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Initial rolls working
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commit
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20 changed files with 483 additions and 577 deletions
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@ -1,6 +1,5 @@
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import DHBaseActorSheet from '../api/base-actor.mjs';
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import DhDeathMove from '../../dialogs/deathMove.mjs';
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import { abilities } from '../../../config/actorConfig.mjs';
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import { CharacterLevelup, LevelupViewMode } from '../../levelup/_module.mjs';
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import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
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import FilterMenu from '../../ux/filter-menu.mjs';
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@ -711,26 +710,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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* @type {ApplicationClickAction}
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*/
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static async #rollAttribute(event, button) {
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const abilityLabel = game.i18n.localize(abilities[button.dataset.attribute].label);
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const config = {
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event: event,
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title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`,
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headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: abilityLabel
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}),
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effects: await game.system.api.data.actions.actionsTypes.base.getEffects(this.document),
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roll: {
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trait: button.dataset.attribute,
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type: 'trait'
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},
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hasRoll: true,
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actionType: 'action',
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headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`,
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title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: abilityLabel
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})
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};
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const result = await this.document.diceRoll(config);
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const result = await this.document.traitDiceRoll(button.dataset.attribute);
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if (!result) return;
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/* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */
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@ -6,7 +6,6 @@ import DaggerheartMenu from '../../sidebar/tabs/daggerheartMenu.mjs';
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import { socketEvent } from '../../../systemRegistration/socket.mjs';
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import GroupRollDialog from '../../dialogs/group-roll-dialog.mjs';
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import DhpActor from '../../../documents/actor.mjs';
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import DHItem from '../../../documents/item.mjs';
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export default class Party extends DHBaseActorSheet {
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constructor(options) {
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@ -256,11 +255,7 @@ export default class Party extends DHBaseActorSheet {
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}
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static async #tagTeamRoll() {
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new game.system.api.applications.dialogs.TagTeamDialog(
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this.document.system.partyMembers.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
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).render({
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force: true
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});
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new game.system.api.applications.dialogs.TagTeamDialog(this.document).render({ force: true });
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}
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static async #groupRoll(_params) {
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