Initial rolls working

This commit is contained in:
WBHarry 2026-03-03 00:17:49 +01:00
parent c48842dd2d
commit a0fa743b8e
20 changed files with 483 additions and 577 deletions

View file

@ -1,5 +1,4 @@
import { getCritDamageBonus } from '../../helpers/utils.mjs';
import { GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import Party from '../sheets/actors/party.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
@ -7,15 +6,19 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
constructor(party) {
super();
this.data = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
this.party = party;
this.partyMembers = party.system.partyMembers
.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
.map(member => ({
...member.toObject(),
uuid: member.uuid,
id: member.id,
selected: false
}));
this.setupHooks = Hooks.on(socketEvent.Refresh, ({ refreshType }) => {
if (refreshType === RefreshType.TagTeamRoll) {
this.data = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
this.render();
}
});
this.tabGroups.application = Object.keys(party.system.tagTeam.members).length
? 'tagTeamRoll'
: 'initialization';
}
get title() {
@ -27,321 +30,205 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'tag-team-dialog'],
position: { width: 550, height: 'auto' },
actions: {
removeMember: TagTeamDialog.#removeMember,
unlinkMessage: TagTeamDialog.#unlinkMessage,
selectMessage: TagTeamDialog.#selectMessage,
createTagTeam: TagTeamDialog.#createTagTeam
toggleSelectMember: TagTeamDialog.#toggleSelectMember,
startTagTeamRoll: TagTeamDialog.#startTagTeamRoll,
makeRoll: TagTeamDialog.#makeRoll,
removeRoll: TagTeamDialog.#removeRoll
},
form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
};
static PARTS = {
application: {
id: 'tag-team-dialog',
template: 'systems/daggerheart/templates/dialogs/tagTeamDialog.hbs'
initialization: {
id: 'initialization',
template: 'systems/daggerheart/templates/dialogs/tagTeamDialog/initialization.hbs'
},
tagTeamRoll: {
id: 'tagTeamRoll',
template: 'systems/daggerheart/templates/dialogs/tagTeamDialog/tagTeamRoll.hbs'
}
};
/** @inheritdoc */
static TABS = {
application: {
tabs: [{ id: 'initialization' }, { id: 'tagTeamRoll' }]
}
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
for (const element of htmlElement.querySelectorAll('.roll-type-select'))
element.addEventListener('change', this.updateRollType.bind(this));
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.hopeCost = this.hopeCost;
context.data = this.data;
context.memberOptions = this.party.filter(c => !this.data.members[c.id]);
context.selectedCharacterOptions = this.party.filter(c => this.data.members[c.id]);
context.members = Object.keys(this.data.members).map(id => {
const roll = this.data.members[id].messageId ? game.messages.get(this.data.members[id].messageId) : null;
context.usesDamage =
context.usesDamage === undefined
? roll?.system.hasDamage
: context.usesDamage && roll?.system.hasDamage;
return {
character: this.party.find(x => x.id === id),
selected: this.data.members[id].selected,
roll: roll,
damageValues: roll
? Object.keys(roll.system.damage).map(key => ({
key: key,
name: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[key].label),
total: roll.system.damage[key].total
}))
: null
};
});
const initiatorChar = this.party.find(x => x.id === this.data.initiator.id);
context.initiator = {
character: initiatorChar,
cost: this.data.initiator.cost
};
const selectedMember = Object.values(context.members).find(x => x.selected && x.roll);
const selectedIsCritical = selectedMember?.roll?.system?.isCritical;
context.selectedData = {
result: selectedMember
? `${selectedMember.roll.system.roll.total} ${selectedMember.roll.system.roll.result.label}`
: null,
damageValues: null
};
for (const member of Object.values(context.members)) {
if (!member.roll) continue;
if (context.usesDamage) {
if (!context.selectedData.damageValues) context.selectedData.damageValues = {};
for (let damage of member.damageValues) {
const damageTotal = member.roll.system.isCritical
? damage.total
: selectedIsCritical
? damage.total + (await getCritDamageBonus(member.roll.system.damage[damage.key].formula))
: damage.total;
if (context.selectedData.damageValues[damage.key]) {
context.selectedData.damageValues[damage.key].total += damageTotal;
} else {
context.selectedData.damageValues[damage.key] = {
...foundry.utils.deepClone(damage),
total: damageTotal
};
}
}
}
}
context.showResult = Object.values(context.members).reduce((enabled, member) => {
if (!member.roll) return enabled;
if (context.usesDamage) {
enabled = enabled === null ? member.damageValues.length > 0 : enabled && member.damageValues.length > 0;
} else {
enabled = enabled === null ? Boolean(member.roll) : enabled && Boolean(member.roll);
}
return enabled;
}, null);
context.createDisabled =
!context.selectedData.result ||
!this.data.initiator.id ||
Object.keys(this.data.members).length === 0 ||
Object.values(context.members).some(x =>
context.usesDamage ? !x.damageValues || x.damageValues.length === 0 : !x.roll
);
return context;
}
async updateSource(update) {
await this.data.updateSource(update);
async _preparePartContext(partId, context, options) {
const partContext = await super._preparePartContext(partId, context, options);
switch (partId) {
case 'initialization':
partContext.memberSelection = this.partyMembers;
partContext.allSelected = partContext.memberSelection.filter(x => x.selected).length >= 2;
break;
case 'tagTeamRoll':
partContext.fields = this.party.system.schema.fields.tagTeam.fields;
partContext.data = this.party.system.tagTeam;
partContext.rollTypes = CONFIG.DH.GENERAL.tagTeamRollTypes;
partContext.traitOptions = CONFIG.DH.ACTOR.abilities;
if (game.user.isGM) {
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, this.data.toObject());
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: {
refreshType: RefreshType.TagTeamRoll
}
});
} else {
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateSetting,
uuid: CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll,
update: this.data.toObject(),
refresh: { refreshType: RefreshType.TagTeamRoll }
}
});
partContext.members = Object.keys(this.party.system.tagTeam.members).reduce((acc, actorId) => {
const data = this.party.system.tagTeam.members[actorId];
const actor = game.actors.get(actorId);
const rollOptions = actor.items.reduce((acc, item) => {
if (item.system.metadata.hasActions)
acc.push(
...item.system.actions.reduce((acc, action) => {
if (action.hasRoll)
acc.push({
value: action.uuid,
label: action.name,
group: item.name
});
return acc;
}, [])
);
return acc;
}, []);
acc[actorId] = {
...data,
readyToRoll: Boolean(data.rollChoice),
hasRolled: Boolean(data.rollData),
rollOptions
};
return acc;
}, {});
break;
}
return partContext;
}
static async updateData(_event, _element, formData) {
const { selectedAddMember, initiator } = foundry.utils.expandObject(formData.object);
const update = { initiator: initiator };
if (selectedAddMember) {
const member = await foundry.utils.fromUuid(selectedAddMember);
update[`members.${member.id}`] = { messageId: null };
}
static async updateData(_event, _, formData) {
const form = foundry.utils.expandObject(formData.object);
await this.party.update(form);
this.render(true);
}
await this.updateSource(update);
//#region Initialization
static #toggleSelectMember(_, button) {
const member = this.partyMembers.find(x => x.id === button.dataset.id);
member.selected = !member.selected;
this.render();
}
static async #removeMember(_, button) {
const update = { [`members.-=${button.dataset.characterId}`]: null };
if (this.data.initiator.id === button.dataset.characterId) {
update.iniator = { id: null };
static async #startTagTeamRoll() {
await this.party.update({
'system.==tagTeam': new game.system.api.data.TagTeamData({
...this.party.system.tagTeam.toObject(),
members: this.partyMembers.reduce((acc, member) => {
if (member.selected)
acc[member.id] = {
name: member.name,
img: member.img,
rollType: CONFIG.DH.GENERAL.tagTeamRollTypes.trait.id
};
return acc;
}, {})
})
});
/* Update Party data and refresh all views */
this.tabGroups.application = 'tagTeamRoll';
this.render();
}
//#endregion
//#region Tag Team Roll
async updateRollType(event) {
await this.party.update({
[`system.tagTeam.members.${event.target.dataset.member}`]: {
rollType: event.target.value,
rollChoice: null
}
});
this.render();
}
static async #removeRoll(_, button) {
await this.party.update({
[`system.tagTeam.members.${button.dataset.member}`]: {
rollData: null,
rollChoice: null
}
});
this.render();
}
static async #makeRoll(event, button) {
const { member } = button.dataset;
let result = null;
switch (this.party.system.tagTeam.members[member].rollType) {
case CONFIG.DH.GENERAL.tagTeamRollTypes.trait.id:
result = await this.makeTraitRoll(member);
break;
case CONFIG.DH.GENERAL.tagTeamRollTypes.ability.id:
result = await this.makeAbilityRoll(event, member);
break;
}
await this.updateSource(update);
if (!result) return;
const rollData = result.messageRoll.toJSON();
delete rollData.options.messageRoll;
await this.party.update({
[`system.tagTeam.members.${member}.rollData`]: rollData
});
this.render();
}
static async #unlinkMessage(_, button) {
await this.updateSource({ [`members.${button.id}.messageId`]: null });
}
async makeTraitRoll(memberKey) {
const actor = game.actors.find(x => x.id === memberKey);
if (!actor) return;
static async #selectMessage(_, button) {
const member = this.data.members[button.id];
const currentSelected = Object.keys(this.data.members).find(key => this.data.members[key].selected);
const curretSelectedUpdate =
currentSelected && currentSelected !== button.id ? { [`${currentSelected}`]: { selected: false } } : {};
await this.updateSource({
members: {
[`${button.id}`]: { selected: !member.selected },
...curretSelectedUpdate
const memberData = this.party.system.tagTeam.members[memberKey];
return await actor.traitDiceRoll(memberData.rollChoice, {
skips: {
createMessage: true,
resources: true,
triggers: true
}
});
}
static async #createTagTeam() {
const mainRollId = Object.keys(this.data.members).find(key => this.data.members[key].selected);
const mainRoll = game.messages.get(this.data.members[mainRollId].messageId);
async makeAbilityRoll(event, memberKey) {
const actor = game.actors.find(x => x.id === memberKey);
if (!actor) return;
if (this.data.initiator.cost) {
const initiator = this.party.find(x => x.id === this.data.initiator.id);
if (initiator.system.resources.hope.value < this.data.initiator.cost) {
return ui.notifications.warn(
game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.insufficientHope')
);
const memberData = this.party.system.tagTeam.members[memberKey];
const action = await foundry.utils.fromUuid(memberData.rollChoice);
return await action.use(event, {
skips: {
createMessage: true,
resources: true,
triggers: true
}
}
const secondaryRolls = Object.keys(this.data.members)
.filter(key => key !== mainRollId)
.map(key => game.messages.get(this.data.members[key].messageId));
const systemData = foundry.utils.deepClone(mainRoll).system.toObject();
const criticalRoll = systemData.roll.isCritical;
for (let roll of secondaryRolls) {
if (roll.system.hasDamage) {
for (let key in roll.system.damage) {
var damage = roll.system.damage[key];
const damageTotal =
!roll.system.isCritical && criticalRoll
? (await getCritDamageBonus(damage.formula)) + damage.total
: damage.total;
const updatedDamageParts = damage.parts;
if (systemData.damage[key]) {
if (!roll.system.isCritical && criticalRoll) {
for (let part of updatedDamageParts) {
const criticalDamage = await getCritDamageBonus(part.formula);
if (criticalDamage) {
damage.formula = `${damage.formula} + ${criticalDamage}`;
part.formula = `${part.formula} + ${criticalDamage}`;
part.modifierTotal = part.modifierTotal + criticalDamage;
part.total += criticalDamage;
part.roll = new Roll(part.formula);
}
}
}
systemData.damage[key].formula = `${systemData.damage[key].formula} + ${damage.formula}`;
systemData.damage[key].total += damageTotal;
systemData.damage[key].parts = [...systemData.damage[key].parts, ...updatedDamageParts];
} else {
systemData.damage[key] = { ...damage, total: damageTotal, parts: updatedDamageParts };
}
}
}
}
systemData.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle');
const cls = getDocumentClass('ChatMessage'),
msgData = {
type: 'dualityRoll',
user: game.user.id,
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.title'),
speaker: cls.getSpeaker({ actor: this.party.find(x => x.id === mainRollId) }),
system: systemData,
rolls: mainRoll.rolls,
sound: null,
flags: { core: { RollTable: true } }
};
await cls.create(msgData);
const fearUpdate = { key: 'fear', value: null, total: null, enabled: true };
for (let memberId of Object.keys(this.data.members)) {
const resourceUpdates = [];
const rollGivesHope = systemData.roll.isCritical || systemData.roll.result.duality === 1;
if (memberId === this.data.initiator.id) {
const value = this.data.initiator.cost
? rollGivesHope
? 1 - this.data.initiator.cost
: -this.data.initiator.cost
: 1;
resourceUpdates.push({ key: 'hope', value: value, total: -value, enabled: true });
} else if (rollGivesHope) {
resourceUpdates.push({ key: 'hope', value: 1, total: -1, enabled: true });
}
if (systemData.roll.isCritical) resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
if (systemData.roll.result.duality === -1) {
fearUpdate.value = fearUpdate.value === null ? 1 : fearUpdate.value + 1;
fearUpdate.total = fearUpdate.total === null ? -1 : fearUpdate.total - 1;
}
this.party.find(x => x.id === memberId).modifyResource(resourceUpdates);
}
if (fearUpdate.value) {
this.party.find(x => x.id === mainRollId).modifyResource([fearUpdate]);
}
/* Improve by fetching default from schema */
const update = { members: [], initiator: { id: null, cost: 3 } };
if (game.user.isGM) {
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, update);
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: {
refreshType: RefreshType.TagTeamRoll
}
});
} else {
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateSetting,
uuid: CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll,
update: update,
refresh: { refreshType: RefreshType.TagTeamRoll }
}
});
}
});
}
static async assignRoll(char, message) {
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
const character = settings.members[char.id];
if (!character) return;
await settings.updateSource({ [`members.${char.id}.messageId`]: message.id });
if (game.user.isGM) {
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, settings);
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: {
refreshType: RefreshType.TagTeamRoll
}
});
} else {
await game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.GMUpdate,
data: {
action: GMUpdateEvent.UpdateSetting,
uuid: CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll,
update: settings,
refresh: { refreshType: RefreshType.TagTeamRoll }
}
});
}
}
async close(options = {}) {
Hooks.off(socketEvent.Refresh, this.setupHooks);
await super.close(options);
}
//#endregion
}

View file

@ -1,6 +1,5 @@
import DHBaseActorSheet from '../api/base-actor.mjs';
import DhDeathMove from '../../dialogs/deathMove.mjs';
import { abilities } from '../../../config/actorConfig.mjs';
import { CharacterLevelup, LevelupViewMode } from '../../levelup/_module.mjs';
import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
import FilterMenu from '../../ux/filter-menu.mjs';
@ -711,26 +710,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
* @type {ApplicationClickAction}
*/
static async #rollAttribute(event, button) {
const abilityLabel = game.i18n.localize(abilities[button.dataset.attribute].label);
const config = {
event: event,
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`,
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
}),
effects: await game.system.api.data.actions.actionsTypes.base.getEffects(this.document),
roll: {
trait: button.dataset.attribute,
type: 'trait'
},
hasRoll: true,
actionType: 'action',
headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`,
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
})
};
const result = await this.document.diceRoll(config);
const result = await this.document.traitDiceRoll(button.dataset.attribute);
if (!result) return;
/* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */

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@ -6,7 +6,6 @@ import DaggerheartMenu from '../../sidebar/tabs/daggerheartMenu.mjs';
import { socketEvent } from '../../../systemRegistration/socket.mjs';
import GroupRollDialog from '../../dialogs/group-roll-dialog.mjs';
import DhpActor from '../../../documents/actor.mjs';
import DHItem from '../../../documents/item.mjs';
export default class Party extends DHBaseActorSheet {
constructor(options) {
@ -256,11 +255,7 @@ export default class Party extends DHBaseActorSheet {
}
static async #tagTeamRoll() {
new game.system.api.applications.dialogs.TagTeamDialog(
this.document.system.partyMembers.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
).render({
force: true
});
new game.system.api.applications.dialogs.TagTeamDialog(this.document).render({ force: true });
}
static async #groupRoll(_params) {

View file

@ -848,3 +848,14 @@ export const sceneRangeMeasurementSetting = {
label: 'Custom'
}
};
export const tagTeamRollTypes = {
trait: {
id: 'trait',
label: 'DAGGERHEART.GENERAL.Trait.single'
},
ability: {
id: 'ability',
label: 'DAGGERHEART.GENERAL.Ability.single'
}
};

View file

@ -4,6 +4,7 @@ export { default as DhTagTeamRoll } from './tagTeamRoll.mjs';
export { default as DhRollTable } from './rollTable.mjs';
export { default as RegisteredTriggers } from './registeredTriggers.mjs';
export { default as CompendiumBrowserSettings } from './compendiumBrowserSettings.mjs';
export { default as TagTeamData } from './tagTeamData.mjs';
export * as countdowns from './countdowns.mjs';
export * as actions from './action/_module.mjs';

View file

@ -50,9 +50,8 @@ export default class DHAttackAction extends DHDamageAction {
async use(event, options) {
const result = await super.use(event, options);
if (!result.message) return;
if (result.message.system.action.roll?.type === 'attack') {
if (result.message?.system.action.roll?.type === 'attack') {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.characterAttack.id);
}

View file

@ -207,10 +207,10 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
* @param {Event} event Event from the button used to trigger the Action
* @returns {object}
*/
async use(event) {
async use(event, configOptions = {}) {
if (!this.actor) throw new Error("An Action can't be used outside of an Actor context.");
let config = this.prepareConfig(event);
let config = this.prepareConfig(event, configOptions);
if (!config) return;
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(this.actor, this.item);
@ -229,7 +229,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return;
if (this.chatDisplay && !config.actionChatMessageHandled) await this.toChat();
if (this.chatDisplay && !config.skips.createMessage && !config.actionChatMessageHandled) await this.toChat();
return config;
}
@ -239,7 +239,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
* @param {Event} event Event from the button used to trigger the Action
* @returns {object}
*/
prepareBaseConfig(event) {
prepareBaseConfig(event, configOptions = {}) {
const isActor = this.item instanceof CONFIG.Actor.documentClass;
const actionTitle = game.i18n.localize(this.name);
const itemTitle = isActor || this.item.name === actionTitle ? '' : `${this.item.name} - `;
@ -266,7 +266,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
data: this.getRollData(),
evaluate: this.hasRoll,
resourceUpdates: new ResourceUpdateMap(this.actor),
targetUuid: this.targetUuid
targetUuid: this.targetUuid,
...configOptions
};
DHBaseAction.applyKeybindings(config);
@ -278,8 +279,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
* @param {Event} event Event from the button used to trigger the Action
* @returns {object}
*/
prepareConfig(event) {
const config = this.prepareBaseConfig(event);
prepareConfig(event, configOptions = {}) {
const config = this.prepareBaseConfig(event, configOptions);
for (const clsField of Object.values(this.schema.fields)) {
if (clsField?.prepareConfig) if (clsField.prepareConfig.call(this, config) === false) return false;
}

View file

@ -1,5 +1,6 @@
import BaseDataActor from './base.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import TagTeamData from '../tagTeamData.mjs';
export default class DhParty extends BaseDataActor {
/**@inheritdoc */
@ -14,7 +15,8 @@ export default class DhParty extends BaseDataActor {
handfuls: new fields.NumberField({ initial: 1, integer: true }),
bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true })
})
}),
tagTeam: new fields.EmbeddedDataField(TagTeamData)
};
}

View file

@ -27,7 +27,7 @@ export default class EffectsField extends fields.ArrayField {
static async execute(config, targets = null, force = false) {
if (!config.hasEffect) return;
let message = config.message ?? ui.chat.collection.get(config.parent?._id);
if (!message) {
if (!message && !config.skips.createMessage) {
const roll = new CONFIG.Dice.daggerheart.DHRoll('');
roll._evaluated = true;
message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);

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@ -38,7 +38,7 @@ export default class SaveField extends fields.SchemaField {
if (!config.hasSave) return;
let message = config.message ?? ui.chat.collection.get(config.parent?._id);
if (!message) {
if (!message && !config.skips.createMessage) {
const roll = new CONFIG.Dice.daggerheart.DHRoll('');
roll._evaluated = true;
message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);

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@ -0,0 +1,28 @@
export default class TagTeamData extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
members: new fields.TypedObjectField(
new fields.SchemaField({
name: new fields.StringField({ required: true }),
img: new fields.StringField({ required: true }),
rollType: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.tagTeamRollTypes,
initial: CONFIG.DH.GENERAL.tagTeamRollTypes.trait.id,
label: 'Roll Type'
}),
rollChoice: new fields.StringField({ nullable: true, initial: null }),
rollData: new fields.JSONField({ nullable: true, initial: null })
})
)
};
}
get roll() {
const roll = CONFIG.Dice.daggerheart.DualityRoll(JSON.parse(this.rollData));
return this.rollData ? CONFIG.Dice.daggerheart.DualityRoll(JSON.parse(this.rollData)) : null;
}
}

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@ -21,6 +21,8 @@ export default class DHRoll extends Roll {
static async build(config = {}, message = {}) {
const roll = await this.buildConfigure(config, message);
if (!roll) return;
config.messageRoll = roll;
await this.buildEvaluate(roll, config, (message = {}));
await this.buildPost(roll, config, (message = {}));
return config;

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@ -4,6 +4,7 @@ import DHFeature from '../data/item/feature.mjs';
import { createScrollText, damageKeyToNumber, getDamageKey } from '../helpers/utils.mjs';
import DhCompanionLevelUp from '../applications/levelup/companionLevelup.mjs';
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
import { abilities } from '../config/actorConfig.mjs';
export default class DhpActor extends Actor {
parties = new Set();
@ -509,6 +510,30 @@ export default class DhpActor extends Actor {
return await rollClass.build(config);
}
async traitDiceRoll(trait, options = {}) {
const abilityLabel = game.i18n.localize(abilities[trait].label);
const config = {
event: event,
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.name}`,
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
}),
effects: await game.system.api.data.actions.actionsTypes.base.getEffects(this),
roll: {
trait: trait,
type: 'trait'
},
hasRoll: true,
actionType: 'action',
headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.name}`,
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
}),
...options
};
return await this.diceRoll(config);
}
get rollClass() {
return CONFIG.Dice.daggerheart[['character', 'companion'].includes(this.type) ? 'DualityRoll' : 'D20Roll'];
}