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File Structure Rework (#262)
* Restructured all the files * Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less * Restored build/ folder * Mvoed config out form under application * Moved roll.mjs to module/dice and renamed to dhRolls.mjs * Update module/canvas/placeables/_module.mjs Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> * Le massive export update * Removed unncessary import --------- Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
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203 changed files with 1556 additions and 2565 deletions
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@ -144,7 +144,7 @@ export default class DhCharacter extends BaseDataActor {
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get tier() {
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return this.levelData.level.current === 1
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? 1
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: Object.values(game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers).tiers).find(
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: Object.values(game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers).find(
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tier => currentLevel >= tier.levels.start && currentLevel <= tier.levels.end
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).tier;
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}
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@ -225,7 +225,7 @@ export default class DhCharacter extends BaseDataActor {
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const primary = this.primaryWeapon,
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secondary = this.secondaryWeapon;
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if (itemToEquip.system.secondary) {
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if (primary && primary.burden === SYSTEM.GENERAL.burden.twoHanded.value) {
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if (primary && primary.burden === CONFIG.DH.GENERAL.burden.twoHanded.value) {
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await primary.update({ 'system.equipped': false });
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}
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@ -233,7 +233,7 @@ export default class DhCharacter extends BaseDataActor {
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await secondary.update({ 'system.equipped': false });
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}
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} else {
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if (secondary && itemToEquip.system.burden === SYSTEM.GENERAL.burden.twoHanded.value) {
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if (secondary && itemToEquip.system.burden === CONFIG.DH.GENERAL.burden.twoHanded.value) {
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await secondary.update({ 'system.equipped': false });
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}
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@ -248,7 +248,7 @@ export default class DhCharacter extends BaseDataActor {
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const currentTier =
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currentLevel === 1
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? null
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: Object.values(game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.LevelTiers).tiers).find(
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: Object.values(game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers).find(
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tier => currentLevel >= tier.levels.start && currentLevel <= tier.levels.end
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).tier;
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for (let levelKey in this.levelData.levelups) {
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