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File Structure Rework (#262)
* Restructured all the files * Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less * Restored build/ folder * Mvoed config out form under application * Moved roll.mjs to module/dice and renamed to dhRolls.mjs * Update module/canvas/placeables/_module.mjs Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> * Le massive export update * Removed unncessary import --------- Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
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099a4576da
commit
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203 changed files with 1556 additions and 2565 deletions
3
module/systemRegistration/_module.mjs
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3
module/systemRegistration/_module.mjs
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export { preloadHandlebarsTemplates as handlebarsRegistration } from './handlebars.mjs';
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export * as settingsRegistration from './settings.mjs';
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export * as socketRegistration from './socket.mjs';
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29
module/systemRegistration/handlebars.mjs
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29
module/systemRegistration/handlebars.mjs
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export const preloadHandlebarsTemplates = async function () {
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return foundry.applications.handlebars.loadTemplates([
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'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs',
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'systems/daggerheart/templates/sheets/global/partials/inventory-item.hbs',
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'systems/daggerheart/templates/sheets/global/partials/action-item.hbs',
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'systems/daggerheart/templates/sheets/global/partials/domain-card-item.hbs',
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'systems/daggerheart/templates/sheets/global/partials/inventory-fieldset-items.hbs',
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'systems/daggerheart/templates/sheets/items/subclass/parts/subclass-features.hbs',
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'systems/daggerheart/templates/sheets/items/subclass/parts/subclass-feature.hbs',
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'systems/daggerheart/templates/components/card-preview.hbs',
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'systems/daggerheart/templates/levelup/parts/selectable-card-preview.hbs',
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'systems/daggerheart/templates/sheets/global/partials/feature-section-item.hbs',
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'systems/daggerheart/templates/ui/combatTracker/combatTrackerSection.hbs',
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'systems/daggerheart/templates/actionTypes/damage.hbs',
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'systems/daggerheart/templates/actionTypes/healing.hbs',
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'systems/daggerheart/templates/actionTypes/resource.hbs',
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'systems/daggerheart/templates/actionTypes/uuid.hbs',
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'systems/daggerheart/templates/actionTypes/uses.hbs',
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'systems/daggerheart/templates/actionTypes/roll.hbs',
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'systems/daggerheart/templates/actionTypes/save.hbs',
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'systems/daggerheart/templates/actionTypes/cost.hbs',
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'systems/daggerheart/templates/actionTypes/range-target.hbs',
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'systems/daggerheart/templates/actionTypes/effect.hbs',
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'systems/daggerheart/templates/actionTypes/beastform.hbs',
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'systems/daggerheart/templates/settings/components/settings-item-line.hbs',
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'systems/daggerheart/templates/ui/chat/parts/damage-chat.hbs',
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'systems/daggerheart/templates/ui/chat/parts/target-chat.hbs'
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]);
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};
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140
module/systemRegistration/settings.mjs
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140
module/systemRegistration/settings.mjs
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import { defaultLevelTiers, DhLevelTiers } from '../data/levelTier.mjs';
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import DhCountdowns from '../data/countdowns.mjs';
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import {
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DhAppearance,
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DhAutomation,
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DhHomebrew,
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DhRangeMeasurement,
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DhVariantRules
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} from '../data/settings/_module.mjs';
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import {
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DhAppearanceSettings,
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DhAutomationSettings,
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DhHomebrewSettings,
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DhRangeMeasurementSettings,
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DhVariantRuleSettings
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} from '../applications/settings/_module.mjs';
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export const registerDHSettings = () => {
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registerMenuSettings();
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registerMenus();
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registerNonConfigSettings();
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};
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const registerMenuSettings = () => {
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game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules, {
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scope: 'world',
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config: false,
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type: DhVariantRules
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});
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game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation, {
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scope: 'world',
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config: false,
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type: DhAutomation
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});
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game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, {
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scope: 'world',
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config: false,
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type: DhHomebrew,
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onChange: value => {
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if (value.maxFear) {
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if (ui.resources) ui.resources.render({ force: true });
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}
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}
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});
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game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance, {
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scope: 'client',
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config: false,
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type: DhAppearance,
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onChange: value => {
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if (value.displayFear) {
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if (ui.resources) {
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if (value.displayFear === 'hide') ui.resources.close({ allowed: true });
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else ui.resources.render({ force: true });
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}
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}
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}
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});
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game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.RangeMeasurement, {
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scope: 'client',
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config: false,
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type: DhRangeMeasurement
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});
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};
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const registerMenus = () => {
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game.settings.registerMenu(CONFIG.DH.id, CONFIG.DH.SETTINGS.menu.Automation.Name, {
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name: game.i18n.localize('DAGGERHEART.Settings.Menu.Automation.Name'),
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label: game.i18n.localize('DAGGERHEART.Settings.Menu.Automation.Label'),
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hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Automation.Hint'),
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icon: CONFIG.DH.SETTINGS.menu.Automation.Icon,
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type: DhAutomationSettings,
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restricted: true
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});
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game.settings.registerMenu(CONFIG.DH.id, CONFIG.DH.SETTINGS.menu.Homebrew.Name, {
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name: game.i18n.localize('DAGGERHEART.Settings.Menu.Homebrew.Name'),
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label: game.i18n.localize('DAGGERHEART.Settings.Menu.Homebrew.Label'),
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hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Homebrew.Hint'),
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icon: CONFIG.DH.SETTINGS.menu.Homebrew.Icon,
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type: DhHomebrewSettings,
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restricted: true
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});
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game.settings.registerMenu(CONFIG.DH.id, CONFIG.DH.SETTINGS.menu.Range.Name, {
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name: game.i18n.localize('DAGGERHEART.Settings.Menu.Range.Name'),
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label: game.i18n.localize('DAGGERHEART.Settings.Menu.Range.Label'),
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hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Range.Hint'),
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icon: CONFIG.DH.SETTINGS.menu.Range.Icon,
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type: DhRangeMeasurementSettings,
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restricted: true
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});
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game.settings.registerMenu(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance, {
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name: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.title'),
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label: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.label'),
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hint: game.i18n.localize('DAGGERHEART.Settings.Menu.Appearance.hint'),
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icon: 'fa-solid fa-palette',
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type: DhAppearanceSettings,
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restricted: false
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});
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game.settings.registerMenu(CONFIG.DH.id, CONFIG.DH.SETTINGS.menu.VariantRules.Name, {
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name: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.title'),
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label: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.label'),
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hint: game.i18n.localize('DAGGERHEART.Settings.Menu.VariantRules.hint'),
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icon: CONFIG.DH.SETTINGS.menu.VariantRules.Icon,
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type: DhVariantRuleSettings,
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restricted: false
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});
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};
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const registerNonConfigSettings = () => {
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game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers, {
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scope: 'world',
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config: false,
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type: DhLevelTiers,
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default: defaultLevelTiers
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});
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game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear, {
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name: game.i18n.localize('DAGGERHEART.Settings.Resources.Fear.Name'),
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hint: game.i18n.localize('DAGGERHEART.Settings.Resources.Fear.Hint'),
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scope: 'world',
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config: false,
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type: Number,
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default: 0,
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onChange: () => {
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if (ui.resources) ui.resources.render({ force: true });
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ui.combat.render({ force: true });
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}
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});
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game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, {
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scope: 'world',
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config: false,
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type: DhCountdowns
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});
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};
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68
module/systemRegistration/socket.mjs
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68
module/systemRegistration/socket.mjs
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export function handleSocketEvent({ action = null, data = {} } = {}) {
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switch (action) {
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case socketEvent.GMUpdate:
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Hooks.callAll(socketEvent.GMUpdate, data);
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break;
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case socketEvent.DhpFearUpdate:
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Hooks.callAll(socketEvent.DhpFearUpdate);
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break;
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case socketEvent.Refresh:
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Hooks.call(socketEvent.Refresh, data);
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break;
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}
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}
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export const socketEvent = {
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GMUpdate: 'DhGMUpdate',
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Refresh: 'DhRefresh',
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DhpFearUpdate: 'DhFearUpdate'
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};
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export const GMUpdateEvent = {
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UpdateDocument: 'DhGMUpdateDocument',
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UpdateSetting: 'DhGMUpdateSetting',
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UpdateFear: 'DhGMUpdateFear'
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};
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export const RefreshType = {
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Countdown: 'DhCoundownRefresh'
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};
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export const registerSocketHooks = () => {
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Hooks.on(socketEvent.GMUpdate, async data => {
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if (game.user.isGM) {
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const document = data.uuid ? await fromUuid(data.uuid) : null;
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switch (data.action) {
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case GMUpdateEvent.UpdateDocument:
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if (document && data.update) {
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await document.update(data.update);
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}
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break;
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case GMUpdateEvent.UpdateSetting:
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if (game.user.isGM) {
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await game.settings.set(CONFIG.DH.id, data.uuid, data.update);
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}
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break;
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case GMUpdateEvent.UpdateFear:
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if (game.user.isGM) {
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await game.settings.set(
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.Resources.Fear,
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Math.max(Math.min(data.update, 6), 0)
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);
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Hooks.callAll(socketEvent.DhpFearUpdate);
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await game.socket.emit(`system.${CONFIG.DH.id}`, { action: socketEvent.DhpFearUpdate });
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}
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break;
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}
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if (data.refresh) {
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: data.refresh
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});
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Hooks.call(socketEvent.Refresh, data.refresh);
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}
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}
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});
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};
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