Added a hpDamageTkenMultiplier rule active effects can modify to multiply the total damage an actor takes from others

This commit is contained in:
WBHarry 2026-01-21 01:03:22 +01:00
parent dc68ae4eee
commit 9f1d53239e
3 changed files with 21 additions and 7 deletions

View file

@ -106,16 +106,18 @@ export default class DamageField extends fields.SchemaField {
actor.takeHealing(config.damage).then(updates => targetDamage.push({ token, updates }))
);
else {
const configDamage = foundry.utils.deepClone(config.damage);
const hpDamageMultiplier = config.actionActor?.system.rules.attack.damage.hpDamageMultiplier ?? 1;
if (config.damage.hitPoints) {
for (const part of config.damage.hitPoints.parts) {
part.total = part.total * hpDamageMultiplier;
const hpDamageTakenMultiplier = actor.system.rules.attack.damage.hpDamageTakenMultiplier;
if (configDamage.hitPoints) {
for (const part of configDamage.hitPoints.parts) {
part.total = part.total * hpDamageMultiplier * hpDamageTakenMultiplier;
}
}
damagePromises.push(
actor
.takeDamage(config.damage, config.isDirect)
.takeDamage(configDamage, config.isDirect)
.then(updates => targetDamage.push({ token, updates }))
);
}