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https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
fix dr command roll bug (#241)
* swap to use the DualityRoll not base roll * update command to use new dice roll. * reinstate DhpActor in action (which causes circular reference) * fix additional dr options
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5 changed files with 96 additions and 83 deletions
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@ -213,46 +213,27 @@ Hooks.on('chatMessage', (_, message) => {
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})
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: game.i18n.localize('DAGGERHEART.General.Duality');
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const hopeAndFearRoll = `1${rollCommand.hope ?? 'd12'}+1${rollCommand.fear ?? 'd12'}`;
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const advantageRoll = `${advantageState === true ? '+d6' : advantageState === false ? '-d6' : ''}`;
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const attributeRoll = `${trait?.value ? `${trait.value > 0 ? `+${trait.value}` : `${trait.value}`}` : ''}`;
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const roll = await Roll.create(`${hopeAndFearRoll}${advantageRoll}${attributeRoll}`).evaluate();
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setDiceSoNiceForDualityRoll(roll, advantageState);
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resolve({
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roll,
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trait: trait
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? {
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value: trait.value,
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label: `${game.i18n.localize(abilities[traitValue].label)} ${trait.value >= 0 ? `+` : ``}${trait.value}`
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}
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: undefined,
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title
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});
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}).then(async ({ roll, trait, title }) => {
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const cls = getDocumentClass('ChatMessage');
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const systemData = new DHDualityRoll({
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const config = {
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title: title,
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origin: target?.id,
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roll: roll,
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modifiers: trait ? [trait] : [],
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hope: { dice: rollCommand.hope ?? 'd12', value: roll.dice[0].total },
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fear: { dice: rollCommand.fear ?? 'd12', value: roll.dice[1].total },
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advantage: advantageState !== null ? { dice: 'd6', value: roll.dice[2].total } : undefined,
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advantageState
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});
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const msgData = {
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type: 'dualityRoll',
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sound: CONFIG.sounds.dice,
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system: systemData,
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user: game.user.id,
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content: 'systems/daggerheart/templates/chat/duality-roll.hbs',
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rolls: [roll]
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roll: {
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trait: traitValue
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},
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data: {
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traits: {
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[traitValue]: trait
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}
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},
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source: target,
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hasSave: false,
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dialog: { configure: false },
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evaluate: true,
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advantage: rollCommand.advantage == true,
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disadvantage: rollCommand.disadvantage == true
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};
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cls.create(msgData);
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await CONFIG.Dice.daggerheart['DualityRoll'].build(config);
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resolve();
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});
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}
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@ -1,6 +1,10 @@
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export default class DhpChatMessage extends foundry.documents.ChatMessage {
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async renderHTML() {
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if(this.system.messageTemplate) this.content = await foundry.applications.handlebars.renderTemplate(this.system.messageTemplate, this.system);
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if (this.system.messageTemplate)
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this.content = await foundry.applications.handlebars.renderTemplate(
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this.system.messageTemplate,
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this.system
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);
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/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
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const html = await super.renderHTML();
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@ -14,7 +18,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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break;
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case -1:
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html.classList.add('fear');
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break;
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break;
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default:
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html.classList.add('critical');
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break;
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@ -1,6 +1,7 @@
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import DHDamageRoll from '../data/chat-message/damageRoll.mjs';
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import D20RollDialog from '../dialogs/d20RollDialog.mjs';
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import DamageDialog from '../dialogs/damageDialog.mjs';
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import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
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/*
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- Damage & other resources roll
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@ -38,7 +39,7 @@ export class DHRoll extends Roll {
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if (config.dialog.configure !== false) {
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// Open Roll Dialog
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const DialogClass = config.dialog?.class ?? this.DefaultDialog;
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console.log(roll, config)
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console.log(roll, config);
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const configDialog = await DialogClass.configure(roll, config, message);
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if (!configDialog) return;
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}
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@ -96,7 +97,8 @@ export class DHRoll extends Roll {
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}
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static applyKeybindings(config) {
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config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey);
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if (config.event)
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config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey);
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}
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formatModifier(modifier) {
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@ -108,7 +110,7 @@ export class DHRoll extends Roll {
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}
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getFaces(faces) {
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return Number((faces.startsWith('d') ? faces.replace('d', '') : faces));
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return Number(faces.startsWith('d') ? faces.replace('d', '') : faces);
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}
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constructFormula(config) {
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@ -131,7 +133,6 @@ export class DualityDie extends foundry.dice.terms.Die {
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}
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export class D20Roll extends DHRoll {
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constructor(formula, data = {}, options = {}) {
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super(formula, data, options);
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this.constructFormula();
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@ -177,18 +178,27 @@ export class D20Roll extends DHRoll {
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}
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static applyKeybindings(config) {
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const keys = {
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normal: config.event.shiftKey || config.event.altKey || config.event.ctrlKey,
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advantage: config.event.altKey,
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disadvantage: config.event.ctrlKey
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let keys = {
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normal: true,
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advantage: false,
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disadvantage: false
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};
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if (config.event) {
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keys = {
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normal: config.event.shiftKey || config.event.altKey || config.event.ctrlKey,
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advantage: config.event.altKey,
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disadvantage: config.event.ctrlKey
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};
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}
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// Should the roll configuration dialog be displayed?
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config.dialog.configure ??= !Object.values(keys).some(k => k);
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// Determine advantage mode
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const advantage = config.roll.advantage === this.ADV_MODE.ADVANTAGE || keys.advantage;
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const disadvantage = config.roll.advantage === this.ADV_MODE.DISADVANTAGE || keys.disadvantage;
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const advantage = config.roll.advantage === this.ADV_MODE.ADVANTAGE || keys.advantage || config.advantage;
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const disadvantage =
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config.roll.advantage === this.ADV_MODE.DISADVANTAGE || keys.disadvantage || config.disadvantage;
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if (advantage && !disadvantage) config.roll.advantage = this.ADV_MODE.ADVANTAGE;
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else if (!advantage && disadvantage) config.roll.advantage = this.ADV_MODE.DISADVANTAGE;
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else config.roll.advantage = this.ADV_MODE.NORMAL;
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@ -247,14 +257,24 @@ export class D20Roll extends DHRoll {
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applyBaseBonus() {
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this.options.roll.modifiers = [];
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if(!this.options.roll.bonus) return;
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this.options.roll.modifiers.push(
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{
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label: 'Bonus to Hit',
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value: this.options.roll.bonus
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// value: Roll.replaceFormulaData('@attackBonus', this.data)
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}
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);
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if (!this.options.roll.bonus) return;
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this.options.roll.modifiers.push({
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label: 'Bonus to Hit',
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value: this.options.roll.bonus
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// value: Roll.replaceFormulaData('@attackBonus', this.data)
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});
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}
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static async buildEvaluate(roll, config = {}, message = {}) {
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if (config.evaluate !== false) await roll.evaluate();
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const advantageState =
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config.roll.advantage == this.ADV_MODE.ADVANTAGE
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? true
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: config.roll.advantage == this.ADV_MODE.DISADVANTAGE
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? false
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: null;
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setDiceSoNiceForDualityRoll(roll, advantageState);
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this.postEvaluate(roll, config);
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}
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static postEvaluate(roll, config = {}) {
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@ -264,21 +284,29 @@ export class D20Roll extends DHRoll {
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const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion;
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target.hit = this.isCritical || roll.total >= difficulty;
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});
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} else if (config.roll.difficulty) config.roll.success = roll.isCritical || roll.total >= config.roll.difficulty;
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} else if (config.roll.difficulty)
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config.roll.success = roll.isCritical || roll.total >= config.roll.difficulty;
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config.roll.advantage = {
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type: config.roll.advantage,
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dice: roll.dAdvantage?.denomination,
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value: roll.dAdvantage?.total
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};
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config.roll.extra = roll.dice.filter(d => !roll.baseTerms.includes(d)).map(d => {
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return {
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dice: d.denomination,
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value: d.total
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}
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})
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config.roll.extra = roll.dice
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.filter(d => !roll.baseTerms.includes(d))
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.map(d => {
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return {
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dice: d.denomination,
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value: d.total
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};
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});
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config.roll.modifierTotal = 0;
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for(let i = 0; i < roll.terms.length; i++) {
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if(roll.terms[i] instanceof foundry.dice.terms.NumericTerm && !!roll.terms[i-1] && roll.terms[i-1] instanceof foundry.dice.terms.OperatorTerm) config.roll.modifierTotal += Number(`${roll.terms[i-1].operator}${roll.terms[i].total}`);
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for (let i = 0; i < roll.terms.length; i++) {
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if (
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roll.terms[i] instanceof foundry.dice.terms.NumericTerm &&
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!!roll.terms[i - 1] &&
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roll.terms[i - 1] instanceof foundry.dice.terms.OperatorTerm
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)
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config.roll.modifierTotal += Number(`${roll.terms[i - 1].operator}${roll.terms[i].total}`);
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}
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}
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@ -365,12 +393,13 @@ export class DualityRoll extends D20Roll {
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return game.i18n.localize(label);
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}
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updateFormula() {
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}
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updateFormula() {}
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createBaseDice() {
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if (this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie && this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie) {
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if (
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this.dice[0] instanceof CONFIG.Dice.daggerheart.DualityDie &&
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this.dice[1] instanceof CONFIG.Dice.daggerheart.DualityDie
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) {
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this.terms = [this.terms[0], this.terms[1], this.terms[2]];
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return;
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}
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@ -383,7 +412,8 @@ export class DualityRoll extends D20Roll {
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const dieFaces = this.advantageFaces,
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bardRallyFaces = this.hasBarRally,
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advDie = new foundry.dice.terms.Die({ faces: dieFaces });
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if (this.hasAdvantage || this.hasDisadvantage || bardRallyFaces) this.terms.push(new foundry.dice.terms.OperatorTerm({ operator: this.hasDisadvantage ? '-' : '+' }));
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if (this.hasAdvantage || this.hasDisadvantage || bardRallyFaces)
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this.terms.push(new foundry.dice.terms.OperatorTerm({ operator: this.hasDisadvantage ? '-' : '+' }));
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if (bardRallyFaces) {
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const rallyDie = new foundry.dice.terms.Die({ faces: bardRallyFaces });
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if (this.hasAdvantage) {
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@ -401,13 +431,11 @@ export class DualityRoll extends D20Roll {
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applyBaseBonus() {
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this.options.roll.modifiers = [];
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if(!this.options.roll.trait) return;
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this.options.roll.modifiers.push(
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{
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label: `DAGGERHEART.Abilities.${this.options.roll.trait}.name`,
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value: Roll.replaceFormulaData(`@traits.${this.options.roll.trait}.total`, this.data)
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}
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);
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if (!this.options.roll.trait) return;
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this.options.roll.modifiers.push({
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label: `DAGGERHEART.Abilities.${this.options.roll.trait}.name`,
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value: Roll.replaceFormulaData(`@traits.${this.options.roll.trait}.total`, this.data)
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});
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}
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static postEvaluate(roll, config = {}) {
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@ -124,13 +124,13 @@ export const getCommandTarget = () => {
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export const setDiceSoNiceForDualityRoll = (rollResult, advantageState) => {
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const diceSoNicePresets = getDiceSoNicePresets();
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rollResult.dice[0].options.appearance = diceSoNicePresets.hope;
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rollResult.dice[1].options.appearance = diceSoNicePresets.fear;
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rollResult.dice[0].options = { appearance: diceSoNicePresets.hope };
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rollResult.dice[1].options = { appearance: diceSoNicePresets.fear }; //diceSoNicePresets.fear;
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if (rollResult.dice[2]) {
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if (advantageState === true) {
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rollResult.dice[2].options.appearance = diceSoNicePresets.advantage;
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rollResult.dice[2].options = { appearance: diceSoNicePresets.advantage };
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} else if (advantageState === false) {
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rollResult.dice[2].options.appearance = diceSoNicePresets.disadvantage;
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rollResult.dice[2].options = { appearance: diceSoNicePresets.disadvantage };
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}
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}
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};
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@ -123,7 +123,7 @@
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<div class="dice-result">
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<div class="dice-tooltip">
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<div class="wrapper">
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{{> 'systems/daggerheart/templates/chat/parts/damage-chat.hbs' damage=damage noTitle=true}}
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{{!-- {{> 'systems/daggerheart/templates/chat/parts/damage-chat.hbs' damage=damage noTitle=true}} --}}
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</div>
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</div>
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</div>
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