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File Structure Rework (#262)
* Restructured all the files * Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less * Restored build/ folder * Mvoed config out form under application * Moved roll.mjs to module/dice and renamed to dhRolls.mjs * Update module/canvas/placeables/_module.mjs Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> * Le massive export update * Removed unncessary import --------- Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
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179
module/dice/d20Roll.mjs
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179
module/dice/d20Roll.mjs
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import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
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import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
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import DHRoll from './dhRoll.mjs';
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export default class D20Roll extends DHRoll {
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constructor(formula, data = {}, options = {}) {
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super(formula, data, options);
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this.constructFormula();
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}
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static ADV_MODE = {
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NORMAL: 0,
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ADVANTAGE: 1,
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DISADVANTAGE: -1
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};
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static messageType = 'adversaryRoll';
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static CRITICAL_TRESHOLD = 20;
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static DefaultDialog = D20RollDialog;
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get d20() {
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if (!(this.terms[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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return this.terms[0];
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}
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set d20(faces) {
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if (!(this.terms[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
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this.terms[0].faces = this.getFaces(faces);
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}
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get dAdvantage() {
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return this.dice[2];
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}
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get isCritical() {
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if (!this.d20._evaluated) return;
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return this.d20.total >= this.constructor.CRITICAL_TRESHOLD;
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}
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get hasAdvantage() {
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return this.options.roll.advantage === this.constructor.ADV_MODE.ADVANTAGE;
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}
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get hasDisadvantage() {
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return this.options.roll.advantage === this.constructor.ADV_MODE.DISADVANTAGE;
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}
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static applyKeybindings(config) {
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let keys = {
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normal: true,
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advantage: false,
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disadvantage: false
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};
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if (config.event) {
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keys = {
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normal: config.event.shiftKey || config.event.altKey || config.event.ctrlKey,
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advantage: config.event.altKey,
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disadvantage: config.event.ctrlKey
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};
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}
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// Should the roll configuration dialog be displayed?
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config.dialog.configure ??= !Object.values(keys).some(k => k);
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// Determine advantage mode
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const advantage = config.roll.advantage === this.ADV_MODE.ADVANTAGE || keys.advantage || config.advantage;
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const disadvantage =
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config.roll.advantage === this.ADV_MODE.DISADVANTAGE || keys.disadvantage || config.disadvantage;
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if (advantage && !disadvantage) config.roll.advantage = this.ADV_MODE.ADVANTAGE;
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else if (!advantage && disadvantage) config.roll.advantage = this.ADV_MODE.DISADVANTAGE;
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else config.roll.advantage = this.ADV_MODE.NORMAL;
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}
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constructFormula(config) {
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// this.terms = [];
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this.createBaseDice();
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this.configureModifiers();
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this.resetFormula();
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return this._formula;
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}
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createBaseDice() {
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if (this.terms[0] instanceof foundry.dice.terms.Die) {
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this.terms = [this.terms[0]];
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return;
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}
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this.terms[0] = new foundry.dice.terms.Die({ faces: 20 });
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}
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configureModifiers() {
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this.applyAdvantage();
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this.applyBaseBonus();
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this.options.experiences?.forEach(m => {
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if (this.options.data.experiences?.[m])
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this.options.roll.modifiers.push({
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label: this.options.data.experiences[m].name,
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value: this.options.data.experiences[m].total ?? this.options.data.experiences[m].value
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});
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});
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this.options.roll.modifiers?.forEach(m => {
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this.terms.push(...this.formatModifier(m.value));
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});
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this.baseTerms = foundry.utils.deepClone(this.terms);
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if (this.options.extraFormula) {
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this.terms.push(
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new foundry.dice.terms.OperatorTerm({ operator: '+' }),
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...this.constructor.parse(this.options.extraFormula, this.options.data)
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);
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}
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}
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applyAdvantage() {
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this.d20.modifiers.findSplice(m => ['kh', 'kl'].includes(m));
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if (!this.hasAdvantage && !this.hasDisadvantage) this.number = 1;
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else {
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this.d20.number = 2;
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this.d20.modifiers.push(this.hasAdvantage ? 'kh' : 'kl');
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}
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}
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applyBaseBonus() {
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this.options.roll.modifiers = [];
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if (!this.options.roll.bonus) return;
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this.options.roll.modifiers.push({
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label: 'Bonus to Hit',
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value: this.options.roll.bonus
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// value: Roll.replaceFormulaData('@attackBonus', this.data)
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});
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}
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static async buildEvaluate(roll, config = {}, message = {}) {
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if (config.evaluate !== false) await roll.evaluate();
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const advantageState =
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config.roll.advantage == this.ADV_MODE.ADVANTAGE
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? true
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: config.roll.advantage == this.ADV_MODE.DISADVANTAGE
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? false
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: null;
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setDiceSoNiceForDualityRoll(roll, advantageState);
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this.postEvaluate(roll, config);
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}
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static postEvaluate(roll, config = {}) {
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super.postEvaluate(roll, config);
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if (config.targets?.length) {
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config.targets.forEach(target => {
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const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion;
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target.hit = this.isCritical || roll.total >= difficulty;
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});
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} else if (config.roll.difficulty)
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config.roll.success = roll.isCritical || roll.total >= config.roll.difficulty;
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config.roll.advantage = {
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type: config.roll.advantage,
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dice: roll.dAdvantage?.denomination,
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value: roll.dAdvantage?.total
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};
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config.roll.isCritical = roll.isCritical;
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config.roll.extra = roll.dice
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.filter(d => !roll.baseTerms.includes(d))
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.map(d => {
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return {
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dice: d.denomination,
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value: d.total
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};
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});
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config.roll.modifierTotal = this.calculateTotalModifiers(roll);
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}
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resetFormula() {
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return (this._formula = this.constructor.getFormula(this.terms));
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}
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}
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