mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-06-08 13:48:11 +02:00
Fix conflicts again
This commit is contained in:
parent
1fff74d098
commit
9f88cdade8
2 changed files with 0 additions and 26 deletions
|
|
@ -498,7 +498,6 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
||||||
|
|
||||||
/* SAVE */
|
/* SAVE */
|
||||||
async rollSave(target, event, message) {
|
async rollSave(target, event, message) {
|
||||||
<<<<<<< HEAD
|
|
||||||
if(!target?.actor) return;
|
if(!target?.actor) return;
|
||||||
return target.actor.diceRoll({
|
return target.actor.diceRoll({
|
||||||
event,
|
event,
|
||||||
|
|
@ -512,27 +511,6 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
||||||
}).then(async (result) => {
|
}).then(async (result) => {
|
||||||
if(result) this.updateChatMessage(message, target.id, {result: result.roll.total, success: result.roll.success});
|
if(result) this.updateChatMessage(message, target.id, {result: result.roll.total, success: result.roll.success});
|
||||||
})
|
})
|
||||||
=======
|
|
||||||
if (!target?.actor) return;
|
|
||||||
target.actor
|
|
||||||
.diceRoll({
|
|
||||||
event,
|
|
||||||
title: 'Roll Save',
|
|
||||||
roll: {
|
|
||||||
trait: this.save.trait,
|
|
||||||
difficulty: this.save.difficulty,
|
|
||||||
type: 'reaction'
|
|
||||||
},
|
|
||||||
data: target.actor.getRollData()
|
|
||||||
})
|
|
||||||
.then(async result => {
|
|
||||||
if (result)
|
|
||||||
this.updateChatMessage(message, target.id, {
|
|
||||||
result: result.roll.total,
|
|
||||||
success: result.roll.success
|
|
||||||
});
|
|
||||||
});
|
|
||||||
>>>>>>> main
|
|
||||||
}
|
}
|
||||||
|
|
||||||
async updateChatMessage(message, targetId, changes, chain = true) {
|
async updateChatMessage(message, targetId, changes, chain = true) {
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,8 @@
|
||||||
import DamageSelectionDialog from '../applications/damageSelectionDialog.mjs';
|
import DamageSelectionDialog from '../applications/damageSelectionDialog.mjs';
|
||||||
import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
|
import { GMUpdateEvent, socketEvent } from '../helpers/socket.mjs';
|
||||||
import DamageReductionDialog from '../applications/damageReductionDialog.mjs';
|
import DamageReductionDialog from '../applications/damageReductionDialog.mjs';
|
||||||
<<<<<<< HEAD
|
|
||||||
import Resources from '../applications/resources.mjs';
|
|
||||||
=======
|
|
||||||
import { LevelOptionType } from '../data/levelTier.mjs';
|
import { LevelOptionType } from '../data/levelTier.mjs';
|
||||||
import DHFeature from '../data/item/feature.mjs';
|
import DHFeature from '../data/item/feature.mjs';
|
||||||
>>>>>>> main
|
|
||||||
|
|
||||||
export default class DhpActor extends Actor {
|
export default class DhpActor extends Actor {
|
||||||
async _preCreate(data, options, user) {
|
async _preCreate(data, options, user) {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue