
const lockedTooltip = this.lockTooltip();
|
||||
lockedTooltip.querySelectorAll('.battlepoint-toggle-container input').forEach(element => {
|
||||
element.addEventListener('input', this.toggleModifier.bind(this));
|
||||
});
|
||||
return;
|
||||
} else {
|
||||
this.#wide = false;
|
||||
}
|
||||
|
||||
if (element.dataset.tooltip === '#effect-display#') {
|
||||
this.#bordered = true;
|
||||
let effect = {};
|
||||
|
|
@ -220,4 +239,128 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
_setStyle(position = {}) {
|
||||
super._setStyle(position);
|
||||
|
||||
if (this.#wide) {
|
||||
this.tooltip.classList.add('wide');
|
||||
}
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
lockTooltip() {
|
||||
const clone = super.lockTooltip();
|
||||
clone.classList.add('wide');
|
||||
|
||||
return clone;
|
||||
}
|
||||
|
||||
/** Get HTML for Battlepoints tooltip */
|
||||
async getBattlepointHTML(combatId) {
|
||||
const combat = game.combats.get(combatId);
|
||||
const adversaries =
|
||||
combat.turns?.filter(x => x.actor?.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ?? [];
|
||||
const characters = combat.turns?.filter(x => !x.isNPC) ?? [];
|
||||
|
||||
const nrCharacters = characters.length;
|
||||
const currentBP = AdversaryBPPerEncounter(adversaries, characters);
|
||||
const maxBP = combat.system.extendedBattleToggles.reduce(
|
||||
(acc, toggle) => acc + toggle.category,
|
||||
BaseBPPerEncounter(nrCharacters)
|
||||
);
|
||||
|
||||
const categories = combat.combatants.reduce((acc, combatant) => {
|
||||
if (combatant.actor.type === 'adversary') {
|
||||
const keyData = Object.keys(acc).reduce((identifiers, categoryKey) => {
|
||||
if (identifiers) return identifiers;
|
||||
const category = acc[categoryKey];
|
||||
const groupingIndex = category.findIndex(grouping =>
|
||||
grouping.types.includes(combatant.actor.system.type)
|
||||
);
|
||||
if (groupingIndex !== -1) identifiers = { categoryKey, groupingIndex };
|
||||
|
||||
return identifiers;
|
||||
}, null);
|
||||
if (keyData) {
|
||||
const { categoryKey, groupingIndex } = keyData;
|
||||
const grouping = acc[categoryKey][groupingIndex];
|
||||
const partyAmount = CONFIG.DH.ACTOR.adversaryTypes[combatant.actor.system.type].partyAmountPerBP;
|
||||
grouping.individuals = (grouping.individuals ?? 0) + 1;
|
||||
|
||||
const currentNr = grouping.nr ?? 0;
|
||||
grouping.nr = partyAmount ? Math.ceil(grouping.individuals / (nrCharacters ?? 0)) : currentNr + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, foundry.utils.deepClone(CONFIG.DH.ENCOUNTER.adversaryTypeCostBrackets));
|
||||
|
||||
const extendedBattleToggles = combat.system.extendedBattleToggles;
|
||||
const toggles = Object.keys(CONFIG.DH.ENCOUNTER.BPModifiers)
|
||||
.reduce((acc, categoryKey) => {
|
||||
const category = CONFIG.DH.ENCOUNTER.BPModifiers[categoryKey];
|
||||
acc.push(
|
||||
...Object.keys(category).reduce((acc, toggleKey) => {
|
||||
const grouping = category[toggleKey];
|
||||
acc.push({
|
||||
...grouping,
|
||||
categoryKey: Number(categoryKey),
|
||||
toggleKey,
|
||||
checked: extendedBattleToggles.find(
|
||||
x => x.category == categoryKey && x.grouping === toggleKey
|
||||
),
|
||||
disabled: grouping.automatic
|
||||
});
|
||||
|
||||
return acc;
|
||||
}, [])
|
||||
);
|
||||
return acc;
|
||||
}, [])
|
||||
.sort((a, b) => {
|
||||
if (a.categoryKey < b.categoryKey) return -1;
|
||||
if (a.categoryKey > b.categoryKey) return 1;
|
||||
else return a.toggleKey.localeCompare(b.toggleKey);
|
||||
});
|
||||
|
||||
return await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/battlepoints.hbs`,
|
||||
{
|
||||
combatId: combat.id,
|
||||
nrCharacters,
|
||||
currentBP,
|
||||
maxBP,
|
||||
categories,
|
||||
toggles
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
/** Enable/disable a BP modifier */
|
||||
async toggleModifier(event) {
|
||||
const { combatId, category, grouping } = event.target.dataset;
|
||||
const combat = game.combats.get(combatId);
|
||||
await combat.update({
|
||||
system: {
|
||||
battleToggles: combat.system.battleToggles.some(x => x.category == category && x.grouping === grouping)
|
||||
? combat.system.battleToggles.filter(x => x.category != category && x.grouping !== grouping)
|
||||
: [...combat.system.battleToggles, { category: Number(category), grouping }]
|
||||
}
|
||||
});
|
||||
|
||||
await combat.toggleModifierEffects(
|
||||
event.target.checked,
|
||||
combat.combatants.filter(x => x.actor.type === 'adversary').map(x => x.actor),
|
||||
category,
|
||||
grouping
|
||||
);
|
||||
|
||||
this.tooltip.innerHTML = await this.getBattlepointHTML(combatId);
|
||||
const lockedTooltip = this.lockTooltip();
|
||||
lockedTooltip.querySelectorAll('.battlepoint-toggle-container input').forEach(element => {
|
||||
element.addEventListener('input', this.toggleModifier.bind(this));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -35,14 +35,8 @@ export default class RegisterHandlebarsHelpers {
|
|||
return accum;
|
||||
}
|
||||
|
||||
static damageFormula(attack, actor) {
|
||||
const traitTotal = actor.system.traits?.[attack.roll.trait]?.value;
|
||||
const instances = [
|
||||
attack.damage.parts.map(x => Roll.replaceFormulaData(x.value.getFormula(), actor)).join(' + '),
|
||||
traitTotal
|
||||
].filter(x => x);
|
||||
|
||||
return instances.join(traitTotal > 0 ? ' + ' : ' - ');
|
||||
static damageFormula(attack) {
|
||||
return attack.getDamageFormula();
|
||||
}
|
||||
|
||||
static formulaValue(formula, item) {
|
||||
|
|
|
|||
|
|
@ -465,3 +465,25 @@ export async function waitForDiceSoNice(message) {
|
|||
await game.dice3d.waitFor3DAnimationByMessageID(message.id);
|
||||
}
|
||||
}
|
||||
|
||||
export function refreshIsAllowed(allowedTypes, typeToCheck) {
|
||||
switch (typeToCheck) {
|
||||
case CONFIG.DH.GENERAL.refreshTypes.scene.id:
|
||||
case CONFIG.DH.GENERAL.refreshTypes.session.id:
|
||||
case CONFIG.DH.GENERAL.refreshTypes.longRest.id:
|
||||
return allowedTypes.includes(typeToCheck);
|
||||
case CONFIG.DH.GENERAL.refreshTypes.shortRest.id:
|
||||
return allowedTypes.some(
|
||||
x =>
|
||||
x === CONFIG.DH.GENERAL.refreshTypes.shortRest.id ||
|
||||
x === CONFIG.DH.GENERAL.refreshTypes.longRest.id
|
||||
);
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
export async function getCritDamageBonus(formula) {
|
||||
const critRoll = new Roll(formula);
|
||||
return critRoll.dice.reduce((acc, dice) => acc + dice.faces * dice.number, 0);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue