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Cost & Uses consume to execute
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5 changed files with 109 additions and 101 deletions
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@ -141,14 +141,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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if (this.chatDisplay) await this.toChat();
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let config = this.prepareConfig(event);
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/* Object.values(this.schema.fields).forEach( clsField => {
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if (clsField?.prepareConfig) {
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// const keep = clsField.prepareConfig.call(this, config);
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// if (config.isFastForward && !keep) return;
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if(clsField.prepareConfig.call(this, config) === false) return;
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}
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}) */
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if(!config) return;
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if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
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@ -161,9 +154,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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// Execute the Action Worflow in order based of schema fields
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await this.executeWorkflow(config);
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// Consume resources
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await this.consume(config);
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if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return;
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return config;
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@ -179,18 +169,15 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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action: this._id,
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actor: this.actor.uuid
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},
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dialog: {
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// configure: this.hasRoll
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},
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dialog: {},
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type: this.type,
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hasRoll: this.hasRoll,
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hasDamage: this.hasDamagePart && this.type !== 'healing',
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hasHealing: this.hasDamagePart && this.type === 'healing',
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hasDamage: this.hasDamage,
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hasHealing: this.hasHealing,
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hasEffect: !!this.effects?.length,
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hasSave: this.hasSave,
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isDirect: !!this.damage?.direct,
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selectedRollMode: game.settings.get('core', 'rollMode'),
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// isFastForward: event.shiftKey,
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data: this.getRollData(),
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evaluate: this.hasRoll
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};
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@ -200,13 +187,10 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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prepareConfig(event) {
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const config = this.prepareBaseConfig(event);
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Object.values(this.schema.fields).forEach( clsField => {
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if (clsField?.prepareConfig) {
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// const keep = clsField.prepareConfig.call(this, config);
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// if (config.isFastForward && !keep) return;
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if(clsField.prepareConfig.call(this, config) === false) return;
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}
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})
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for(const clsField of Object.values(this.schema.fields)) {
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if (clsField?.prepareConfig)
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if(clsField.prepareConfig.call(this, config) === false) return false;
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}
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return config;
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}
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@ -215,8 +199,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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}
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async consume(config, successCost = false) {
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await game.system.api.fields.ActionFields.CostField.consume.call(this, config, successCost);
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await game.system.api.fields.ActionFields.UsesField.consume.call(this, config, successCost);
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await this.workflow.get("cost")?.execute(config, successCost);
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await this.workflow.get("uses")?.execute(config, successCost);
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if (config.roll && !config.roll.success && successCost) {
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setTimeout(() => {
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@ -231,13 +215,21 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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/**
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* Getters to know which parts the action of composed of. A field can exist but configured to not be used.
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* @returns {boolean} Does that part in the action.
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* @returns {boolean} If that part is in the action.
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*/
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get hasRoll() {
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return !!this.roll?.type;
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}
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get hasDamage() {
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return this.damage?.parts?.length && this.type !== 'healing'
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}
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get hasHealing() {
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return this.damage?.parts?.length && this.type === 'healing'
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}
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get hasDamagePart() {
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return this.damage?.parts?.length;
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}
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@ -1,6 +1,10 @@
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const fields = foundry.data.fields;
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export default class CostField extends fields.ArrayField {
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/**
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* Action Workflow order
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*/
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order = 150;
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/** @inheritDoc */
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constructor(options = {}, context = {}) {
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@ -22,18 +26,70 @@ export default class CostField extends fields.ArrayField {
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super(element, options, context);
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}
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/**
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* Cost Consumption Action Workflow part.
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* Consume configured action resources.
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* Must be called within Action context.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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* @param {boolean} [successCost=false] Consume only resources configured as "On Success only" if not already consumed.
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*/
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async execute(config, successCost = false) {
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const actor= this.actor.system.partner ?? this.actor,
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usefulResources = {
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...foundry.utils.deepClone(actor.system.resources),
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fear: {
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value: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
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max: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear,
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reversed: false
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}
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};
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for (var cost of config.costs) {
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if (cost.keyIsID) {
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usefulResources[cost.key] = {
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value: cost.value,
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target: this.parent.parent,
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keyIsID: true
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};
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}
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}
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const resources = CostField.getRealCosts(config.costs)
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.filter(
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c =>
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(!successCost && (!c.consumeOnSuccess || config.roll?.success)) ||
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(successCost && c.consumeOnSuccess)
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)
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.reduce((a, c) => {
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const resource = usefulResources[c.key];
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if (resource) {
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a.push({
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key: c.key,
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value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
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target: resource.target,
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keyIsID: resource.keyIsID
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});
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return a;
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}
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}, []);
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await actor.modifyResource(resources);
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}
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/**
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* Update Action Workflow config object.
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* Must be called within Action context.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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* @returns {boolean} Return false if fast-forwarded and no more uses.
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*/
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prepareConfig(config) {
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const costs = this.cost?.length ? foundry.utils.deepClone(this.cost) : [];
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config.costs = CostField.calcCosts.call(this, costs);
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const hasCost = CostField.hasCost.call(this, config.costs);
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if (config.isFastForward && !hasCost)
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return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.insufficientResources'));
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return hasCost;
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if (config.dialog.configure === false && !hasCost) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.insufficientResources'));
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return hasCost;
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}
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}
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/**
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@ -148,53 +204,4 @@ export default class CostField extends fields.ArrayField {
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}
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return Number(max);
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}
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/**
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* Consume configured action resources.
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* Must be called within Action context.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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* @param {boolean} [successCost=false] Consume only resources configured as "On Success only" if not already consumed.
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*/
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static async consume(config, successCost = false) {
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const actor= this.actor.system.partner ?? this.actor,
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usefulResources = {
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...foundry.utils.deepClone(actor.system.resources),
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fear: {
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value: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
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max: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear,
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reversed: false
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}
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};
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for (var cost of config.costs) {
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if (cost.keyIsID) {
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usefulResources[cost.key] = {
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value: cost.value,
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target: this.parent.parent,
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keyIsID: true
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};
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}
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}
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const resources = CostField.getRealCosts(config.costs)
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.filter(
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c =>
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(!successCost && (!c.consumeOnSuccess || config.roll?.success)) ||
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(successCost && c.consumeOnSuccess)
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)
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.reduce((a, c) => {
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const resource = usefulResources[c.key];
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if (resource) {
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a.push({
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key: c.key,
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value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
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target: resource.target,
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keyIsID: resource.keyIsID
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});
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return a;
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}
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}, []);
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await actor.modifyResource(resources);
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}
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}
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@ -25,7 +25,7 @@ export default class DamageField extends fields.SchemaField {
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/**
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* Roll Damage/Healing Action Workflow part.
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* Must be called within Action context.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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* @param {string} [messageId=null] ChatMessage Id where the clicked button belong.
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* @param {boolean} [force=false] If the method should be executed outside of Action workflow, for ChatMessage button for example.
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*/
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@ -36,9 +36,10 @@ export default class TargetField extends fields.SchemaField {
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}
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config.targets = targets.map(t => TargetField.formatTarget.call(this, t));
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const hasTargets = TargetField.checkTargets.call(this, this.target.amount, config.targets);
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if (config.isFastForward && !hasTargets)
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return ui.notifications.warn('Too many targets selected for that actions.');
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return hasTargets;
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if (config.dialog.configure === false && !hasTargets) {
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ui.notifications.warn('Too many targets selected for that actions.');
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return hasTargets;
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}
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}
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/**
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@ -3,6 +3,10 @@ import FormulaField from '../formulaField.mjs';
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const fields = foundry.data.fields;
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export default class UsesField extends fields.SchemaField {
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/**
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* Action Workflow order
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*/
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order = 160;
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/** @inheritDoc */
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constructor(options = {}, context = {}) {
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@ -22,18 +26,37 @@ export default class UsesField extends fields.SchemaField {
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super(usesFields, options, context);
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}
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/**
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* Uses Consumption Action Workflow part.
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* Increment Action spent uses by 1.
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* Must be called within Action context.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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* @param {boolean} [successCost=false] Consume only resources configured as "On Success only" if not already consumed.
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*/
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async execute(config, successCost = false) {
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if (
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config.uses?.enabled &&
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((!successCost && (!config.uses?.consumeOnSuccess || config.roll?.success)) ||
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(successCost && config.uses?.consumeOnSuccess))
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)
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this.update({ 'uses.value': this.uses.value + 1 });
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}
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/**
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* Update Action Workflow config object.
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* Must be called within Action context.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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* @returns {boolean} Return false if fast-forwarded and no more uses.
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*/
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prepareConfig(config) {
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const uses = this.uses?.max ? foundry.utils.deepClone(this.uses) : null;
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if (uses && !uses.value) uses.value = 0;
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config.uses = uses;
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const hasUses = UsesField.hasUses.call(this, config.uses);
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if (config.isFastForward && !hasUses) return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.actionNoUsesRemaining'));
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return hasUses;
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if (config.dialog.configure === false && !hasUses) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.actionNoUsesRemaining'));
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return hasUses;
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}
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}
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/**
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@ -66,19 +89,4 @@ export default class UsesField extends fields.SchemaField {
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}
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return (uses.hasOwnProperty('enabled') && !uses.enabled) || uses.value + 1 <= max;
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}
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/**
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* Increment Action spent uses by 1.
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* Must be called within Action context.
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* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
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* @param {boolean} [successCost=false] Consume only resources configured as "On Success only" if not already consumed.
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*/
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static async consume(config, successCost = false) {
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if (
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config.uses?.enabled &&
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((!successCost && (!config.uses?.consumeOnSuccess || config.roll?.success)) ||
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(successCost && config.uses?.consumeOnSuccess))
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)
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this.update({ 'uses.value': this.uses.value + 1 });
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}
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}
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