Action Refactor Part #2

This commit is contained in:
Dapoolp 2025-07-24 22:56:23 +02:00
parent 479e147640
commit 9da6a13009
20 changed files with 324 additions and 340 deletions

View file

@ -68,19 +68,19 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
}));
if (this.config.costs?.length) {
const updatedCosts = this.action.calcCosts(this.config.costs);
const updatedCosts = game.system.api.fields.ActionFields.CostField.calcCosts.call(this.action, this.config.costs);
context.costs = updatedCosts.map(x => ({
...x,
label: x.keyIsID
? this.action.parent.parent.name
: game.i18n.localize(CONFIG.DH.GENERAL.abilityCosts[x.key].label)
}));
context.canRoll = this.action.hasCost(updatedCosts);
context.canRoll = game.system.api.fields.ActionFields.CostField.hasCost.call(this.action, updatedCosts);
this.config.data.scale = this.config.costs[0].total;
}
if (this.config.uses?.max) {
context.uses = this.action.calcUses(this.config.uses);
context.canRoll = context.canRoll && this.action.hasUses(context.uses);
context.uses = game.system.api.fields.ActionFields.UsesField.calcUses.call(this.action, this.config.uses);
context.canRoll = context.canRoll && game.system.api.fields.ActionFields.UsesField.hasUses.call(this.action, context.uses);
}
if (this.roll) {
context.roll = this.roll;