add group roll dialog

This commit is contained in:
moliloo 2025-09-19 23:10:05 -03:00
parent 5a874ae268
commit 9e9c1d2ac0
9 changed files with 324 additions and 3 deletions

View file

@ -10,3 +10,4 @@ export { default as OwnershipSelection } from './ownershipSelection.mjs';
export { default as RerollDamageDialog } from './rerollDamageDialog.mjs';
export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
export { default as GroupRollDialog } from './group-roll-dialog.mjs';

View file

@ -0,0 +1,165 @@
import autocomplete from 'autocompleter';
import { abilities } from '../../config/actorConfig.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class GroupRollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actors) {
super();
this.actors = actors;
this.actorLeader = {};
this.actorsMembers = [];
}
get title() {
return 'Group Roll';
}
static DEFAULT_OPTIONS = {
tag: 'form',
classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'group-roll'],
position: { width: 'auto', height: 'auto' },
actions: {
roll: GroupRollDialog.#roll,
removeLeader: GroupRollDialog.#removeLeader,
removeMember: GroupRollDialog.#removeMember
},
form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
};
static PARTS = {
application: {
id: 'group-roll',
template: 'systems/daggerheart/templates/dialogs/group-roll/group-roll.hbs'
}
};
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
const changeChoices = this.actors;
htmlElement.querySelectorAll('.leader-change-input').forEach(element => {
autocomplete({
input: element,
fetch: function (text, update) {
if (!text) {
update(changeChoices);
} else {
text = text.toLowerCase();
var suggestions = changeChoices.filter(n => n.name.toLowerCase().includes(text));
update(suggestions);
}
},
render: function (actor, search) {
const actorName = game.i18n.localize(actor.name);
const matchIndex = actorName.toLowerCase().indexOf(search);
const beforeText = actorName.slice(0, matchIndex);
const matchText = actorName.slice(matchIndex, matchIndex + search.length);
const after = actorName.slice(matchIndex + search.length, actorName.length);
const img = document.createElement('img');
img.src = actor.img;
const element = document.createElement('li');
element.appendChild(img);
const label = document.createElement('span');
label.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
element.appendChild(label);
return element;
},
renderGroup: function (label) {
const itemElement = document.createElement('div');
itemElement.textContent = game.i18n.localize(label);
return itemElement;
},
onSelect: actor => {
element.value = actor.uuid;
this.actorLeader = { actor: actor, trait: '', difficulty: 0 };
this.render();
},
click: e => e.fetch(),
customize: function (_input, _inputRect, container) {
container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
},
minLength: 0
});
});
htmlElement.querySelectorAll('.team-push-input').forEach(element => {
autocomplete({
input: element,
fetch: function (text, update) {
if (!text) {
update(changeChoices);
} else {
text = text.toLowerCase();
var suggestions = changeChoices.filter(n => n.name.toLowerCase().includes(text));
update(suggestions);
}
},
render: function (actor, search) {
const actorName = game.i18n.localize(actor.name);
const matchIndex = actorName.toLowerCase().indexOf(search);
const beforeText = actorName.slice(0, matchIndex);
const matchText = actorName.slice(matchIndex, matchIndex + search.length);
const after = actorName.slice(matchIndex + search.length, actorName.length);
const img = document.createElement('img');
img.src = actor.img;
const element = document.createElement('li');
element.appendChild(img);
const label = document.createElement('span');
label.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
element.appendChild(label);
return element;
},
renderGroup: function (label) {
const itemElement = document.createElement('div');
itemElement.textContent = game.i18n.localize(label);
return itemElement;
},
onSelect: actor => {
element.value = actor.uuid;
this.actorsMembers.push({ actor: actor, trait: '', difficulty: 0 });
this.render({ force: true });
},
click: e => e.fetch(),
customize: function (_input, _inputRect, container) {
container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
},
minLength: 0
});
});
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.leader = this.actorLeader;
context.members = [...this.actorsMembers];
context.traitList = Object.values(abilities).map(trait => ({
label: game.i18n.localize(trait.label),
value: trait.id
}));
return context;
}
static async #removeLeader(_, button) {
this.actorLeader = null;
this.render();
}
static async #removeMember(_, button) {
this.actorsMembers = this.actorsMembers.filter(m => m.actor.uuid !== button.dataset.memberUuid);
this.render();
}
static async #roll(_, button) {
console.log(this.leader, this.members);
console.log(this);
}
}