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add reloading feature
Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
This commit is contained in:
parent
e9e8d2bd59
commit
9e4d8d637a
8 changed files with 91 additions and 16 deletions
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@ -191,6 +191,11 @@ export const healingTypes = {
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id: 'fear',
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label: 'DAGGERHEART.CONFIG.HealingType.fear.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.fear.abbreviation'
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},
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weaponResource: {
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id: 'weaponResource',
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label: 'DAGGERHEART.CONFIG.HealingType.weaponResource.name',
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abbreviation: 'DAGGERHEART.CONFIG.HealingType.weaponResource.abbreviation'
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}
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};
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@ -197,11 +197,29 @@ export default class CostField extends fields.ArrayField {
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static getItemIdCostUpdate(r) {
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switch (r.key) {
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case CONFIG.DH.GENERAL.itemAbilityCosts.resource.id:
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case CONFIG.DH.GENERAL.itemAbilityCosts.resource.id: {
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const resource = r.target.system.resource;
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let max = Number(resource.max);
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if (!Number.isFinite(max) && resource.max) {
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try {
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max = Roll.safeEval(Roll.replaceFormulaData(resource.max, r.target.getRollData()));
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} catch {
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max = null;
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}
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}
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const hasMax = Number.isFinite(max) && max > 0;
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if (r.clear) {
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return {
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path: 'system.resource.value',
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value: hasMax ? max : resource.value
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};
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}
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const newValue = resource.value + r.value;
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return {
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path: 'system.resource.value',
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value: r.target.system.resource.value + r.value
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value: Math.max(hasMax ? Math.min(newValue, max) : newValue, 0)
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};
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}
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case CONFIG.DH.GENERAL.itemAbilityCosts.quantity.id:
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return {
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path: 'system.quantity',
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@ -45,9 +45,10 @@ export default class DamageField extends fields.SchemaField {
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return;
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let formulas = this.damage.parts.map(p => ({
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formula: DamageField.getFormulaValue.call(this, p, config).getFormula(this.actor),
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formula: p.fullRestore ? '0' : DamageField.getFormulaValue.call(this, p, config).getFormula(this.actor),
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damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type,
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applyTo: p.applyTo
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applyTo: p.applyTo,
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fullRestore: p.fullRestore
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}));
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if (!formulas.length) return false;
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@ -67,6 +68,7 @@ export default class DamageField extends fields.SchemaField {
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if (DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id)
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damageConfig.dialog.configure = false;
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if (formulas.every(f => f.fullRestore)) damageConfig.dialog.configure = false;
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if (config.hasSave) config.onSave = damageConfig.onSave = this.save.damageMod;
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damageConfig.source.message = messageId;
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@ -297,6 +299,10 @@ export class DHResourceData extends foundry.abstract.DataModel {
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initial: false,
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label: 'DAGGERHEART.ACTIONS.Settings.resultBased.label'
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}),
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fullRestore: new fields.BooleanField({
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initial: false,
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label: 'DAGGERHEART.ACTIONS.Settings.fullRestore.label'
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}),
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value: new fields.EmbeddedDataField(DHActionDiceData),
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valueAlt: new fields.EmbeddedDataField(DHActionDiceData)
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};
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@ -766,17 +766,21 @@ export default class DhpActor extends Actor {
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Object.entries(healings).forEach(([key, healing]) => {
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healing.parts.forEach(part => {
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const update = updates.find(u => u.key === key);
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if (update) update.value += part.total;
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else updates.push({ value: part.total, key });
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if (update) {
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update.value += part.total;
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update.clear ||= !!part.fullRestore;
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} else updates.push({ value: part.total, key, clear: !!part.fullRestore });
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});
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});
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updates.forEach(
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u =>
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(u.value = !(u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false)
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? u.value * -1
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: u.value)
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);
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updates.forEach(u => {
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if (u.key === CONFIG.DH.GENERAL.healingTypes.weaponResource.id) return;
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u.value = !(u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false)
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? u.value * -1
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: u.value;
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});
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this.convertResourceHealingToReload(updates);
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await this.modifyResource(updates);
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@ -802,7 +806,7 @@ export default class DhpActor extends Actor {
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resources.forEach(r => {
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if (r.itemId) {
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const { path, value } = game.system.api.fields.ActionFields.CostField.getItemIdCostUpdate(r);
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updates.items[r.key] = {
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updates.items[`${r.itemId}-${r.key}`] = {
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target: r.target,
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resources: { [path]: value }
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};
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@ -873,6 +877,22 @@ export default class DhpActor extends Actor {
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return damage >= this.system.damageThresholds.severe ? 3 : damage >= this.system.damageThresholds.major ? 2 : 1;
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}
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convertResourceHealingToReload(updates) {
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const resourceIndex = updates.findIndex(u => u.key === CONFIG.DH.GENERAL.healingTypes.weaponResource.id);
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if (resourceIndex === -1) return;
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const [reload] = updates.splice(resourceIndex, 1);
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const weapons = this.items.filter(i => i.type === 'weapon' && i.system.equipped && i.system.resource);
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for (const weapon of weapons) {
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updates.push({
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key: CONFIG.DH.GENERAL.itemAbilityCosts.resource.id,
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value: reload.value,
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clear: reload.clear,
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itemId: weapon.id,
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target: weapon
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});
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}
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}
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convertStressDamageToHP(resources) {
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const stressDamage = resources.find(r => r.key === 'stress'),
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newValue = this.system.resources.stress.value + stressDamage.value;
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