Added a hpDamageTkenMultiplier rule active effects can modify to multiply the total damage an actor takes from others

This commit is contained in:
WBHarry 2026-01-21 01:03:22 +01:00
parent dc68ae4eee
commit 9f1d53239e
3 changed files with 21 additions and 7 deletions

View file

@ -51,6 +51,11 @@ export const commonActorRules = (extendedData = { damageReduction: {}, attack: {
nullable: false,
initial: 1
}),
hpDamageTakenMultiplier: new fields.NumberField({
required: true,
nullable: false,
initial: 1
}),
...(extendedData.attack?.damage ?? {})
})
})