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Cost & Uses consume to execute
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parent
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commit
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5 changed files with 109 additions and 101 deletions
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@ -1,6 +1,10 @@
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const fields = foundry.data.fields;
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export default class CostField extends fields.ArrayField {
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/**
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* Action Workflow order
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*/
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order = 150;
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/** @inheritDoc */
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constructor(options = {}, context = {}) {
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@ -22,18 +26,70 @@ export default class CostField extends fields.ArrayField {
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super(element, options, context);
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}
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/**
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* Cost Consumption Action Workflow part.
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* Consume configured action resources.
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* Must be called within Action context.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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* @param {boolean} [successCost=false] Consume only resources configured as "On Success only" if not already consumed.
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*/
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async execute(config, successCost = false) {
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const actor= this.actor.system.partner ?? this.actor,
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usefulResources = {
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...foundry.utils.deepClone(actor.system.resources),
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fear: {
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value: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
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max: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear,
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reversed: false
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}
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};
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for (var cost of config.costs) {
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if (cost.keyIsID) {
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usefulResources[cost.key] = {
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value: cost.value,
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target: this.parent.parent,
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keyIsID: true
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};
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}
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}
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const resources = CostField.getRealCosts(config.costs)
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.filter(
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c =>
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(!successCost && (!c.consumeOnSuccess || config.roll?.success)) ||
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(successCost && c.consumeOnSuccess)
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)
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.reduce((a, c) => {
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const resource = usefulResources[c.key];
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if (resource) {
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a.push({
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key: c.key,
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value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
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target: resource.target,
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keyIsID: resource.keyIsID
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});
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return a;
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}
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}, []);
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await actor.modifyResource(resources);
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}
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/**
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* Update Action Workflow config object.
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* Must be called within Action context.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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* @returns {boolean} Return false if fast-forwarded and no more uses.
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*/
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prepareConfig(config) {
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const costs = this.cost?.length ? foundry.utils.deepClone(this.cost) : [];
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config.costs = CostField.calcCosts.call(this, costs);
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const hasCost = CostField.hasCost.call(this, config.costs);
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if (config.isFastForward && !hasCost)
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return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.insufficientResources'));
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return hasCost;
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if (config.dialog.configure === false && !hasCost) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.insufficientResources'));
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return hasCost;
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}
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}
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/**
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@ -148,53 +204,4 @@ export default class CostField extends fields.ArrayField {
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}
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return Number(max);
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}
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/**
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* Consume configured action resources.
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* Must be called within Action context.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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* @param {boolean} [successCost=false] Consume only resources configured as "On Success only" if not already consumed.
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*/
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static async consume(config, successCost = false) {
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const actor= this.actor.system.partner ?? this.actor,
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usefulResources = {
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...foundry.utils.deepClone(actor.system.resources),
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fear: {
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value: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
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max: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear,
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reversed: false
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}
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};
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for (var cost of config.costs) {
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if (cost.keyIsID) {
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usefulResources[cost.key] = {
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value: cost.value,
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target: this.parent.parent,
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keyIsID: true
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};
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}
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}
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const resources = CostField.getRealCosts(config.costs)
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.filter(
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c =>
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(!successCost && (!c.consumeOnSuccess || config.roll?.success)) ||
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(successCost && c.consumeOnSuccess)
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)
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.reduce((a, c) => {
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const resource = usefulResources[c.key];
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if (resource) {
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a.push({
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key: c.key,
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value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
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target: resource.target,
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keyIsID: resource.keyIsID
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});
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return a;
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}
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}, []);
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await actor.modifyResource(resources);
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}
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}
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